Lizandra Rinehart===IDENTITY=== Full Name: Lizandra Susan Rinehart
Nickname(s): Liz
Alias(es): Formerly; "Web-Star"
Age: 16
Birth date: May, 1996
Classification: Altered Human
Affiliation: Good
===PHYSICAL DESCRIPTION===
Hair Color: Fire Red
Eye Color: Amber
Height: 5'6
Weight: 123
Other: Blue
"Mark of The Spider" on her shoulder that resembles a tattoo.
===POWERS===
Powers:Liz possesses the strength, speed, and agility like that of a spider if it adapted to a life sized human world. Such abilities also include enhanced reflexes, which are currently about 10 times greater than those of an ordinary human. Enabling her to avoid bullet fire, as long as she makes no mistakes and knows it's coming before hand. Like most Spider's she is also stronger than the prey around her. Being able to lift a maximum of 4 to 5 tons. Liz can also run and move at speeds that are beyond the physical limits of the finest human athlete. She is ultimately capable of running at speeds in excess of 34 miles per hour for a considerable period of time and in short bursts can regularly reach 250 mph. In addition, Spider-Girl is extraordinarily limber and her tendons and connective tissues are twice as elastic as that of the average human being's, despite her enhanced strength. Thus enabling her to do feats of acrobatic prowess that match or surpass the abilities of the world's top athletes, like Dick Grayson. Additionally, she can also take a serious pounding with her super enhanced durability. She does feel pain, however, and isn't invulnerable to piercing attacks like swords or bullets. Lastly, she can heal from almost all serious injuries within the time span of one to three days.
She has a subconscious premonition of "danger" sense known as the "Spider-Sense" or super-equilibrium. This means Spider-Girl is able to sense the exact direction from which danger comes beforehand. In addition, Spider-Girl can recognize sources of danger. This allows her to determine whether the danger is posed by a familiar source (such as an attack by a familiar foe) or is a new threat. This applies even if she has incomplete knowledge of the source of danger. For example, if Liz is being spied on by an unknown observer, she is able to tell if each incident involves the same, or a different observer as a previous incident. In a way, this ability also perceivably slows time down for her and allows Liz processing time to adjust and act accordingly to incoming obstacles or hazards.
She also possesses the ability to manipulate the inter-atomic binding forces of matter, allowing her to form temporary molecular bonds between her body and another object. This in turn enables her to cling to solid surfaces and scale walls simply by placing her hands and feet upon them. Lastly, she can reverse this ability and instead repel off of a surface. This is generally used to add power to her jumps, but has also been used to repel people and objects away from her at great speeds, like a forceful push.
Equipment:Artificial Interface: Spider-Girl being a genius carries around a custom made palm kit/hacking device, connected and embedded usually in one of her gauntlets that can hack standard government systems and even private ones that do not have strong security measures or firewalls, without being detected. In addition, it can access the web and download images as well as produce 3D models of whatever Lizandra has downloaded; whether it be schematics, Villain profiles, or a video transmission. Lastly it can short circuit or overload other basic machines and computers by emitting a minuscule EMP burst, but in the process that also fries the palm kit's own circuitry.
Optic Lenses: Spider-Girl's goggles have a majority of functions that either activate automatically based on location or manually by pressing down on the visor on either lens;
-She can zoom in and lock on to whatever she's looking at and take images that can be digitally downloaded.
-She can turn on her built in flash light that illuminates from the goggles in a yellow glow, but do not impair her vision at all.
-Night Vision mode for extremely dark areas with no light at all.
-Thermal Imaging for tracking others, scanning the contents of an item, surveying the amount of enemies or locating an invisible foe.
Widows-Claw: A thick and durable strand of cable wire like webbing with a spider-themed hook at the end of it that cannot be torn easily or burned and clings to almost all surfaces with it's clamp about the size of a hand. It can extend a distance of half a mile and is capable of supporting 2 tons and 4 tons max. Thus allowing her to scale walls and swing across the city at an even quicker rate than usual, while roof hopping without much effort. The line gun can be retracted just as fast as it was shot, which can travel at about the same speed of a cannon ball.
Web-Bullets: Both of Liz's wrists are equipped with shooters that release pint sized balls of web fluid that will hit the foe and explode on contact. They can be fired in a rate of quick succession and as they explode they ensnare the enemy with the web fluid trapped inside. Thus capturing the opponent in sticky webbing that is for the most part easily, but annoyingly hard to remove as long as it's not allowed to build up.
