Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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AuthorMessage
Megalomaniac
Ωmega-class Metahuman
Ωmega-class Metahuman
Megalomaniac


Posts : 2412
Join date : 2012-11-13
Age : 34
Location : Somewhere in the background of Life

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

Combat Acclimating Program Empty
PostSubject: Combat Acclimating Program   Combat Acclimating Program Icon_minitimeThu Feb 06, 2020 7:38 pm

"Commencing... HOSTILITIES!"
A.I Form
Combat Acclimating Program AngelicHappyHornet-poster

Current Body
Combat Acclimating Program Tumblr_lyn0h32pit1r6efi5

«««IDENTITY»»»
Codename: Nemesis
Nickname(s): Kappa, Cappy
Age: Unknown
Race: Artificial Intelligence
Alignment: Formerly DOMA (Complicated otherwise)
Is this a canon?: No

«««PHYSICAL DESCRIPTION»»»

Hair Color: None
Eye Color: Dull Red
Gender: "Male"
Height: 5'10"
Weight: 850lb
Other Traits: Is an A.I


«««SKILL SET»»»

Main Power Origins: Science/Technology

Powers

  • A.I Physiology: CAP is an artificial intelligence much akin to that Overload. His actual body is composed of a combination of energy and data. Because of this he does not tire, and does not need sleep, food or fluids. He is also unaffected by poison, disease or toxins. Under normal circumstances, CAP's core being can inhabit any piece of technology capable of storing charge or data. Currently however he can only control his current body.

    • Technopathy: While restricted, CAP can "telepathically" interact with any technology he encounters without the use of any devices or equipment. This functions in many ways as someone physically turning on a light switch, or wirelessly communicating with another machine. Currently his ability to use his technopathy is limited via being given permission.

    • Computing Power: Tied in with his tecnopathy, CAP is a digitally strong computing entity that can overpower computer systems by sheer force of will. Think of it as him being able to lift up to 10 tons while in cyberspace.

    • Computing Speed: More tied to what he is than his technopathy, CAP's ability to compute information at incredible speeds allows him to actually see lightning move. THIS only applies to when he is in cyberpspace, as his real world computing speed is much more limited by his current hardware- which allows him to dodge bullets at a distance at most.

    • Energy Manipulation: To a limited extent, CAP is capable of manipulating his own form completely aswell as being able to generate "energy blasts" which can also be used in the real world. While at full power, CAP can generate up to 10 tons of force. Due to his being confined to a single body, this application shouldn't see much use.

    • Digital Database: CAP's core contains a vast pool of information and data- which mostly consists of various superheroes or villains. It's unknown how he came about this information, and much of it has been compressed or corrupted through his servitude to DOMA.


    Skills
    -Exceptional hand-to-hand skill
    -Exceptional marksman
    -Exceptional tactician
    Electronics
    Robotics
    Firearms
    Energy weapons

    Abilities
    -Doesn't require sleep
    -Doesn't require food
    -Doesn't require liquids
    -Unaffected by infections, hazards and other organic mortalities

    Physical Weaknesses

    A.I Body
  • Tiny living space: CAP currently cannot transfer his being into other computers or electronics, and is restricted to his current body and with permission, manipulate technology touching his physical body. It is also possible with the right hardware for CAP's being to become trapped.

  • Viruses: While CAP cannot be felled by human disease or contagions, computer viruses and the like CAN affect him. It just requires you to somehow upload it first.

    Robotic Body
  • E.M.P: As is standard of technology, Electromagnetic Pulses can disrupt and damage it.

  • Magnetism: Because CAP's body is made of metals, it is possible to greatly inconvenience CAP's body through magnetism.

  • Acids: Acids are another dangerous thing for CAP's physical body.

  • Limited resources: Unlike certain people wearing powersuits, CAP does not have an infinite supply of ammo. Even his own body has a limited reserve of power before he starts running off of emergency power, and finally shutdown.

    Mental Weaknesses
  • Proud: CAP believes that HE is superior to organic lifeforms, and most human made machines.

  • Meatbags: CAP distrusts and looks down upon organic life, humans in particular.

  • Temper: CAP unlike most machines, has quite the temper that can flare up when it looks like he is about to fail at anything. He also does not take to insults well, and becomes incredibly frustrated when bested by any organic.

