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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 The Fantastical Fasilli

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AuthorMessage
Megalomaniac
Ωmega-class Metahuman
Ωmega-class Metahuman
Megalomaniac


Posts : 2412
Join date : 2012-11-13
Age : 34
Location : Somewhere in the background of Life

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

The Fantastical Fasilli Empty
PostSubject: The Fantastical Fasilli   The Fantastical Fasilli Icon_minitimeSun Dec 15, 2019 11:44 pm

No longer a lame plot device, Bloo~
The Fantastical Fasilli N2mkbl2rgtva3rq7ih235rmuw7t2anuq_00

«««IDENTITY»»»
Codename: The Ringmaster
Nickname(s): Silli, Fun-Guy, Jester, Clown, Fool
Age: Like a fine wine
Race: Just human~
Alignment: CHAOTIC
Is this a canon?: Noooooooo, no no no a million times no.


«««PHYSICAL DESCRIPTION»»»
Hair Color: Currently blonde
Eye Color: CURRENTLY yellow
Gender: Male
Height: 6'04"
Weight: 155lb
Other Traits: A white and red, smiling mask. His hat also has three small belled tassels which are: green, yellow, and purple. Also sometimes wears a cape that is a rainbow colored nebula on the inside! In addition, those with "special eyes" will see a dark, ebbing outline around Fasilli's body.


«««SKILL SET»»»
Main Power Origins: Supernatural/Magic

Powers
Move along folks, nothing to see here hehee~


Magnificent Magic
-Fasilli comes from a world that was magically rich, deeply rooted in everything to some extent. Many people, his people in particular had very deep connections to the arcane forces. Magic much like writing, singing or painting was a form of expression it was so deeply rooted in the world. While there isn't a specific "school" of magic he has been properly trained in, he does favor some more than others. Anytime Fasilli calls upon his magical power, a glowing pentacle that is typically 5ft wide will appear. This is either an indication of WHERE one of Fasilli's "spells" will originate from, or atleast indicate the area which is to be affected. Like in all things, there are still SOME rules to determine what Fasilli can actually do with his magical power. Each school may also have an additional restriction or limitation-


Guidelines
Silly Rp Floof "prestidigitation" based effects do not use cooldowns
5ft wide pentacles have 1 post cooldown base, increasing by 1 for every additional 5ft
The number of pentacles made doubles the spell's overall cooldown
Damage dealing "effects" have a 2 post cooldown base, increasing by 1 for additional "tiers" of damage.
Utility effects such as buffs/debuffs or status effects have a 2 post cooldown base, increasing by 1 per post of duration
Misc effects such as portals or teleportation have a 3 post cooldown base
Exotic effects (like time stop) have a 6 post cooldown base
[list]

  • Evocation: Converts Fasilli's raw magical power into one of the various "basic" elements most commonly seen; such as fire, air/electricity, water/ice, earth, light/dark. This school of magic is Fasilli's main source of "damage" and functions like most ranged spell casters in that he tries using one of the aforementioned to try and harm someone. This is done by a combination of force and "power" relative to common superhero powers- fire will be hot enough to at most melt steel for example.
    -Spell attack size is determined by the size of the pentacle with a 1 post cooldown, increasing by 1 per additional 5ft
    -Alternatively, can cast Evocation projectiles at a 1 post cooldown every 5 projectiles created
    -CANNOT create "exotic" elements, such as hellfire

  • Conjuration: Convert's Fasilli's raw magical power into most inorganic matter in the form of objects primarily. This ranges from the more tangible such as weapons, clothing or physical projectiles like arrows. Unlike most evocation "spells" the physical objects created remain almost indefinitely, with some exceptions. Objects can also be created with a singular magic effect.
    -CANNOT create organic matter, or anything which can be considered sentient
    -CANNOT create exotic matter, such as kryptonite
    -CANNOT create things which he has no point of reference for, such as a tank
    -Can conjure any handheld object listed in the equipment list for free
    -Simple objects such as melee weapons have a 2 post cooldown base, increasing by 2 for more complex objects like firearms
    -Projectiles conjured have a 1 post cooldown every 5 created

  • Transmutation: Uses Fasilli's magical power to change, manipulate or make better the material world around him. Changing lead into gold is but one feat at his disposal that is easy to understand. He can alternatively manipulate the same basic principles of the material world in different ways. Fasilli likewise can make things better, able to buff a person's skill or ability by 1 tier. If used on someone with peak human strength, their strength is bolstered to 5 tons
    -Changing the state of one matter to another (water to ice or vice versa) has a 1 post cooldown base
    -Manipulating one available, basic element has a 2 post cooldown base
    -Changing one matter into another (lead into gold) has a 2 post cooldown base
    -Bolstering a single ability or skill by 1 tier has a 3 post cooldown base +1 per, tier +1 per post of duration

