Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Ares, Seraph Unit 0-B (COMPLETE)

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Neverwinter
Skilled Metahuman
Skilled Metahuman
Neverwinter


Posts : 285
Join date : 2013-08-11
Age : 37

RPG character
Name: Sophie A. Michaels
Code Name: Galvora
Villain or good guy?: Good

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PostSubject: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeTue Jun 24, 2014 1:30 pm

Ares, Seraph Unit 0-B

Ares, Seraph Unit 0-B (COMPLETE) Ares_zps025219cc


===IDENTITY===


Full Name: Autonomous Retrologstics and Engineering Sapience prototype, Seraph Unit 0-B, Ares Catherine Kurasawa
Nickname(s): None
Codename: Ares
Alias(es): The Ghost of Sigma, The Crying Girl
Age: 2 (her appearant physical age is about 10, and her mental age is about 15.)
Classification: Gynoid
Affiliation: Heroic



===PHYSICAL DESCRIPTION===

Hair Color: Blue-green
Eye Color: Blue-green
Gender Female
Height: 4 foot 6 inches
Weight: 130 lbs (Her body is made of metal - it's a great deal heavier than a human girl's would be for her size)
Other Traits: Ares is flat as a board and narrow-built, her body very nearly masculine, like a girl who hasn't hit puberty yet. When her HALO is in use, ten short, spear shaped metal structures fan from her shoulderblades, and from each one of these a blue-green 'feather' of light appears and writhes around, ethereal in appearance. She appears mostly human, though her hair grows dark blue-green naturally, her eyes of the same color.



===POWERS===


Powers:

Triduranium alloy is a fantastical metal, a paradoxical alloy that is durable, tough and almost magical in that no one can explain why it is so tough. Despite its essential inorganic nature, if worked and manipulated just right it has the potential to take on organic behavior like something akin to flesh while maintaining it's durability and inherent strength. This material is what makes up Ares's flesh, muscle structure, and skeletal frame. While designed to look like the real thing, her body is capable of withstanding brutal extremes; the vacuum of space, the crushing depths of the ocean, below freezing temperatures (4 kelvin) and intense flames capable of melting ordinary mundane metals (up to 5k celsius / 9k fahrenheit). The combination of materials known as Beskar iron and Tritanium make this alloy so strong, but it's the addition of a radioactive isotope known as Tritium-R4b2 as a catalyst that shifts it from something mundane and brings it to life (metaphorically speaking.)

As far as structural and physical strength is concerned, Ares is no featherweight. Her synthetic muscle structure, comprised of numerous nanoscopic braided strands of Triduranium-b alloy is grants her intense strength, a maximum lifting capacity that peaks out at 5 tons and intense durability, allowing her to withstand numerous immense impacts from physical sources. For example, she could withstand the impact from a speeding armored car but wouldn't be able to take more than three hits from an explosive device.

Matter Conversion Array - My First Alchemy kit!: This advanced device scavenged from the alien life form Ares was engineered from allows her to turn matter back and forth into energy with very little comparative cost to facilitate the action, and store information about the composition and design of things she has converted one way or the other, and assign energy values to their materials.She can't easily duplicate advanced alloys or complex chemicals and things, or at-all duplicate something she couldn't scan - like a magical artifact or something shielded from such indepth scanning. Think of it like a very fast, very advanced 3d printer that uses energy to do what it does instead of raw materials.
--Scan: She can scan an object and determine its composition and design, from part by part analysis to full-on atomic-scale analysis. Thing she cannot scan appear as holes in the scan.
--AMP: Advanced Medicine Protocol. She can synthesize and bond tissues, muscles, bone, nerve cells, blood, blood vessels, simulate chemical reactions in the body, you name it, letting her actually heal an injury, replace limbs, fabricate workable organs, or sustain life functions - and has the requisite extensive medical knowledge necessary to do so. By no means is this quick - it takes minutes or hours to do things like this and it's not cheap in terms of EMC (Energy-Matter Cell charges), but it certainly works. ((Note - a replaced limb is numb at first - it can take a few minutes to work feeling back into it, a bit like having a hand fall asleep.

