Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 TTRPG Duels Playtest

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PostSubject: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeFri Dec 21, 2012 11:43 am

TTRPG Duels Rules (Beta)
Made by: Dar

Module 1
Power Decks:
Strength, Magic, Fire, Electric, Ice, Water


How to play:
Each Player has 3 Power Decks. If you have multiple powers, then feel free to take a variety of Power Decks. If you have an ability that is very strong, then you should take two or three of the same deck.

This game relies on using a 20 sided dice. A virtual 20 sided dice can be found here:
http://www.wizards.com/dnd/dice/dice.htm

To start, roll a d20 for each deck, determining which cards you start with. At the start of each turn, you will draw another card of the same type you have used. Again, you will roll a d20 to determine what you draw.

When it is your turn, you may play 1 card in your hand of the following types: Basic Attacks, Environment, Defense, and Special Attacks. During your opponent’s turn, you may use resist cards to immediately prevent damage. Remember that you cannot draw more cards until the start of your turn.

Each player begins with 10 Life Points. The goal is to reduce your opponent to 0 Life Points.

Strength-
1-3 Martial attack 1
4-5 Martial attack 2
6 Martial attack 3
7-9 Resist 1
10-11 Resist 2
12 Resist 3
13 Break Down the Wall- 1 damage. Any environment card is taken out of play.
14 Deadly Force- Environment. When your opponent does take damage, they take 1 more damage of the same type.
15 Invincible 1- Defense. Attach this to your character. You permanently resist 1 damage of any kind.
16 Bulletproof- Defense. Attach this to your character. Resist 2 martial damage permanently.
17 Regeneration- Defense. Attach this to your character. You regenerate 1 hit point every turn you don’t take damage.
18 Berserk- Special Attack. Play both your other cards in your hand this turn if they are both attack cards.
19 Crushing Blow- Special Attack. Remove an attached defensive card from your enemy.
20 Pierce- Special Attack. 2 Martial Damage. Ignore all defenses.

Magic-
1-3 Magic attack 1
4-5 Magic attack 2
6 Magic attack 3
7-9 Resist 1
10-11 Resist 2
12 Summoning- You can place any card in your deck into your hand, but cannot react until the start of your next turn.
13 Portal- Environment. You remove any environment in play.
14 Curse- Environment. Limit your opponent’s hand to 2 cards (cannot be stacked).
15 Elemental Resistance- Attach. Resist 1 damage of fire, ice, electric, and water permanently.
16 Magical Resistance- Attach. Resist 2 magical damage permanently.
17 Stoneskin- Attach. Remove at will in order to resist up to 3 damage.
18 Teleport- Do 1 damage. Then do another 1 damage.
19 Chain Contingency- Play your entire hand this turn.
20 Lower Defenses- Remove defenses from opponent

Fire
1-3 Fire Attack 1
4-5 Fire Attack 2
6 Fire Attack 3
7-9 Resist 1
10-11 Resist 2
12 Fire Wall- ignore 1 damage from this attack, and your opponent takes 1 fire damage
13 Burn it to the Ground- Environment. 1 damage. Remove environment in play.
14 Inferno- Environment. Basic ice attacks cannot be played.
15 Aura of Flames- Attach. Resist 2 Ice damage.
16 Embodiment of Fire- Attach. Resist all fire damage.
17 Scorching Backlash- Attach. When you take damage, your opponent takes 1 fire damage.
18 Melting Agony- Remove enemy’s defense.
19 Blazing sword- 2 Fire damage. Ignores defenses. Does 3 damage against people with ice.
20 Burning Rage- If the other 2 cards in your hand are attack cards, play them both.

Ice
1-3 Ice Attack 1
4-5 Ice Attack 2
6 Ice Attack 3
7-9 Resist 1
10-11 Resist 2
12 Resist 3
13 Flash Freeze- Environment. Enemies cannot use resist cards.
14 Frozen Storm- Remove environment in play.
15 Ice Armor- Attach. Resist 1 of all damage except fire.
16 Cold Hearted- Attach. Resist all ice damage.
17 Aura of Cold- Attach. You resist 2 martial and electric damage.
18 Chill Touch- Remove defense.
19 Ice Hammer- Attack. 2 Damage, ignore defense.
20 Blizzard- Attack. 1 Damage. If the enemy has electricity, all their cards are replaced with Basic attack 1.