  • Necromancy: Inspite of his chipper and colorful demeanor most of the time, there's always a cold and depressive gloom hanging around him in some form. Fasilli's magical power is used to negatively affect anything that can be argued having a soul, being alive or undead in the form of curses. A simple example of this is attacking people with "spectral flame" which does more damage to the soul itself, while tangible matter becomes more brittle and icy to the touch.
    -Downgrading a power, ability or skill by 1 tier has a 3 post cooldown base +1 per tier +1 per post of duration
    -Soul damaging attacks have a 3 post cooldown base
    -Soulless entities like robots are unaffected by soul attacks
    -Misc status effects like blinding have a 2 post cooldown base +1 per post of duration

Skills
-Exceptional throwing accuracy
-Exceptional acrobat
-Exceptional charisma
-Exceptional deciever
-Exceptional magician
Dancing
Singing
Musician
Acting
Comedy
Reading the room
People reading
Book reading
Marksmanship
Swordplay
Fisticuffs
Making needlessly long lists that nobody actually reads
Playwriting
Understands various languages with differing resultsAbilities

Abilities
-Classified as Supernatural Abilities in terms of anti-magic-

  • Surface Skating: Fasilli clicks his heels together and suddenly rises about an inch off the ground. He will then just seemingly "glide" across the ground as if his shoes suddenly had skates, leaving behind sparkles as he does so. Yes, he DOES infact have skates of a sort, and with them he can effortlessly skate across ANY surface for the duration. If used on an icy surface, it remains indefintely. ((1 turn duration, 4 post cooldown))

  • JUMP: Fasilli simply bends his knees and jumps into the air as his body quickly stretches and gets pulled into the air above him, emitting an audible "bamf" sound. After over a second of delay, the sound plays again as Fasilli comes crashing down with enough force to generate a shockwave immediately around his landing zone. ((6 post cooldown))

  • Spell Duplication: A spell Fasilli is about to be cast can instead just be duplicated a number of times with a lower cooldown. ((Cooldown = number of duplication done))

  • Magic Charge: Instead of waiting between cooldowns, Fasilli can instead 'charge' a spell he is about to cast in place of the cooldowns caused by additional effects. This however requires him to maintain focus. ((1 turn charge duration, 6 post cooldown))

  • Unseen Shield: If people try to attack Fasilli, whether it be from range or up close and personal, they will be met with an unseen force which protects him. This "shield" can withstand up to 10 tons of force, and those with "special" eyes or experienced in the supernatural will see something else. Others will notice that his shadow seems to move on it's own. ((6 post cooldown))

  • "Telekinesis": Pay no mind to the quotation marks. Fasilli can "mentally" flip over a small car- or many smaller objects without using his hands. Like with his Unseen Shield, "certain people" can see what's happening for themselves. While everyone else will again notice that his shadow seems to move on it's own. ((4 post cooldown))

  • "Levitate": Sometimes Fasilli just doesn't feel like walking from one place to another, and so he instead just sort of takes off into the air. As always, his shadow seems to move on it's own, and those with special eyes see something special. Can move about at a normal walking or running speed, yet is also able to "propel" himself forwards at a max of 50mph. ((1 turn duration, 4 post cooldown))

  • Shadow Clone Jutsu: Weaboo joke aside, Fasilli's body briefly becomes engulfed by his shadow before splitting into copies of himself. Only one is the real one, which is indicated by the fact the clones don't have any mass, and do not cast shadows or reflections. They CAN however, still somehow physically hurt you by way of casting a spell, or just trying to clap them cheeks. ((1 turn duration, cooldown = number of clones created))

Physical Weaknesses

  • Has a HOOMAN BODY: Blah blah stab stab dead.

  • Holy Magic: Like demons or undead, Fasilli for some reason is more vulnerable to magics of a holier persuasion because there needed to be more ways to hurt him.

  • SOME Necromancy: ALL necromancy spells affect him one way or another. Others would just... work when they shouldn't.

  • Power Underwhelming: Fasilli for some reason seems to struggle fighting singular combatants in terms of being able to cast his spells. In addition, whenever Fasilli casts ANY SPELL, he must take a breather (cooldown) before being able to cast another one.

  • Forewarning: Everytime Fasilli is trying to use any spell, there's an obvious glowing sign where it is and enough time for someone to do literally anything in response to.

  • Anti-Magic: If this needs explained to you, I feel VERY SORRY FOR YOU!

  • Nth-Metal: Besides the inherent "anti-magic" this substance has, it also enables a person to physically hit and instantly destroy his clones. It is especially troublesome while he's levitating or trying to shield himself for some reason.

  • Masqueraider: People with special eyes/experience with the supernatural see something alittle bit different than other people. In addition, Fasilli's shadow doesn't seem to match his body's build.