HALO Generator type B prototype: This HALO generator, similar to Seraph's own, creates 10 'feathers' that allow her to glide and do other things. She can use them to grasp things and manipulate stuff as if she were doing so (at 5 ton strength) herself, even use them to strike like hammers or stab like spears. A tentacle is visible as a ribbon of blue-green light, and can be up to twenty feet long, or out to thirty feet in short (less than a second) bursts. They have only as much thickness or width as she desires.
--Shield!: She can broaden her tendrils and merge them at any point to create barriers, durable enough to deflect bullets or energy or stop them dead. There is no spoon.
--Locomotion: She can pull herself along with her wings, each tendril strong enough to lift or bear her full weight, and through doing so scale sheer surfaces, a ceiling, or on her skates achieve highway speeds by pulling herself along!

Skills:

Ares had a more natural upbringing than her sister while in the Simulation she was immersed in for the last several years since her creation, so her skillset is more limited, but she is 'well rounded' - a gifted young woman who actually made it to her sophomore year in highschool at the age of 12 in her simulation before it ended, with a personal focus in english and social studies. She's good with people, and quite familiar with the written word.

When the simulation was drawing to a close, when things were starting to go to hell in the real world (the last six months or so), she gained superpowers - and learned to use them, when in fact her real-world specifications were being introduced bit by bit. She learned the basics of their use.

Ares has a great deal of medical knowledge from her Advanced Medicine Protocol, enough that she is effectively a world class medical doctor in terms of pure know-how and skill.

Weaknesses:

Sonic attacks - No, I don't mean the blue fur-ball sonic. I mean attacks that cause shockwaves or sonic vibrations. For all the durability of her flesh and skeletal structure, the metals used within Triduranium a and b are susceptible to high frequency sounds and any form of shockwave. They can range from sustaining actual damage to her being depending on the strength and force, to affecting her sense of balance, temporary paralysis loss of hearing or sight, nausea and loss of consciousness.

Energy draining attacks - Auxiliary functions not withstanding, Ares relies on the living energy supplied by the mysterious power core salvaged from the alien machine to her core capacitors to use her MCU and Halo. An energy drainer could cut her short rather quickly, even disable most of her auxiliary functions and equipment, which, while back up and secondary stuff can provide her with various details on tracking and locating people or even gathering details on people. Her core itself where the actual living energy is contained is shielded - it cannot be drained, but she falls inert until she can recharge her capacitors.

Overload - Ares can also absorb electrical energy to refill her core capacitors more quickly from power lines or from an actual generator but too much of a good thing can be very bad and cause an overload! While not that dangerous, if she does happen to overload on the juice, she basically goes into a standby mode while her battery vents the excess into her environment. One of the safety measures installed to prevent the battery from going critical mass, it takes several hours for a full vent to complete and an overload takes roughly half a day.

Prototype - 'Energy' attacks (like starfire's blasts), exotic attack forms (like positron beams), or magic attacks (like conjured hellfire) are more effective against her than other attack forms would be. It is a design flaw inherent in the Seraph series' base material - triduranium - and a side effect of the fact she is a prototype. Her wings were designed to put up with such things much better, but even then such an attack would carry more clout.

EMP/EM Weaponry: Chaotic, intense distortions in magnetic fields are her achilles heel, and can cut right through her wings and damage her body. It is the 'chaotic' that is the operative factor - she isn't made of a material that sticks to magnets, and has some shielding that protects her critical components in any case, but she can't handle an EMP blast or weapons that utilize an EMP's properties.

Tech and Magic - She cannot scan magical items or a magical creature. She gets confused, sparse, static-spread readings from an attempt doomed to fail, and the data she gets is corrupted. A person who can use magic can likewise foul up a scan of even a mundane object... if they want to and make a conscious effort (shrouding the object in a dull blue glow). A magical being that consciously decides to let her scan it can let the data remain.

Too complicated! - she can make components to make a complicated machine or device, but she can't actually create a circuit board - though she could assemble the tools and materials to do so!

Hippocrates Protocol - It is against her programming to kill. She cannot deliberately do so - it isn't a matter of not wanting to... it is a matter of NOT BEING ABLE TO, at bone level. Sure her punch could tear a man's head off, but it would pull and hurt him instead without her even being able to help it. Sure her Halo wings could tear a man in half - but she couldn't muster the strength to manage it. She is UNABLE TO ACT in a circumstance that would result in a sentient death - no matter if the sentient is flesh and blood or artificial. She also CANNOT deliberately flaw her use of the AMP in order to harm or weaken her patient. She MUST act to the full extent of her abilities to see them restored in truth. There is no rule that says she must use it on the wounded OR continue to heal someone past a certain point, nor is she prohibited from targeting some areas to mend over others.