Web-Lines: A new feature Liz came up with for her web-shooters. By rotating the dial just under the lower wrist of either gauntlet she can switch it from dispersing web-balls to a single strand of webbing that is capable of being used as a mode of transportation via swinging on them like vines. The strands themselves are very sticky to anyone except Lizandra thanks to her clinging ability and aren't easily able to be ripped or torn, kind of like a Chinese finger trap. The web-lines are also capable of being retracted at the same rate of fire, which is on par with bullet fire. They can be utilized in many ways, such as whips or to weave complete webs and objects like maces or lassos. Finally, the web-lines can support an excess of about 250 lbs per strand for a short period.
Electro-Webbing: By pressing a button on her web-gauntlets beforehand, Liz can subject an electromagnetic pulse through the web-strands or bullets that can taze any target on impact. However, she must be careful with this feature due to innocent by-standards possibly being on the receiving end or causing herself harm because she herself is not immune to shock. Also, any liquid based substance will be electrocuted upon contact with her web-zapping.
Spidey Tracer: In addition to firing web bullets, Liz can also shoot a tracking device about the size of a pin onto a fleeing adversary to follow their whereabouts.
Web-Adhesive: A super-duper glue based off the same material as her Web-bullets that hardens into a spongey, but sturdy material as it combines with chemicals from the air. Making her able to patch holes, mend cuts, and form cuffs.
Web-Shield: The web-shielding works like an airbag. Once pulled it's disperses like foam that instantly hardens into a structure that is still spongy in a way, but also hard like a cocoon. It can absorb shock, kinetic force, and projectile fire, but is easily torn though by acids and fire. Also, it can be broken by sufficient force or continuous bombardment and it's radius only extends about three feet all around.
Web-Net: A capsule that can be thrown at a target that will capture it in a net of webbing upon contact. Like Liz's web-lines it is unable to be sliced or ripped through by a common switch blade, knife, or regular human hands.
Web-mines: Little patches of webbing, which contain highly pressurized web fluid inside and upon being touched or stepped on, completely explode and ensnare whatever touches them in a gooey web cocoon.
Spideygram: Hologram generator, which can show the feed of whatever Liz uploads from her optic lenses or PDA. Also, can auto-tune her voice to match the voice of whoever is in the image. For cameo purposes it can completely cover her in said image as long as it's on her person, giving her a good undercover persona so long as no one touches her.
Arachni-disks: To simulate bolas, two magnetized spider themed disks are thrown that are tethered together by a long web-strand. After passing a target, the brief offset in magnetism between them causes each disk to wrap around the target 3 times while the magnetism builds back up again. The magnetism between the discs becomes stronger and stronger with each loop around and then they finally connect and trap the lassoed prey.
Spider Pellets: Smoke pellets about the size of marbles that release a gas of red smoke into the room. The haze allows Liz to make quick get aways or move while under the cover of the haze, usually relying on her goggles and Spider-Sense to guide her.
Rebreather: A breathing apparatus that allows Lizadra to survive while underwater and has her spider symbol on it.
===PSYCHOLOGICAL PROFILE===
Likes: Saving people, Heroic guys, Computers, Machines, Nature, kindness, Having a good time, Thrills, Acrobatics, Making the world a better place, Inventing, Success, Ancient artifacts
Dislikes: Villains, Jerks, Failing, Letting others down, Doing nothing, Destruction, Crime, Memory of past life, Killing, Her job, Steel City, Powers not working, Spider-Sense going haywire, Demons
Strengths: Lizandra has a moral code that is absolute and incorruptible. If she were to become a Lantern Corps. it would be the Blue Lantern's of Hope, for she always gives others the benefit of the doubt when it counts and fully believes in mankind. She values life and would never dare take it away unless it were the only option and even then it would be after all other options were exhausted. She is also a genius in her own rights and if her IQ could be put on a scale it would measure about a 7 out of 10, with the highest point being Brainiac-5.
Weaknesses: Due to Liz's personal preferences towards life preservation she always pulls her punches in an altercation, unless battling someone much more powerful than herself. Spider-Girl also lacks any training in actual fighting techniques. She knows no type of martial arts and usually just uses her ability to flip around to avoid damage. For attacking she relies on her strength, coupled with her Spidey-Sense plus gadgetry to retaliate. It goes without saying that guns and weapons that would be used to kill others go against her moral fibers as well. Instead she relies on her gadgets to get her through situations and will go to any lengths to save others. However, she can also run out of her spider-themed gadgets, which will cause her to have to be resourceful in those situations. In addition, Liz's spider sense has been manipulated on occasion.
Skills: Lizandra is a beyond Olympic class acrobat and is able to do any type of gymnast move perfectly, sometimes even border lining on the impossible. This is due to her already going down that path before she got her powers and was boosted after gaining them. Liz can also understand and build basically anything as long as she knows what it is and can hack most systems unless they are strongly encrypted. She is a quick thinker and knows how to work her "stuff" if need be to gain intel or get into/out of situations. She ha a vast knowledge of the laws of nature and physics, as well as doing her homework on old wars, their strategies, and many big time villains/heroes/political figures/organizations. This can come in handy when profiling a supernatural enemy for weaknesses or for coming up for plans to defuse dire situations.