Mental Weaknesses
-Is a giant ham
-Is incredibly egotistical and self-centered
-LOVES putting himself in harm's way
-Very moody
-Laughs uncontrollably when someone says BEANS in a certain, funny way
-Also laughs uncontollably when someone says TAPIOCA in a funny, sing-song way.
-Overconfident
-Has a soft spot for kids
-Believes in some form of "fairplay."
-Despises Technology for the most part
-Is partially out of touch with "modern" society or it's ways

Equipment

  • Throwing Stuff: Anything typically associated with "throwing" like knives, javelins, axes and boomerangs. Not grenades though, because those are products of the devil that is man. They're also more complex than a piece of wood with a sharp metal end attached to it.

  • Playing cards: Same as above, in two varieties- normal, or "stab you in the face."

  • Juggling balls: Just normal rubber balls.

  • Cane: A deceptive weapon which actually can take three different forms. The cane which he normally carries with him at all times, a gentleman's cane sword, a chain whip, or it's base 'cane' form. The whip portion can extend up to 30ft.

  • Juggling Clubs: Also normal, juggling clubs.

  • Flame Sticks: Typically used by fire breathers in their act, and likewise are on fire when Fasilli pulls them out.

  • Balancing Ball: A large beachball that Fasilli can stand on, or kick at people.

  • Trumpet: Because more fanfare was needed.

  • Fireworks: Some innovations can be tolerated for the added fanfare these provide.

  • Steve Whistle: Typically calls a handful of Simple Steves, if any at all decide to respond to the call of duty.

  • Cosmic Cape: Just a very psychedelic looking cape.

«««CEREBRAL PROFILE»»»

Personality
On the surface Fasilli appears as a charismatic, chipper and charming entertainer. His love for performing quickly becomes apparent when you first meet him, and he LOVES being the center of attention. It also becomes apparent that he believes that he's the greatest entertainer and "hero" reality has ever known- HE SLAYED A GOD ONCE! Fasilli is an avid talker and doesn't waste a moment in being able to hear his own voice. It's when he STOPS talking for a long period of time that you should ponder your life choices.

Fasilli being from another reality entirely is likewise complex. While it was mentioned his love for performing, he also loves causing CHAOS where ever he goes. Why? Why does anybody do anything? TOTAL AND UTTER BOREDOM! His cheerful and chipper disposition belies a taste for drama and suffering- he especially enjoys the despair of others and looks forward to ruining the lives of everyone outside certain exceptions. About the only ones he seems to show any genuine compassion toward is his Steves... and only SOME of them. This also extends toward kids, wherein he acts like a completely different and almost sane person. Also briefly mentioned earlier, Fasilli is quite moody- shifting from one extreme to the other or jumping into another emtion entirely. One consistent emotion which comes up often is one of overwhelming sadness... which is the only other time he seems to quiet.

Finally, fitting of his performer lifestyle, Fasilli views life in general as some kind of stage- for a stage is a world of entertainment. Everyone he meets is either fellow actors or background characters giving him a very aloof attitude toward others. This is odd enough without taking into account one other important detail; Fasilli seems to be aware that WE, the players are watching. It's unclear exactly the scope of this awareness but as a performer he takes great pride in trying to elevate the "performance" of his fellow characters in this ongoing tale of joy and despair... and people beating eachother up over who took the last cookie from the cookie jar.

«««PERSONAL BACKGROUND»»»
Family Members: Unknown
Place of Origin: Unknown

History
It should come as no surprise that there should be virtually nothing KNOWN about Fasilli outside his actions in our world where he broke out every criminal across the country- maybe the globe. Why'd he do it? Dunno, maybe someone should ask him. Perhaps it'd be smarter to establish what Fasilli is? Fasilli is a Dream Demon, a kind of spiritual being which exists within The Mindscape. The Mindscape is a rather complicated thing to explain but to make a long story shorter, the dreams of people create various places, people or things within it which can manifest with a will of their own. Fasilli as aforementioned originally came from a multiverse completely outside our own.

It can be assumed that it shares many things in common with our own multiverse in terms of physics and the like. However his apparent affinity for magic may indicate that magic is of a greater abundance than ours. It is also unclear when, or HOW Fasilli first became aware of other worlds, realities or dimensions- but it has since further warped his mind. Also, as he will remark, "Being ALONE for lifetimes didn't help!" Fasilli remembers when for a time, ONLY the titan's tower and island was left behind because there was a force attempting to swallow all of existence. Then the survivors faffed about for alittle while, he did a thing to kick their butts into gear- and Suzy choked! Sad times for all. Now that THIS happened, Fasilli sees no reason he should watch nothing happen. It's time to get this show on the road!

«««Sample RP»»»
Somewhere in Medieval Europe..

