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| | The Mercier Arsenal | |
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Megalomaniac Ωmega-class Metahuman
Posts : 2412 Join date : 2012-11-13 Age : 34 Location : Somewhere in the background of Life
RPG character Name: Code Name: Villain or good guy?: Neutral
| Subject: The Mercier Arsenal Wed Apr 06, 2016 5:14 pm | |
| This will be a compilation of Daniel, Henry, and at some point Chessa's 'unique' weaponsHenry's WeaponsName: Power GlovesWhat it's made from: Enchanted materials and a crystal What it can do: Absorb the "powers" of a single Metahuman What it's for: For absorbing and using one of the powers of a chosen metahuman Weaknesses/Counters: Can only be effectively used on subdued targets Permission required for player characters Power "stolen" may still remain in a weakened form within the victim Can breakdown if overused Side-effects, if any: None to the wielder. Creator: Heinrich Allard MercierHistory: None Name: Pyroblast Glove What it's made from: Heat conductive/insulated materials and a crystal What it can do: Allows the user to snap their fingers and shoot steel melting fire from their hand like Roy Mustang, up to ten feet for the current time What it's for: ^ Weaknesses/Counters: Insulation Water/getting wet Heat resistances Hard to aim Humidity Can breakdown from overuse Side-effects, if any: A considerable drain on the user's stamina Creator: Heinrich Allard MercierHistory (Optional): None Name: Soul Glove What it's made from: Magical materials What it can do: Provides an "anchor" for the creator's spirit aswell as summoning recently departed spirits, which are partially under the control or "guidance" of the user. What it's for: Summons recently departed spirits, with their powers if they have any. But they will be shadows of their former self. Weaknesses/Counters:Nth Metal Holy magic stuff Breaks from overuse Side-effects, if any: Disturbing to summon the dead Creator: Heinrich Allard MercierHistory: N/A Daniel's WeaponsName: Light Staff What it's made from: Magically created Psionic Energy constructed in the shape of a staff equal to his height What it can do: Causes pain to anything other then the wielder that can feel pain What it's for: Fighting criminals and evil Weaknesses/Counters:Is a melee weapon Intangible, making it impossible for the wielder to block ANYTHING Side-effects, if any: None Creator: Daniel Jacob MercierHistory (Optional): None Chessa's weaponsNone
Last edited by Megalosans on Mon May 23, 2016 6:08 pm; edited 2 times in total | |
| | | Moon Procrastination Queen
Posts : 4911 Join date : 2012-01-22 Age : 72
RPG character Name: Code Name: Villain or good guy?: Good
| Subject: Re: The Mercier Arsenal Thu Apr 21, 2016 8:30 pm | |
| Okay, Now you know that most weapons and materials don't need approval unless mods see fit. Right now I'm seeing some pretty OP stuff that I'll need you to clarify on before I can let you use this. I would have come sooner but I don't normally stalk this side of the forum, so that's on me.
Power Gloves You're taking a power from a character completely, leaving them helpless, you'll have to ask the roleplayer before to do this or add some extreme limitations. -How long does it take to suck a power out? -I'm assuming he gets the weaknesses that the Meta Humans have since it says varies? -How long does he keep these powers? -Can they get them back?
Pyroblast Glove -How hot is the fire? -How far can the fire go?
Light Staff Alright this one is a bit confusing, It causes pain through mental waves, correct? If so you'll have to clarify the following things, if not let me know. -How much pain is it? Like breaking a bone, feeling of being burned? etc? -How far away is a person for his staff to be able to reach them? -Is this mental pain, or physical pain? -Usually if you have a person doing it (Like someone making eye contact with your character then causing their opponent feel pain) there is a way to stop it. You'll need to have a way for them to get out of it, whether it be getting farther away from him, having to make eye contact, etc. | |
| | | Megalomaniac Ωmega-class Metahuman
Posts : 2412 Join date : 2012-11-13 Age : 34 Location : Somewhere in the background of Life
RPG character Name: Code Name: Villain or good guy?: Neutral
| Subject: Re: The Mercier Arsenal Thu Apr 21, 2016 9:11 pm | |
| Power gloves only take ONE power, and I mean ACTUAL powers. None of this "martial arts/super genius" tomfoolery. And I was going to get permission before doing this, unless most of the victims happened to be NPCs I control. If I decide to target a character I will ask permission before doing so. And if the player wishes they can still have their power just as long as it's weakened. Inferno still has pyrokinesis but it's severely weakened.
Long enough that he can't use it during battle. This is literally a "finisher" kind of situation where he has to subdue his target before even trying to take a power.
The user does not get the weaknesses but I see no reason why the gloves should not. His Pyroblast gloves shares the same weaknesses as Inferno.
The gloves retain their stolen power for as long as the crystal in them remains intact, or some other circumstance arises like another mage taking the power back for the victim, etc etc.
I am going to use them to where if they are used too much too quickly, they break. Henry does not know of this yet and I was going to play it off that way until he abuses one of his gloves and it falls apart in character. So yes, they can get them back.
10 feet right now, melts steel
And the staff is a melee weapon that literally "this will hurt you if you come into any contact with it." As for how bad it hurts that depends on the victim/and or the action. Swinging it at someone's head might cause a terrible head pain. Whereas swinging at someone's knee caps "might" simulate broken bones. But I leave that up to whoever gets hit. Doesn't matter what it feels like, it hurts. It is not made to simulate different kinds of pain, it's designed to cause pain and that's it xD | |
| | | Moon Procrastination Queen
Posts : 4911 Join date : 2012-01-22 Age : 72
RPG character Name: Code Name: Villain or good guy?: Good
| Subject: Re: The Mercier Arsenal Thu Apr 21, 2016 9:42 pm | |
| Well as long as you add all of that into the app, we'll be good! | |
| | | Megalomaniac Ωmega-class Metahuman
Posts : 2412 Join date : 2012-11-13 Age : 34 Location : Somewhere in the background of Life
RPG character Name: Code Name: Villain or good guy?: Neutral
| Subject: Re: The Mercier Arsenal Sun Apr 24, 2016 5:11 pm | |
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