Electric
1-3 Electric Attack 1
4-5 Electric Attack 2
6 Shock- 1 Electric Damage. All enemy cards are replaced with basic attack 1.
7-9 Resist 1
10-11 Resist 2
12 Resist 3
13 Energy Current- Environment. Any time a water card is used, the user takes 1 electric damage.
14 Relocation- Remove an environment in play.
15 Electric Backlash- Attach. When you take damage, your opponent takes 1 damage.
16 Human Battery- Attach. You are immune to electric damage.
17 Recharge- Attach. Every turn where you do not take damage, you regain 1 hit point.
18 Chain Lightening. Attack for 1 electric damage. Attack again for another 1 electric damage.
19 Surge- 2 damage. Ignore defense. People with Water powers take 3 damage.
20 Stun- Remove Defenses.


Water
1-3 Water Attack 1
4-5 Water Attack 2
6 Water Attack 3
7-9 Resist 1
10-11 Resist 2
12 Resist 3
13 Drown- Environment. Basic Fire attacks cannot be used.
14 Wash away- Environment. Dismiss an environment card in play.
15 Barrier- Attach. Resist 1 damage of all kinds except for electric.
16 Water Armor- Attach. Resist 2 fire damage.
17 Gills- Attach. Resist all water damage.
18 Stream- Attack. 1 Damage. Ignore defense. If the enemy has Fire Power, they take 3 damage.
19 Tidal Rage- Attack. 1 Damage. If you took damage on your enemy’s last turn, this attack does 3 damage.
20 Waterlogged- Remove defense.


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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

TTRPG Duels Playtest Empty
PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeFri Dec 21, 2012 1:40 pm

So we can only have three cards in our hand, and we can only draw when we have used a card?
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PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeFri Dec 21, 2012 5:16 pm

Yep. It might be important when we actually start getting good at this game that you can't draw a new card until the start of your turn. This means you can't draw a potential resist card before your opponent gets a chance to go.

I'm thinking about adding a rule that you can spend a turn doing nothing, but you get to redraw all 3 of your cards.

So, anyone want to playtest this with me?
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

TTRPG Duels Playtest Empty
PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeFri Dec 21, 2012 5:18 pm

I would love to.
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PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeSat Dec 22, 2012 9:52 pm

Excellent. I challenge you to a duel, Akunin. I will of course be using the Manliest of all superheroes: Aquaman. He will have 2 strength decks and 1 water deck.

My starting cards, as picked by the toss of a dice are:
Bulletproof, Resist 3, Resist 3

Choose your decks, and roll for your cards. You can go ahead and go first...because I say so.
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

TTRPG Duels Playtest Empty
PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeSun Dec 23, 2012 12:48 am

Then I will be using the manliest of all supervillains: Me. I was originally going for two parts magic, one part strength, but I figured it would be the other way around for Kyte. 1 magic, 2 strength.

My starting cards:

Magic Attack 2, Bulletproof, Resist 2.

I'll go ahead and attach Bulletproof right now.

10
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PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeSun Dec 23, 2012 9:36 am

I will also attach Bulletproof.

Current Hand- Resist 3, Resist 3

10 life points
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

TTRPG Duels Playtest Empty
PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeSun Dec 23, 2012 4:36 pm

I'll go ahead and draw a card from one of my strength decks to replace Bulletproof, then. I drew Break Down The Wall.

I'll now use my Magic Attack 2.

Cards: Bulletproof, Resist 2

10
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PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeSun Dec 23, 2012 8:52 pm

I use Resist 3 from my strength deck to dodge your magic attack. I then draw Resist 1 and Regeneration from my strength deck.

Well, I don't have any attack cards, so I guess I'll attach Regeneration.

Attached: Bulletproof, Regeneration

In Hand: Water- Resist 3. Strength- Resist 1.

10 life points.

Apparently, Aquaman is playing this quite defensively.
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

TTRPG Duels Playtest Empty
PostSubject: Re: TTRPG Duels Playtest   TTRPG Duels Playtest Icon_minitimeSun Dec 23, 2012 9:17 pm

Haha. Sorry, I forgot to mention Bulletproof was attached, too...I had Break Down The Wall and Resist 2. I sincerely apologize.

Since I used Magic, I'll draw from Magic. I got Magic Attack 1.

I'll...use Magic Attack 1, I guess. xD

Cards: Break Down The Wall, Resist 2

Red will be Strength, and black will be Magic, when I save cards in hand... xD

10

And, apparently, Kyte's getting all of the right bullets but none of the right guns. xD
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