Small Stature - Seriously. She's itty-bitty. While she does have 5 tons of strength, she couldn't outmuscle someone bigger of equal strength - strength is all very well but leverage is just as important.

Ferrokinesis - She's made of metal, folks. Someone who can control metal would have a serious upper hand on her. Magnetism isn't the issue however - she is made of non-magnetic materials.

Equipment:
Advanced Core Capacitors - Ares has several powerful energy capacitors around her alien power core, allowing her to store enough energy to power an apartment complex for over a year - converting energy back and forth into matter is pretty fantastic and requires tons of extra processing power, and that means quite a lot of energy!

WARD High-energy Storage capacitors - Ares's EMC storage units are sealed, closed-system containers with finite storage. The energy contained therein is NOT usable in any other way. They contain a total of 2500 EMC.

Infolink Telecommunications Package - Ares's Infolink Telecom package allows her to receive and transmit messages without generating audible sounds by utilizing frequencies within the subvocal ranges as well as specialized cochlear implants to pick up on these sub vocal ranges. Combined with her Eye-know retinal implants, Ares is also capable of "highjacking" wideband and tightband signals signals allowing her to utilize computer terminals and other objects that are within her line of sight. (It also has internet access!)

Dynamic Evolution and Versatility Adaptation Systems: Abbreviated as D.E.V.A., the Dynamic Evolution and Versatility Adaptation Systems are a series of nanotech upgrades. Requiring properly calibrated D.E.N.A (Dynamic Evolution and Nanotechnology Augmentation) canisters, each upgrade as a whole works into her systems, allowing her to improve upon her old limitations over time, increase her operational capacity and add new sub-systems. Essentially, it allows her to evolve and overcome old physical limitations, as long as the appropriate canisters are applied. Sort of like a meta-human.

High-velocity Hoverblades: Made for high speed movement over mixed terrain, these advanced hoverblades were made from the same alloys as Ares herself and generate a field around her feet, providing a quasi-frictionless surface she can ride, even use conventionally as she controls which direction is frictionless, and which provides traction.

===PSYCHOLOGICAL PROFILE===


Personality:

Ares is a kind, gentle-natured youth raised to be considerate of others, and seeks to build other people up instead of seeking personal glory of her own. She is thoughtful and subtle, quick to anger and to forgive. She's a bit naive maybe, and maybe not the most intelligent person you'd ever meet despite all her sensors and superhuman abilities, but it's that special kind of simple - the kind that's difficult to fool, that works hard, that takes in what she's told and absorbs it ferociously, punching ceaselessly at her own ignorance. Her work ethic is her strongest positive trait - she won't rest until she's done what she set her mind to.

The girl is genial - quick to make friends, and slow to make judgements. Ares speaks her mind on a subject only after some careful thought. This gives her a thoughtful, distant sort of base expression, her eyes dull like she's spacing out or simply waiting for things to make sense as a faint smile plays on her lips. Playing poker with her is... not a good idea. That sweet, empty expression and her tendancy to approach things methodically and carefully would make her a fearsome player indeed who wins all your money off you, and then your shoes. Possibly your car too. She'd give your material things back of course... but she'd still have won them from you, thanked you for a good game, and wandered off to find something to do with 500 dollars. She'd probably return 5 hours later with every cent to ask you what she aught to do with it.

That said, she has a highly developed sense of right and wrong, and when her eyes slip into focus and narrow on someone she means business. That simple expression is equivalent to the sound of a pump-action shotgun priming a shell for mayhem - stuff's gonna go down.

Strengths:

Ares tends to take facts as they are - she's not prone to neurosis nor susceptible to deception.

Ares can be remarkably perceptive and learns at a fantastic rate. Her memory is probably eidetic - that is, she remembers what she sees and hears, even if she doesn't understand what she saw or heard, and could describe exacting detail from a glance, or completely recreate them. Maybe that's because she's a gynoid, maybe not.

Ares is wee! She's quicker and more agile than someone bigger than her would be.

Interests/Habits:

She is fascinated with the nature of matter and in the way things works, and is one of those unfortunately fated people whose destiny it is to be enchanted by just about everything around her - the shape, the structure, the why, the how...

