"You should smile people look better when they smile...... or well..... mot people do."Addison Lewis- Other Art:
«««IDENTITY»»» Full Name: Addison Lewis
Nickname(s): Night
Codename: Nightingale
Age: 13
Race: Altered Clone Of A Half Alien Half Human
Affiliation: Neutral Evil
«««PHYSICAL DESCRIPTION»»»
Hair Color: White (Black if she ever runs totally out of energy.)
Eye Color: Light blue (Brown if she ever runs totally out of enery.)
Gender: Female
Height: 5'2"
Weight: 90 lbs
Other Traits:
- Pointed ears
- Creases on her joints of her knees and elbows.
- Glass looking circuits that glow blue if she has energy and is black if she is totally out of energy. The circuits run through out her entire body besides her forearms, hands, lower legs, and feet.
- Scaring, she has scaring along her circuits.
«««SKILL SET»»»
Powers:Energy Discharge: Addison can discharge energy in many different ways but all of the energy is energy that comes from herself and energy that has been put into her body. When she runs out of energy she will pass out ad be unable to do anything in the following section.
- Boosted Attacks and Movement: Addison can shoot off bolts from her hands and feet. This increases their damage and even throw herself into the air allowing her to jump higher. She can use weaker blasts to fling her feet into the air faster while shoving her forward faster making her run faster. With the added boost Addison could punch and blast holes into common weak metals though this requires her to make contact with them, jump 20-25 ft into the air (she must charge for 5 seconds to hit max height.), and run up to 45 mph. She can do blast punches and boosted jumps 8 times with a full load out running out of energy. She can run with her added speed for 45 seconds total with a full load out before running out of energy.
- Energy Channeling: Addison can channel her energy through basic guns. This makes her energy work as ammo for the gun and is just as strong as the normal ammo and works just like it. Though if there is already ammo in the gun it will cause the guns bullets to go off in the gun and break the gun. She can do u to 10 rounds of smaller bullets and 5 rounds of bigger bullets and, or guns that shoot 2 bullets at once, with a full load out before she runs out of energy.
- Energy Charge: Addison can put her energy into electronics and other chargeable objects and even other people if they allow her to channel her energy into them. With objects bigger than her she can not charge them fully with her whole load out unless she is adsorbing energy and putting it out at the same time. For example on how much she can charge them though would be, she can only charge an object twice her size half way due to being half its size. Based on the size of the object will base how much energy is taken from her when it is fully changed and how much she charges it with an entire load out. For objects smaller than her it takes out energy from her based on how much smaller it is than her. She can do this as long as she has energy and she does not need to charge things fully every time. The same thing happens with other people though they must be willing to accept the energy. This works just like a 5 hour energy drink would, coffee would, candy would, etc. but only there is no crash and work like their normal energy would.
Energy Absorption: This is a passive and an activate able power though when activating the absorption goes faster but can cause damage to her while the passive route is less to not likely able to hurt her but takes much longer to absorb things.
- Passive: She can adsorb energy when it is shot into her through someone trying to force energy into her and or if she is hit with electricity. Electricity will still hurt her normally but it will still give her energy from it. This power will start to tear up her body causing internal bleeding if she gets too much energy that causes to her go over her full load out. It takes her 30 mins to go from no energy to full energy. If she is not awake from being passed out after hitting full energy she will wake up.
- Activated: She can absorb energy from anything that has energy in it and all listed things with the added conditions of the passive version. She though has the possibility to move past her full load out doing this though. The damages from going past will be twice as bad if she goes past though it only takes her 15 minutes to go from no energy to full once again. She though can come back from being passed out with this since she needs to focus to do this. Also for living beings she takes energy from they need to be willing to give her the energy in order for her to take it.
Skills:
- Professional level ballet skills.
- Advanced Acrobatics
- Advanced Sword fighting skills
- Advanced personal fighting style skills (Her fighting style is one that is much like ballet but also throws in her using things around her to improvise including her own body parts.)
- Mastered Building and Crafting skills (She can build anything if she has enough time and resources to build them)
- Near Perfect Balance.
Physical Weaknesses: Low Energy/Energy Based Attacks: Her powers quickly drain her energy from her and rely on her having energy. This means if she is out of energy she is defenseless and if she uses her energy attacks too much in battle she will be out of the fight and defenseless due to lack of energy.
Over Use: If she over use her powers and tries to force herself to every more energy than she has she will have multiple negative reactions. These include her passing out for at least 3 minutes, this number increases based on how much she over used her powers. And also includes her bleeding from her nose, then mouth, then ears, then eyes.
The amount places she bleeds from increases with how far she pushes and over uses her powers. This also is a good tell sign of how long she will be passed out for. With each new location 3 minutes is added on. (Nose: 3 mins, Nose, and Mouth: 6 mins Nose, Mouth, and Ears: 9 minutes Nose, Mouth, Ears, and Eyes: 12 minutes) though the total time can always be longer than the max stated pass out time but that isn't a common thing to happen.
Little Human Girl: not only ha the disadvantage of having a body of a normal human, but she also is stuck in one that is a small little girl body. This means she not only has the weaknesses of a normal human but she also must deal with the fact that at the end of the day she is still a little girl going into battle.
Fake Limbs: Her forearms, hands, lower legs, and feet are all separate limbs that are robotic and help channel her powers. They work just like any other limb though they can be broken off and unscrewed off rather easily and takes time to put them back on. This puts her at a dis advantage if they are removed in battle since she then cant use her powers through that limb and has to take the time to put it back on if it can even be put back on.
Mental Weaknesses:Insanity: She tends to laugh uncontrollably and finds odd things funny while also having the urge to hurt and kill people most of the time. This causes her to be very reckless and violent which can put her in danger very easily.
Childish: She is very childish most of the time which causes her to also do some reckless and stupid things that tend to put her in danger a lot of the time.
Equipment:Goggles: These are standard goggles that block out water, wind, etc.
Dual Katanas: These are standard swords but have alterations to make the blade light green
- Spoiler:
Robotic Limbs: Her forearms, hands, lower legs, and feet all work like normal limbs but help her channel her powers. She can not feel through them and they can be unscrewed off her limbs. When detached she can't control them but she can use the normally when they are attached. They expand out with different pieces when she uses her powers through them and shoot out energy from all around them. This does not hurt if you are hit by the energy that shoots off around it it just feels like a mist of cold air. When idle they feel and look like normal limbs besides the seems at her knees and elbows. They work based on her energy so they have controlled energy and tend to not be able to be shorted out. but at the end of the day they are still robotic limbs.
«««CEREBRAL PROFILE»»»
Personality: Addison tends to be reckless, childish, and very unpredictable but very loyal to the few people she learns to trust. She loves to make jokes and tends to find very messed up things funny. She has n odd addiction to killing and hurting others though the only exception to this are the people she may actually care for.
Strengths: See skills
Interests/Habits:
- Ballet
- Joking around
- Killing others
- Hurting others
- Scaring others
- Building and crafting
- The color of blood
«««PERSONAL BACKGROUND»»»
Family Members: N/A
Place of Origin: Jump City in another world
History: Addison was raised in rough situation but one day she killed some local high school bullies. She then was captured and sent to an asylum where she was tortured into true insanity. Upon the disappearance of another girl she was taken into a secret group that turned her then into a living weapon. When a mission seemed to turn south she was then captured and was shipped off to Jump City to go to another Asylum by the police.