The Black Plague had swept through like the shadow of death, denying it's victims a swift and painless death. Many lives had already been claimed by this epidemic from all walks of life, none were turly able to escape it's grasp. None could figure out how to best combat it, so called "doctprs" studying the disease for various reasons. Good intentioned or not, they did little to stem the spread of the plague. The living were so caught up in staying so, and disposing of what once were their neighbors or loved ones, that no one really stopped to consider that they may still be with them.  That was the case in which that was true, as a girl shuffled silently by what used to be her home until it was sealed up. People feared the plague so much that they went to extremes to ensure that it didn't spread- even if it meant sealing in families who had it.

She was lost and alone, she didn't know where her parents were- well,she knew where their bodies were. Not everyone stayed behind like she did. Why was she still here? She didn't know. She just wanted someone, anyone to talk to- to acknowledge her. But even if someone could, everyone was so afraid and concerned with surviving the plague, they probably wouldn't give her another thought. It was on this night that she silently resigned herself to silently watching as minutes turned to hours, and hours to days- then weeks. She didn't know how much time actually passed when something happened. Someone approached her- he loomed over her as if he knew she was there. He was odd looking, to say the least. The edges of his body seemed to be unusually dark, ebbing and shifting as if being pinched and slowly pulled by invisible hands. That and the red and white painted, smiling mask made her only slightly apprehensive- was he actually looking AT her?

He tilted his head and slowly knelt down so he was eye level with her. "What's your name little one?" He asked her gently, confirming he COULD see her. She couldn't place his accent but she understood him and broke into tears.

"There there, no more tears. Here," he cooed softly holding his palm out. Giving his fingers slow wiggles, flames started to build within his hand, taking shape before her eyes. The soft glowing flames became people, a man and a woman dancing together. After a moment or two she started to cheer up. "There's a smile~ allow me to introduc myself. I am The Fantastical Fasilli, magnificent magician and pleaser of crowds," Fasilli introduced himself verbosely, striking a goofy but epic dramatic pose- which to a child, just looked silly. After an awkward pause she just burst out laughing at him.

"Oh sure, laugh at your new friend. How rude~ kidding! Where are your parents sweety?" Fasilli feigned hurt before asking about her parents. She fell silent for a moment and that was all he needed to hear. How tragic, even this reality, life was a cruel mistress. "I see- well I'm sure we'll come across them sooner or later," Fasilli remarked confidently, very confidently infact as if he knew something she didn't. He knew more about how the world worked than any one person should- even if nearly all of it was hypothetical, who was going to argue with him? Everyone? Who're they? "But I don't think you should stay here by your lonesome. So I just had a great idea- since you won't find them staying here, and I happen to just be passing through like a leaf caught in the wind, you should come with us," Fasilli continued.

"Us?" She finally questioned with confusion and apprehension.

"That's right! Me, myself, I and my many assistants! I travel the lands with them. Such as... Steve here!" Fasilli replied reaching behind him and pulling out... Steve. That was a weird and funny name for a person. Somehow this "Steve" was even shorter than her. "Steve" made an odd but funny sounding noise as he kicked his little feet in the air.

"He's about your age I think- it's easy to forget sometimes. Him and the others were just like you. Alone, frightened and lost until I found them. Now we've become a crazy family of sorts. They'd love to meet you my dear, if you're bored of haunting this place," Fasilli said giving Steve a squeeze, causing him to make another funny sound. That did sound like fun- and she had been waiting for so long, she was starting to think her parents had forgotten her. So she smiled and held her arms out for Steve, who was passed to her by Fasilli. "That's the spirit~ all you'll need then is... this. These help us out in our travels, and without it we wouldn't be having this chat," Fasilli chuckled as he reached behind him, pulling out... a simple white mask that was identical to the one Steve wore. She took it curiously as Steve looked up at her expectantly. It was... dark inside of it, very dark. Yet she felt an overwhelming compulsion to put it on her face. So she did and... didn't feel the compulsion any more. Also, did Steve get taller or was she somehow shorter?

"You get used to it... it's really hard getting stuff off shelves," 'Steve' made Steve sounds which she understood.

"Y-you can talk?" She questioned with her own Steve sounds.

"Yes indeedy. Also, your new name is Steve according to this clown," Steve replied gesturing to Fasilli for a moment. Steve blinked in confusion as Fasilli chuckled.

"Now then Steve, let us depart from this place. If I stay here any longer, the depression will kill me. Also- welcome to the family my dear, Steve. I promise that you'll see your parents again," Fasilli spoke up, and she knew he was talking about her. She didn't know how but she did as he offered his hands for them to take, and then Fasilli took them into his dreamscape to meet the rest of The Steve family.
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

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PostSubject: Re: The Fantastical Fasilli   The Fantastical Fasilli Icon_minitimeWed Jan 01, 2020 6:01 pm

Fine, have a cookie.

The Fantastical Fasilli Giphy
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