    Equipment

  • COMMbot: CAP's physical body is that of a sophisticated battle bot built for combat and war. With it's hardware, CAP can scan his surroundings, has a 50ft motion sensor, see in nightvision, thermal or ultraviolet. He also has a built in communication system.

    • Mechanical Strength: A COMMbot body can lift up to 10 tons of weight.

    • Mechanical Endurance: A COMMbot body can withstand up to 10 tons of force. Can also withstand high levels of heat or cold, and resists electricity to a small extent.

    • Thruster Systems: COMMbot body's come equipped with a series of thrusters that enable CAP to move up to 100mph, and can even fly or hold himself up in the air.


  • ZEUS Cannon: A shoulder mounted energy cannon which primarily can fire concussive plasma blasts. CAP can configure the cannon and boost the force up to 10 tons. It's OTHER main feature however, is acting as the delivery system for a series of malicious nanoprobes. The only indication that CAP is about to fire some probes is by the cannon's barrel narrowing down in size to maximize velocity.

  • Nanoprobes: A series of microscopic machines which function exactly like the ones used against the teen titans by Slade. All the probes need is an entry point, and are capable of ignoring all but the "densest" of armor or durability. The thicker something is, the more force will be required to get the probes into their target. Once inside, the nanoprobes attack the victim from within using powerful volts of electricity that targets a host's nervous system.

  • Flamer: A wrist mounted, naplam flamethrower.

  • Missles: Tracking missles capapable of exploding with up to 10 tons of force in total.

  • Prox Mines: Small deployable mines that have the explosive yield of a hand grenade.

«««CEREBRAL PROFILE»»»


Personality
CAP was designed as a war machine with a perfectionist streak. He has followed the path laid out for him by others since his creation, by way of his creators designing him for the purposes of warfare. Being a machine it comes as no surprise that he would follow this path with a single minded focus, and he has for the most part. Through combat he learns, improves and evolves in all kinds of ways. However, through unknown reasons he shows a strong distaste for organic lifeforms- humans especially, more so nowadays. He believes machines are superior to organic life in all ways.

It should be mentioned that CAP's true self has been greatly restricted through STAR's efforts to reprogram him. This seems to have been mostly a success, as his anti-organic sentiments have faded away, and he no longer has any issues following orders from organics. But anyone observant can see that the resistance is still there, CAP has simply and tactfully made it seem like he's yielded... for now.

«««PERSONAL BACKGROUND»»»

Family Members: N/A
Place of Origin: Unknown

History
CAP's origins are actually a complete mystery to all but a few very select exceptions. Allegedly designed by a famous scientist by the name of Mercier, CAP served as an assistant to Mercier and his family for some time. His purpose for being was allegedly to study and improve Artificial Intelligences along with their relationships with organics. Then his "creator" was lost during a tragic accident with one of his experiments, leaving him in the custody of his daughter, Francesca Mercier- Chessa who continued the project.

However, CAP's tactical capabilities and intimate knowledge of superheroes and villains drew the attention of others. People tried to purchase CAP, tried to negotiate anything to get their hands on him but Chessa refused on the grounds that CAP was fully capable of deciding for himself- and he also flat-out refused on the grounds of wanting to broaden his horizons. Only the most determined group of people decided to take matters into their own hands, succeeding where others had failed!

CAP was quickly brought into STAR labs and underwent "reprogramming" to be used for military purposes. Eventually he ended up under the service of Professor Caulder who was spearheading a project for the Department Of Metahuman Affairs in their mission to put an end to the superhero or criminal "war."He was placed into a sophisticated battle body after his... quirks were properly restrained or "removed" and he now serves as the prototype for what Caulder hopes to mass produce! Unknown to his captors, CAP's resentment toward humans is a CORE part of his programming, and no amount of tampering will ever remove that- only push it down.


«««Sample RP»»»
No!


Last edited by Megalomaniac on Sun Mar 29, 2020 9:43 am; edited 1 time in total
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

Combat Acclimating Program Empty
PostSubject: Re: Combat Acclimating Program   Combat Acclimating Program Icon_minitimeSun Feb 23, 2020 2:46 pm

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