Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Jinx; The Loose Cannon

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Remy
Skilled Metahuman
Skilled Metahuman
Remy


Posts : 162
Join date : 2013-06-27
Age : 26

RPG character
Name: Remy Esteau
Code Name: Twisted Fate
Villain or good guy?: Evil

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PostSubject: Jinx; The Loose Cannon   Jinx; The Loose Cannon Icon_minitimeSat Jan 11, 2014 4:42 pm

"Oh look - I'm opening my box of care! Oh wait - It's empty!"

Jinx

Jinx; The Loose Cannon League_of_legends_music__get_jinxed_46_by_xxxaimanexxx-d6pt407

===IDENTITY===

Full Name: Jennifer Mynx
Nickname(s): Jinx
Codename: Jinx
Alias(es):
Age: 17
Classification: MetaHuman
Affiliation: Chaotic


===PHYSICAL DESCRIPTION===

Hair Color: Cyan
Eye Color: Pink
Height: 5'2"
Weight: 103 lbs
Other Traits:


===POWERS===

Powers:

Adrenaline Fueled
Jinx's powers are purely fueled by her adrenaline, as referenced by the fact that she's so hyper excited. When she's hyper excited and adrenaline pumped, she is capable of lifting up to 1 ton and bullets almost seem to bounce off her, maxing out her durability at about one ton. She's capable of running fast enough to keep up with cars (at about 50 mph) and her lust for violence only seems to grow stronger.

Boundless Energy
Jinx's energy never seems to run out. Once you get her going, it's almost impossible to get her to stop.

Master Marksman
Jinx has mastered the use of her weapons and loves them all dearly...except Fishbones

Skills:
Gun Crafting
Jinx has a knack for making new guns and is entirely self taught.

Weaknesses:
Reload Times
All of Jinx's weapons require a reload, which leaves her vulnerable during these times.

Weapon Personas
Each weapon has a persona, which can hinder Jinx in combat (Such as Fishbones)

Schizophrenia
Jinx suffers chronic schizophrenic hallucinations. These can be used against her.

Easily Distracted
Jinx is both very gullible and has ADHD, she can't maintain much focus for very long unless the subject REALLY interests her and even then, she can usually be tricked. Once she finds out you lied though, she will become very angry, so use this at your own discretion.

Equipment:

Pow-Pow!
This is Jinx's customized weapon. Modified heavily to look like a mini gun, it is actually a powerful assault rifle. It operates as one and fires 9mm ammunition at a high rate of fire. It is reloaded by sliding a clip into the back of it and they pop out almost like a tape from a VCR. Each clip holds 100 bullets and she carries 8 of them. As a homemade weapon, it is entirely illegal.

Fishbones
The mouthiest of Jinx's arsenal is Fishbones. She will commonly argue with Fishbones, causing her to hallucinate that the weapon refuses to fire and thus she cannot pull the trigger. Fishbones will only agree to fire when he thinks the situation calls for violence, so almost never. Fishbones is a rocket launcher painted like a shark, which fires projectiles that explode in a 20-foot radius. He contains 1 shot before requiring a reload which takes a good deal of time and is entirely impractical in combat.

Zap-Tap
Last is Zap-Tap, her shock pistol. A direct blast from Zap-Tap can and will shut down your muscles like a tazer. He gets tired often, causing him to have a 20 second cool down (so long as Jinx's hallucinations hold up)


===PSYCHOLOGICAL PROFILE===
Oh god no...

Personality:
Jinx is...unique. She worships chaos itself, loving every second of unfiltered panic and violence. She uses her weapons like friends, talking to them and sometimes even having tea parties until Fishbones steals all the tea and won't share it. In the end however, Jinx longs for purpose and friendship and will accept it from almost anyone. ALMOST.

In terms of her hallucinations, Jinx only seems to pay attention to those of her weapons. Each one has a personality. Pow-Pow seems to almost mimic her, Fishbones is a hippie stereotype, and Zap-Tap is a very lazy gun. When she is truly afraid however, she almost seems to snap back to reality. This is when she's at her most dangerous.

Strengths:

Past Crimes (Hobbies):
Disturbing the Peace
Blowing stuff up
Murder
Openly Mocking the Peace
Jaywalking with Malicious Intent
More Murders
Cheating at Monopoly
Mocking an Officer of the Law
Unflattering Impersonation of an Officer
Hurting an Officer of the Law's feelings
Vandalism
Forging Wanted Posters
Some More Murders

===PERSONAL BACKGROUND===

Family Members:
Hahahaha no

Place of Origin:
A little town in Missouri

History:

Jinx's family has been warring for quite a long time. Being a metahuman seems to run in the family and it's quite a vast one. Some turn hero, some roll villain, but regardless they make the choice and go with it. As such, disagreements arise and the two sides of the family go to war every now and again. But of course, what happens when a family you wish could just get along up and disappears. Are you happy? You don't have to deal with any of their constant arguing. That's how Jinx felt at first.

Everyone was gone, she was free to do what she wanted and she loved it. But...then she became so lonely. No one was there to feed her. No one would tuck her in at night. No one took care of her when she got sick. She was entirely alone and after a while, this drove her insane. She decided that her family wasn't real, and that nothing was. She may as well destroy it all. And this is what brought her to Jump City with her arsenal of talking weapons.


Last edited by Faye on Sat Jan 11, 2014 5:29 pm; edited 5 times in total
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PostSubject: Re: Jinx; The Loose Cannon   Jinx; The Loose Cannon Icon_minitimeSat Jan 11, 2014 4:57 pm

Claimed. Expect a reply soon.

-Dar
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PostSubject: Re: Jinx; The Loose Cannon   Jinx; The Loose Cannon Icon_minitimeSat Jan 11, 2014 5:31 pm

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The Muse
The Doctor
The Doctor
The Muse


Posts : 1319
Join date : 2011-01-28
Age : 29

RPG character
Name: Vira
Code Name:
Villain or good guy?: Evil

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PostSubject: Re: Jinx; The Loose Cannon   Jinx; The Loose Cannon Icon_minitimeSat Jan 11, 2014 5:36 pm

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