Made in response to the massive attack on Midtown, Elisabeth created this armor with the intent on facing off against enemies that are hard to bring down. Unlike her original suit, this one focuses on destruction and offense over capture moves and defense.
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Main Power Origins: Tech
PowersMaiden of Steel - This suit is made out of durable metals, and can withstand 10 tons of force without harming Elisabeth underneath while also being able to dish out 10 tons of force without problems.
Air Superiority - Jets on the soles of the feet allow this suit to fly in the air safely. It can fly up to 200 feet in the air and go up to 60 miles an hour while in the air.
Artillery Strikes - This suit uses nanotech to generate a near unlimited supply of artillery. She can launch grenades and missiles from her shoulders or hands with AI assisted accuracy. The explosions can range from nonlethal and painful to heavy and serious with up to 15 tons of power and a 10 by 10 radius.
Plasma Cutter - When needed, this suit is capable of creating a plasma cutter out of the hands that extend up to 6 inches. They can cut through nearly anything, including steel, though the more durable the material the longer it takes.
Visual Prowess - The heads up display is capable of night vision, heat vision, and even a prototype x ray vision that lets her see through anything not made from lead.
SkillsGIR Automated Fight System - this AI program carries over from her other suit, and while it is only a machine and can be fooled by experienced fighters in hand to hand, it is talented at predicting more simple minded foes and even keeping up with better ones.
GIR Situational Assessment - This ability, used mostly to assist in flying at high speeds in tight quarters, allows GIR to predict and react to incoming objects or danger. Basically giving Elisabeth super human reactions.
Physical WeaknessesNano-Not - This suit, though brimming with firepower, is not able to be completely stored in nanotech. This means she must bring it specifically, or have it launch from her labs and track it's way to her. The latter can take up to 2 full minutes, depending on where she is in Jump. Her labs are Downtown. Also, this suit cannot be used in tandem with any other suit.
This is Not a Submarine - This suit, though capable of going underwater, cannot fire off it's missiles or fly after being submerged completely. Rain doesn't effect it, but a full submersion would take a minute or two to clear up after. Until then, these two abilities are off the table.
Reload, Reload, Reload - The explosives, though deadly and infinite in number, have a maximum capacity of 6 in their storage. After that, they require a 30 second cooldown period to reload. Or, if she goes 30 seconds without shooting anyway they reload naturally.