She takes her purpose seriously - she was made to protect, to go into places another could not safely go to do what needs to be done, to save another from the clutches of death itself. She was made to be a guardian angel, and she pursues this mission with religious, childlike fervor and conviction.
.
===PERSONAL BACKGROUND===


Family Members: Seraph (Her elder sister), Core (her brother), Dr.Kurasawa (father)
Place of Origin:The vault, sub-basement lambda.
History:
Project S.E.R.A.P.H:
The beginning of Ares's story is not unlike Seraph's own, for she is the second incarnation of the Seraph project - a prototype assembled in secret by Lee Kurasawa himself after the Sigma incident, when he realized that his daughter, the creation of the Seraph project, was not wholly his own any longer - that she was being corrupted by the greed and cruelty of men. He saw his first daughter... and knew she was not wholly his own, so he decided to make Ares - to balance the scales, a secret project to save the soul of works of his hands.

The assembly of his second daughter was a trial in and of itself, but he had done it once before - that simplified matters somewhat, and through the sweat of his brow he was able to sire a working prototype over the course of ten months - Ares. But the environment of the facility beneath area 51 was not a suitable environment for a child - and judging from the developing mind of Seraph, that was what he had created. So, he set up a means to raise the child without her ever having to live in that mortal level of Tartarus - a virtual world created as a simulation, created solely for the girl's benefit as he continued working on her, refining her month by month, taking Seraph's own data as a basis for the tolerances of the girl's Triduranium construction.

Ares's childhood was filled with wonder - from the moment she could walk, she was fascinated by everything she could get her tiny hands on. She was gifted, and her motor skills developed at an astounding rate. She and her twin brother, the boy that was the subject of Project Core, lived a happy life raised by their dad.

He alone developed her systems as her mind was raised in accelerated time, from birth to a natural childhood in the simulation he had created for her. She was kept her far from the pain of his works as he tested and retested, trial after trial. He was a man aflame - obsessed, and through the years as he grew bitter, and angry with the profiteering monsters who apparently decreed his first daughter's destiny, he threw himself into his work harder and harder.

As he began to grow dark, Ares's world began to change. Things started going wrong when her home burned down, and her father took the girl, twelve at the time in the simulation, and her twin brother, away from the cinders.

People in suits began following them in that dream world. They had to run - Ares and her brother didn't understand why, but Daddy was afraid, and asked her to be strong - so she did. For three years they ran, and Ares began to develop... powers. Her father was immensely proud, and encouraged her to explore them - did everything they could on the run to help her learn about them, always accepting, always encouraging, but the dark men and... someone her father knew - she never saw who exactly, but who he called his daughter - eventually did catch up to them. Father hid her away with her brother, but the boy broke cover and tried to defend his old man. They beat Lee to death in her dream... and stole her little brother. The sight was in fact triggered by a death switch Kurasawa had put in his body - if he should perish... his daughter would begin to awaken.

The girl infiltrated the stronghold of the men who killed her father and stole her brother, and... met her sister. In her dream... see, her father feared what Seraph might become. Near the end he had been certain that they would use Seraph to destroy him, twist the girl to kill her own father at their behest, and in so doing turn her against any of his teachings. Well... that's not how things worked out, but that is what the good doctor's greatest fear was - and that was how things wound up in Ares's dream. Seraph beat her... and thus ended the simulation.

Ares woke in the sterile environment tube once her first boot sequence... immediately after Seraph had made good her own escape. People saw in the sleepy child the ghost  and fled her in terror to escape as tendrils of light tore doors from their hinges in her desperation to get to her brother. She found him changed into the monster Core, and with him at her side they made good their own escape.

Ares is on the warpath - She wants to get revenge on Seraph for killing her father and letting their brother be twisted as he had been.

[b]Sample rp:[/b


Last edited by Energy on Tue Sep 23, 2014 7:46 pm; edited 10 times in total (Reason for editing : Tweaked wording and edited for JaK)
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Neverwinter
Skilled Metahuman
Skilled Metahuman
Neverwinter


Posts : 285
Join date : 2013-08-11
Age : 37

RPG character
Name: Sophie A. Michaels
Code Name: Galvora
Villain or good guy?: Good

Ares, Seraph Unit 0-B (COMPLETE) Empty
PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeWed Jun 25, 2014 6:04 pm

COMPLETE!
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Neverwinter
Skilled Metahuman
Skilled Metahuman
Neverwinter


Posts : 285
Join date : 2013-08-11
Age : 37

RPG character
Name: Sophie A. Michaels
Code Name: Galvora
Villain or good guy?: Good

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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeWed Jun 25, 2014 6:10 pm

Note!

