The_Lost_Seraph Newbie
Posts : 8 Join date : 2019-08-26 Age : 104
| Subject: Aza'Zel, The First Sacrifice Mon Aug 26, 2019 10:00 pm | |
| "Humanity is corrupt. A blasphemous stain that insults the Divine. I shall save mankind. With Holy fire if need be."«««IDENTITY»»» Codename: Aza’zel Nickname(s): Aze’zel has no need for such trivial nonsense. Age: Aza’zel is older than mankind by millenia. Officially, he is as close to ageless as it is possible for a non-deity to be. Race: Angel (Lawful Outsider) Alignment: Lawful Good Is this a canon?: No «««PHYSICAL DESCRIPTION»»» Hair Color: Platinum Blond Eye Color: Steely Silver Gender: Male Height: Varies, but roughly 6’3” Weight: Varies, but roughly 230 lbs Other Traits: Large dove-like wings sprout from just above his shoulder blades. Description: Aza'zel is an Angel - a Seraph. He cannot be killed or destroyed, but his host body can be, temporarily banishing him from the physical plane. If his host body is ever destroyed, his spear drops to the ground and embeds itself point down and sticking at a perfect 90 degree angle to the ground. At this moment, a host will be chosen from among the infinite masses of humanity and will be inexorably drawn to the spear. Fate itself will seem to conspire to assist this host, as they will find doors unlocked, stumble through holes in security, or otherwise find a way to reach the spear through what seems like sheer happenstance, regardless as to how well defended or how difficult it is to reach. Any sort of containment will not prevent Aza'zel from returning, it will merely delay it. Appearance: Aza'zel has long, platinum blond hair and a regal face with a strong jawline and noble features. He wears a near permanent expression of utter contempt. Aza'zel is very tall, though his exact height varies slightly from host to host. This is because while the host body is remade in his image, not every host has the same amount of mass to work with, which results in subtle variations in height and overall size. He is currently 6’3”. A pair of massive avian wings with stark white feathers sprout from just above his shoulder blades. These are fully articulate and capable of supporting him. If they were armored or otherwise protected, they could be used offensively. However as he is in a human host and not his original body, they are not as sturdy as they once were and the bones are as vulnerable to breaking as a human arm. They are capable of collapsing flat against his back to the point where they just look like a lining for his cloak from the front, and are capable of extending to his full wingspan of 14 feet. He wears grey and black robes under a read cloak, the latter of which is usually worn open. His cloak has specifically designed tailoring that allows him to wear it over his wings and flick his wings out from under it without needing to remove it. He carries an ornate, silver spear that is seven feet from tip to end. The shaft is slender enough to be gripped comfortably in a human hand, and the blade is two feet long and just as slender as the shaft. There is a tiny gap down the center of the blade, just wide enough for a thin sword or knife edge to fit through. Finally, there is a winged guard at the base of the blade shaped in the likeness of stylized spread angels wings. «««SKILL SET»»» Main Power Origins: Aza’zel’s powers come from his race as an Angel, but function similarly to magic because he is forced to use a human host. Powers*Trigger Warning: Suicide/self harm.* If these concepts are something you have trouble with, please skip past the ability labeled "Crushing Guilt." Power: Angelic Divinity Aza'zel is an Angel, and as such has access to a wide variety of abilities and powers. When he had an Angel's body, he was able to access the full might of his Divine abilities with no restrictions and no effort. Much to his frustration, Aza'zel no longer possess an Angel's body. He is forced to rely on a human host to channel his power, and as such he is far more limited in his capabilities. With a mortal body his powers function very similar to human magic in that he must channel his Divine essence in the same way a human channels mana. In addition, his two strongest "spells" have cooldown times and with the exception of his strongest ability, which has both a 24 hour cooldown and burns the life force of his host body, he cannot use any two abilities at the same time. He can "chain" these abilities together, one after another, with reasonable speed. This allows for a high degree of tactical flexibility, however each "spell" must be called forth, meaning that there will always be a moment between any two of them that can be exploited by a particularly swift or crafty opponent. Each "spell" or special move has an associated quote and name. With the exception of Lost Seraph and Pillory of Penitence, Aza'zel does not have to actually say the quote or name, but each move does require a moment to channel the Divine energy needed to fuel it. This moment is on average long enough to at least say or think the name of the move in question. While he does not need to say the quote or name, Aza'zel is a being of theatrics and enjoys doing so even when it sometimes proves detrimental. He is no fool however, and he will stop doing so if he faces an opponent who proves capable of taking advantage of his verbose nature. While his abilities function very much like magic, they are not magical in nature, or at least not magical in a way human mages could hope to understand. His divine abilities cannot be negated by abilities that negate or hamper magical effects. Instead, they are affected by the standard strengths and weaknesses associated with holy abilities. Finally, like a human magician, Aza'zel is capable of expanding his repertoire as he experiments with what his human host is capable of channeling. Special moves: - Crushing Guilt:
Crushing Guilt: Feel the weight of your sins upon you and become your own judge, jury, and executioner. While active, this ability manifests as a small cloud of gently wafting golden feathers that materialize just above his head and float slowly down and around him, vanishing at his feet. Aza'zel focuses his aura into his ability to see the stain of sin on souls. If he makes an attack or uses any other special move, the effect ends. Aza'zel can move, dodge, and even parry or block attacks while keeping this aura up. However the aura does require concentration to maintain and any successful hit has a chance to shake that concentration, ending the effect. Furthermore, the aura does take time to serve its purpose and as such Aza'zel cannot simply have it on and fly around. In order to use it properly he must remain in the same general area so that the people affected receive a sustained "dose." Due to its nature this ability takes approximately ten seconds to fully fade away rather than instantly dropping as his other abilities do, but the diminishing strength is immediately noticeable. While not actually psychic, this aura functions similarly to a psychic attack; enough that any ability that can nullify or reduce a psychic attack can work on this power albeit generally only to protect the one with the anti psychic abilities. This aura is the primary method Aza'zel uses for purging large areas, as it is very effective against weak willed opponents. Within every single human lie two things: guilt, no matter how small, and L'appel du vide: the Call of the Void. If you have ever been standing at the edge of a cliff, or on the roof of a building, or next to the train tracks at a subway station and felt the sudden urge to jump, you've felt the Call. If you've ever been alone with your thoughts and felt the sudden fleeting thought to do something awful, you've felt the Call. Most people can cope with their guilt in some form or another, and most find it easy to ignore the Call, but each and every person feels it. While active, Crushing Guilt magnifies both of these inner forces greatly, with the strength of the effect growing with proximity to the Angel. Obviously, the effectiveness of this aura is also dependent on both the willpower of those within it and their mental state at any given point. Those who harbor little to no guilt in their hearts will be less affected than those who cannot forgive themselves for something. That being said, this ability works on any sentient being capable of feeling emotions, even those who would not normally feel such emotions such as a psychotic with no sense of empathy or remorse or a hero who believes that they are pure of heart. In the former case, it can often be far more effective than one would think, as a person who has committed awful acts with no remorse is suddenly hit by a regret that they have never had to cope with before and therefore are less prepared to do so. The radius of this aura is roughly a thousand cubits, or 1500 feet. If Aza'zel kneels and channels all of his attention into focusing this aura, he can increase the range to twice that number, creating a sphere just over a mile in diameter. In this state, however, he is relying entirely on not being found or on a bodyguard, as he cannot defend himself from attack. Regardless of its size, at the outer edge of this aura the effects are enough to render an evil person with a weak will a blubbering mess. Someone who has only done something minor like lying to their parents may express deep guilt for the offense and have a desire to correct it or somehow make up for it. Within half of the maximum range of the aura the effect is much stronger, leading even some good people to harm themselves and may cause someone evil or merely particularly susceptible to the effect to commit suicide. Within the final ten percent of aura before reaching Aza'zel himself, the aura is at its strongest. At this stage, the slightest "crime" is agony. An average person with no real balance toward good or evil will feel something as small as lying to a friend about being sick because they decided they didn't want to leave the house that night after all but were too embarrassed to just say that as if they had just realized they'd murdered a loved one in cold blood. At this stage, the Call is almost a physical hammer blow, pounding away at the consciousness in time to their pulse. Regardless as to the range, the longer a sentient being capable of emotion remains in the aura, the stronger it will become: ending only when they cannot bear it any longer or when something causes Aza'zel to end the effect.