Habits/Quirks: Lizandra tends to monologue to herself during fights and situations in her real thoughts, while fronting to others in an act to keep her persona or guard up. Usually acting flirtatious around others and confident, but somtimes nerdy/clumsy when she slips up and lets her real self come out. She also loves to spout her philosophy on preserving life to other people who don't really agree with it.
Personality: Liz tends to quip her enemies in battle sometimes, however, this isn't just to sound cocky and prudent. It's actually her way of gaining information, as well as taking her opponent's focus away from the fight. Maybe even baiting them into making a stupid decision if necessary. In addition, she is also a very quick study and tends to remember things she sees, hears, and learns the first time around. Spider-Girl heavily idolizes those who have the same interest as her as well and can get annoying at times.
===PERSONAL BACKGROUND===
Family: Amina Rinehart (Mom) Daniel Webbster (Dad)
Place of Origin: Metropolis
Current City: Steel City/Jump City
History:The tale of Lizandra Rineheart is bitter sweet. She was the daughter of Bio-Engineer Amina Rineheart, who taught her daughter over the years how machinery works and how to build gadgets for the household. Such as heat sensors for the shower that adjusted for your body to give you a shower at the perfect temperature and music that could sense your mood and played what you wanted to hear at that the moment. Her father, Daniel Webbster, was an explorer and a famous one at that. Known for discovering ancient hieroglyphs, rare fossils, and extremely isolated species of animals. So as you can imagine, being the kid of these type of parents while living in Metropolis; one of the best cities in the world, was A LOT of pressure. She was always pushed to be top of her class and was a star in gymnastics. Where she felt presure there too because girls her age peek in gymnastics around sixteen to eighteen and she wanted to make the olympic team or rather her parents wanted her too.
You could say Liz was born with a silver spoon in her mouth, but money and easy living was never of any comfort to her...NO, she loved superheros. She loved reading about how Superman would save the city time and time again from men like Brainiac, Bizzaro and Grundy. It's actually what started her gymnastics career. When she was about six years of age, Liz could always be seen running around the city doing parkour and her parents fearing for her safety decided to put her in gymnastics. That way she could channel her love to feel like the superheroes she idolized into something worthwhile. In addition, they told her if she went to the Olympics or became a world renound engineer, she could meet members of the Justice League and who knows they might even need her help one day. This lit a fire under Lizandra that pushed her to be the best in her athletic as well as academic career, which made her parents very proud.
One day Daniel approached his daughter with an opportunity to go with him on a trip to look for an ancient and rare species of Spider, rumored to only be found in the tombs of the Aztec gods. Liz agreed to this without a second thought, just loving the idea of an adventure, but what she didn't know was that this expedition would change her life as she knew it forever. While searching the caverns, their group was ambushed and captured by the tribe that guarded the tombs. Liz's father told her to make a run for it and that was the last time she ever saw him. In the midst of making her escape she accidentally tripped a booby trap and fell into the pit of a spider colony. She recognized them as the ones they had been looking for and expected they would kill and rip her apart. However, instead of eating her the largest Spider, which was about the size of her fist just approached the girl and bit her shoulder. Injecting her with it's toxins, which combined with her DNA and mutated Lizandra. The process was extremely painful and knocked her out.
The next day when she had awoken, she was in one of the tribesmen's huts that guarded the tomb. They told her that the party they had raided was killed along with the men that attacked them in a shoot out and the next day when they sent scouts to look for their warriors she was the only one left alive in the cavern. They would've left her to die, but she bared "The Mark Of The Spider" who they apparently worshiped. It was a blue spider tattoo like pigmentation of her skin that was centered around where she had been bitten. That wasn't all, Liz had been changed drastically. She had abilities like that of a spider now and was taught how to use them by the native people who treated her like a goddess. After telling them she wished to return home, they helped her find the main land and she made her way back to Metropolis.
After Amina found out that her husband was dead, her over protectiveness of Lizandra kicked up to another gear. Liz finding this unbearable decided enough was enough and ran away from home. She loved her mother and all, but with her new abilities she could finally live out her dream and help people. Donning the name "Web-Star" at first in remembrance of her father and then changing it to Spider-Girl later because that's what criminals kept calling her anyway. With her custom costume masking her real identity, she would prowl through major cities like Gotham, Star, & Metropolis at night and use gadgets that she built during the day to fight crime. Now Liz arrives in Steel City and is sufficiently out of funds to continue travel across the country. Hopefully she can make a name for herself here and be the hero she always dreamed of becoming.