Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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AuthorMessage
Thr33
Magic Man
Magic Man
Thr33


Posts : 1419
Join date : 2010-07-31
Age : 29
Location : US - Midwest

RPG character
Name:
Code Name:
Villain or good guy?: Good

Krank! Empty
PostSubject: Krank!   Krank! Icon_minitimeTue Sep 11, 2012 11:59 pm

"Breeezeeeeweee! Freebin zeyow...WONK!"

Krank

Krank! 642px-Asura_concept_art

Affiliation: Scope's tech assistant!

===IDENTITY===

Full Name: Frobin Wobin Zimbomwom
Nickname(s): Krank, Zim
Codename: Krank
Alias(es): None
Age: 5
Classification: Freak-of-Nature, Mad Scientist's Creation
Affiliation: Neutral


===PHYSICAL DESCRIPTION===

Hair Color: Blackish Grey
Eye Color: Black
Height: 2’8”
Weight: 45 lbs
Other Traits: He has large ears…quite large. Three fingers on each hand, three toes on each foot.


===POWERS===


Powers:
  • Tech Expert: Krank was invented to have an amazing aptitude towards repairing anything that the scientists would create. Somehow, this ability was intensified to a point where Krank could invent things and hack into any system.

  • Night Vision: Since he worked in the background of the labs and would often have to repair things in small dark corners, he was created to be able to see in pitch blackness.


Skills:
  • Inventive
  • He's little! He can navigate through vents and caves with ease...


Weaknesses:
  • He flocks to dark places rather than being in direct sunlight because he was born and raised in doors, out of most light. That's why his skin is grey. His skin almost burns in sunlight and is blinded when the sun is at its brightest. In overcasts or foggy days, he's fine outdoors and actually enjoys the fresh air.
  • Doesn't have a true sense of right and wrong. He's still very young and doesn't have a lot of common sense. He just does what he loves: working with machines and repairing glitches.
  • Only eats tin or turnips.
  • Speaks a made-up language.


Equipment:
  • He carries a lot of small trinkets in his belt bag such as paper clips, screws, nails, cell phones, calculators...anything he finds interesting, usually with metallic or electronic characteristics.
  • Hammer - he has a small metal hammer!
  • Sharp devices - he has a few long sharp tools also used for repairs or for weapons if he ever needs to use them in that way, although his innocent nature usually protects him from that.
  • Goggles - he has a pair of goggles he always wears around his neck. They can protect him from the sun's effects on his eyes.
  • Cap - a burlap that folds in a number of different ways to keep his head warm!


===PSYCHOLOGICAL PROFILE===


Personality:
He's very innocent. He's still just a child and never really had anyone to raise him like a normal child since he already understood what he was made to understand: mechanics. He doesn't really understand the division between right and wrong, so, if a villain or a hero were nice to him, he might help either one out. Just depends on how they treat him.

Strengths:
  • He has a 'surprise' factor in a fight since he's very sneaky, little, and quick.


Interests/Habits:
  • He likes electronics and mechanics!!!
  • He has a tendency to scratch the back of his ears with his legs like a dog.


===PERSONAL BACKGROUND===


Family Members: None. Was created by Mr. Maze's scientists.
Place of Origin: Quipedalia
Current City: Steel City
History:
The Maze Corporation is one of the largest background organizations on Earth, owning many foreground companies and industries, but, in the inner dwellings of the organization, much darker workings have been brewing...

The eccentric head of the company, Mr. Maze, has been kidnapping metahumans and setting them in death traps to see their reactions and capabilities. For these tests, many scientists were hired to invent robots, poisons and genetic experiments and have had basically free reigns to mess with whatever they wanted in the scientific field. This is what inspired one mad scientist to create Krank.

Krank spent most of his time in doors or hidden away in vents at the island facility labs. Conditions were harsh since Maze didn't even know of his existence and he lived completely out of the sun. The scientist designed him to eat only cheap materials that they had plenty of on the island: tin and turnips (which grew naturally on Quipedalia).

Although he enjoyed working with repairs in the laboratory, he couldn't stand the disrespect that the scientists and their assistants were giving him so he sought a way off of the island to freedom. He hitched a ride that one of Maze's operatives, Blink, was taking to a Pop Quiz in Steel City and sneaked off. He found a temporary home in the Steel City Sewers, for now, but seeks a more stable home. He is still a kid and doesn't know if he can live alone...
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