This is a character trade - Sophie for Ares.
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Ixen
Dream Crusher
Dream Crusher
Ixen


Posts : 2478
Join date : 2012-04-11
Age : 34

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeFri Jun 27, 2014 8:51 am

Ares, Seraph Unit 0-B (COMPLETE) Ron-sw10
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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeSun Jun 29, 2014 3:38 pm

Weight: 130 lbs (Her body is made of metal - it's a great deal heavier than a human girl's would be for her size)

^ If this is true magnetism or metal manipulation should be listed specifically as a weakness and/or electromagnetism.
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Neverwinter
Skilled Metahuman
Skilled Metahuman
Neverwinter


Posts : 285
Join date : 2013-08-11
Age : 37

RPG character
Name: Sophie A. Michaels
Code Name: Galvora
Villain or good guy?: Good

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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeSun Jun 29, 2014 4:25 pm

edited
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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeSun Jun 29, 2014 4:55 pm

Energy attacks - Not going to go into anything fancy here but, Energy attacks are more effective at injuring her than physical attacks. >>>>Anything<<<< that excludes kinetic energy, known here as physical energy works far better. Perhaps it's a fault of the material she's made of, but to her, an energy attack is the Mike Tyson to a normal man's fist. Her wings were designed to put up with it much better than her sister unit's, but an energy attack is always more effective against even her best defenses.

The bolded line makes electromagnetism a weakness. It's a form of energy that isn't kinetic. Also, you've already stated an EMP is a weakness. So if she can't be effected by Electromagnetism, but an electromagnetic pulse can you'll need to explain why.

If magic is the reason the Nth metal will also need to be added to weaknesses.

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Neverwinter
Skilled Metahuman
Skilled Metahuman
Neverwinter


Posts : 285
Join date : 2013-08-11
Age : 37

RPG character
Name: Sophie A. Michaels
Code Name: Galvora
Villain or good guy?: Good

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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeTue Jul 15, 2014 4:31 am

1: Energy attacks refers to stuff like magic, or exotic energies, electric attacks, that kind of thing. If they manage to hit her instead of her wings, they hurt her more.

2: EMP and EM weaponry are her achilles heel - not magnetism itself. They're very different things.

3: she can take magic and Nth metal or leave them - it makes little difference to her except where her scanner is concerned.

4: I'd like to remind you that this character is literally unable to willingly or consciously end a sentient being's life, or do harm to them that could result in their deaths or destruction. Robots, meatbags, or otherwise. That's a huge disadvantage and weakness, JaK - Its got little bearing on the subject at hand, but them's the facts, my friend, and she really is rather hobbled as is. She doesn't need additional weakness, I think - she's well below par for the course, even compared to her sister (who was designed by the same man).
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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeTue Jul 15, 2014 11:47 am

NW again...please show respect. I'm charged with determining if your char is suitable for the site. While you and Glenn may think it's suitable you both are not moderators and I am. I've been here 4 years and established what is indeed OP and not OP here.

In essence I didn't ask you again if she's had enough weaknesses I'm determining that for myself. We have never asked rpers of we thought their char was powerful enough as part of the approval process. Nor have I ever met an rper who thought their char was overpowered after they submitted it for review. So while yes your opinion is valid. STOP. This is not a debate or argument. I will re-review soon.

EDIT; you did not do what I asked on the application. Which was to explain the difference scientifically for people who would assume EmP would work the way I stated in my last comment, such as Alpha. Rather than telling me you needed less weaknesses that should've been your focus. DENIED.
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Neverwinter
Skilled Metahuman
Skilled Metahuman
Neverwinter


Posts : 285
Join date : 2013-08-11
Age : 37

RPG character
Name: Sophie A. Michaels
Code Name: Galvora
Villain or good guy?: Good

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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeWed Jul 16, 2014 4:51 am

Edited!
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PostSubject: Re: Ares, Seraph Unit 0-B (COMPLETE)   Ares, Seraph Unit 0-B (COMPLETE) Icon_minitimeWed Jul 16, 2014 10:36 am

APPROVED
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