Green ===IDENTITY===
Full Name: Leaf Kotetsu
Nickname(s): Codename: Green
Alias(es):Age: 17
Classification: Human
Affiliation: Good
===PHYSICAL DESCRIPTION===
Hair Color: Brown
Eye Color: Green
Height: 5'11"
Weight: 188 lbs
Other Traits:===POWERS===
Powers:Cybernetic and Bio-Engineering Specialist
Green has learned enough about these fields of expertise to create his own team of 'Pocket Monsters' which he created very lovingly, paying extreme attention to detail.
Athletic Ability.
Green is a nimble person. After making his Pocket Monsters, he realized that he himself wasn't very well defended and quickly got to work on it. Rather than working to build armor or something silly like that, he decided to work on his own athletic ability. He is capable of benching 160 lbs and is extremely nimble. Almost to the point of being classified as a master acrobat. Almost. He can climb very well and has impeccable balance, however he isn't perfect and will still screw up every now and again, relying on his trusty Pocket Monsters to save him.
Skills:Cybernetics Specialist
Biology Specialist
Weaknesses:Humanity
Green is completely mortal. He isn't even a meta human.
Multiple Hostiles
Due to inexperience, Green finds it difficult to command more than 2 of his Pocket Monsters at a time. Even 2 is a strain on him. So it becomes difficult to engage multiple hostiles at once.
Strategy
Green is certainly capable of formulating a strategy using his Pocket Monsters, but he is no master strategist and can be overcome by one.
Pocket Monster Health
If Green's Pocket Monsters sustain too much damage in combat, they will be forcefully recalled back to their ball, where they must rest for a full 36 hours before they can be used again. This cuts Green off from that Pocket Monster's abilities.
Equipment:Pocket Monsters
Green has 6 Pocket Monsters in total, and each is contained in a sphere, hooked on his belt. The Pocket Monsters can be recalled and released whenever Green pleases by throwing the ball to release it, and then holding it forward to recall it. When a Pocket Monster is recalled, a red beam is shot from the sphere and the Pocket Monster has its DNA broken down into data to be used later. Basically the 'Pokeballs' are a glorified USB device for Pocket Monster DNA. While a Pocket Monster is in its ball, it enters a cryo-sleep of sorts. The time between when it its recalled and sent out will seem like virtually nothing to it, although it will recover over time just as a human would.
List of Pocket Monsters
Blastoise
- Spoiler:
Green's most trusted companion and his first completed Pocket Monster. This gigantic turtle can use its shell to defend itself and its weight in combat. It weighs roughly 300 lbs and its shell can manage to defend against the force of a C4 explosive. It also has two water cannons tucked into its shell, which it can use to convert oxygen into water and fire it at a maximum of 300 PSI. (Just over a fire hose). Blastoise is fully capable of breathing underwater.
Pidgeot
- Spoiler:
Pidgeot is a 5' tall bird, with large feet and a rather large wingspan. Alone, it can fly at up to 200 mph with little difficulty, however it can support the weight of Green and often does, which slows its maximum speed down to about 120 mph. It features a whirlwind ability which can kick up winds to about 100 mph in a contained space to hold back advancing threats. Its other attack patterns are similar to that of a bird of prey. Diving and pecking or clawing.
Alakazam
- Spoiler:
Alakazam is the emodiment of intellect. It possesses an IQ that could, arguably, rival that of Superman. As a fighter, Alakazam is very frail, failing to even take the slightest of physical strikes, but with his mind, Alakazam is more than devastating. He bears telekinetic abilities, allowing him to lift any number of objects in his sight, so long as their combined weight does not exceed 400 lbs. Additionally, he can read minds while in contact with someone and, given a moment of preparation, can redirect ranged attacks such as a bullet (if he is expecting it) or a fire ball. If something puts up enough of a struggle to overpower Alakazam's mind, he cannot lift it with his telekinesis. His telekinetic field can be broken with roughly one ton of pressure thrown into one thrash or strike.
Arcanine
- Spoiler:
Arcanine was the next test of Green's genius. He was designed to be the perfect companion. He was designed to be extremely loyal and has a monstrous will to protect his trainer. He is so fiercely loyal that, despite his relatively low intellect, he resists many forms of mind control. Regardless however, Arcanine can run at a maximum speed of 80 miles per hour with a human on his back, and 110 without one. He breathes fire at a temperature of 500 degrees Fahrenheit, and his mane is extremely warm, kept at a constant temperature of 90 degrees. However, an Arcanine must be kept in a warm climate to survive. If kept in the cold too long, they will lose their abilities and may even die.
Nidoking
- Spoiler:
Nidoking is Green's powerhouse Pocket Monster. He can lift a maximum of 5 tons, and his body, unlike most, has a unique property in that it does not conduct electricity. His body also resists most forms of poison. His claws are made to easily rip through steel and his tail is fully combat capable. His skin is also extremely durable and is virtually bullet proof. However, Nidoking is not very bright. In fact he could be seen as downright stupid. With such a heavy emphasis on brawn, Green was not able to program much brain, or very much speed. So Nidoking is slow both mentally and physically. However, he is fiercely loyal to Green and obeys his command without question, cutting his reaction time to about that of Green's.
Jolteon
- Spoiler:
Jolteon is the fastest of Green's Pocket Monsters, able to flash step as he pleases. He has a natural ability to generate electricity and use it as an offensive weapon, from the levels of a common tazer to that of a small generator. At full power, Jolteon could power an entire street on his own for a few hours. Jolteon has a unique ability to take in electricity to himself almost like a lightning rod and convert it into energy in his own body. Jolteon is, however, very very fragile. His bones are much more thin than any of the other Pocket Monsters in Green's arsenal, and as such they can be broken with very little effort. Even less than Alakazam's.
===PSYCHOLOGICAL PROFILE===
Personality:Green is heavily reliant on his Pocket Monsters for assistance and friendship, often viewing them more as his friends than his tools, creations or even pets. He takes their emotions and reactions into account when he makes decisions that concern them. He has actually come to care for them so much that he's developed different methods of understanding his Pocket Monsters as if they were speaking plain english.
As a person, Green recognizes his faults such as greed, lust and rage and looks toward the future to better himself. To become a hero that his city deserves.
Strengths:Extremely Intelligent
Thoughtful
Optimistic
Interests/Habits:Writing Formulas
Training his Pocket Monsters
Reading
===PERSONAL BACKGROUND===
Family Members: None
Place of Origin: Jump City
History:Green grew up in the center of Jump City, living a relatively quiet life. At the age of 13, he had already begun his work on biological science, looking for ways to better human life and animal life. Whether it be letting blind men see or paralyzed men walk, it didn't matter. Any kind of breakthrough would be extraordinary. Around the age of 16, he had completed a formula to better animal life, and was using it to create his Pocket Monsters at a very early stage. This was the serum that created his house pet, Eevee.
As time went on and the Titans disappeared, Green recognized the lack of heroes in the city and decided to take answers into his own hands. He slowly took into account and calculated what would be important as a good team, taking his time to leave a few gaps as he could in the team's synergy and ultimately created his team of Pocket Monsters to combat evil.