*Roleplayer's note: This is a story and roleplay driven power. It's limitations are spelled out, but it's specific effects and how they affect player characters are left somewhat vague. This is because this ability is not only a mind affecting one, but because the specific effects are unique to each individual person. I do not plan to dictate how any player character is affected without permission, though even then I would much rather they do so. Instead I merely ask that those under its effect read the description of this power and decide for themselves how their character is affected. While npcs may and likely will be driven to acts of self harm, it is entirely up to the other players to decide what their characters do and I fully expect them to instead detail how their character is able to overcome the influence of the aura, either to fight on or just long enough to disrupt his concentration and end the effect. Furthermore, as I have done at the start of this page, any thread where Aza'zel uses this ability will be labeled with a trigger warning. My intention with this ability is to show just how twisted the Angel has become, and to provide players with a hopefully interesting exercise in introspection, not to negatively affect anyone in the real world.
- Lost Seraph:
Lost Seraph: Let the Wrath of Heaven erase your Blasphemy. Aza'zel releases his restraints just a little and allows a fraction of his original Angelic power to flood the body he is inhabiting. Aza'zel must call out the name of this move and his movement cannot be restrained when he uses it. This refers to any sort of binding or other physical restraint. For example, he could use it while locked in a cage, but not while tied up in a manner that prevents him from using his arms or legs.While active, he gains the effects of Sundering Blow, Piercing Strike, and Divine Raiment simultaneously. In addition, a much weaker version of Crushing Guilt augments his aura. While this aura is not outright debilitating as Crushing Guilt is, it is a constant, gnawing distraction in the back of the mind that can cause a fatal hesitation at a crucial moment. While Crushing Guilt is an aura that focuses on what is inside those who feel it, this aura instead focuses on the divinity of the being they are fighting. In the rare cases where someone fights alongside Aza'zel, this aura is one of uplifting hope, driving his allies on to greater acts of selfless valor. To any who face him, this aura generates the feeling that it is wrong to stand against him. It is a sense of doubt to those with more good in their hearts, and an urgent pang of guilt and despair to those harboring evil. Like Crushing Guilt, this aura is effective even on those who would not normally feel such emotions, such as psychotics incapable of empathy or heroes who believe they are pure of heart. However, like Crushing Guilt, it is not effective on any being that has no concept of emotion at all, such as a robot or non sentient. Furthermore, his strength, speed, and agility are raised to superhuman levels - each being multiplied by a factor of ten. However such great power is not without great cost. In this state, Aza'zel is channeling far more divine energy than a human body can withstand and every minute he spends in this state shaves ten years from the life of his current host. As most hosts are in their twenties or thirties when he takes them, a given host has between five and eight minutes of this stance for the entire duration of Aza'zel's habitation. While Aza'zel is not above sacrificing a host to defeat a powerful enemy, gaining a new one is often time consuming process that requires an otherwise unaugmented human to travel to wherever his spear landed upon the death of his previous host. If Aza'zel is using the last decade of a host's lifespan for this stance, the body will begin to crumble into ash, revealing blinding golden light shining from inside. Despite the rapid and heavy deterioration of the body, he will retain full use of the body until the last second of its lifespan, upon which it will completely crumple to ash, his light will explode from it in a flash of brilliance, and his spear will plant itself once more. This move requires approximately five seconds to build up the strength to unleash, and cannot be used more than once per 24 hours, no matter how short or long he spends in it. Furthermore, while he can heal the body from any deterioration it suffers from using this move with less than a decade of lifespan left, doing so requires far more effort than healing any other wound and takes several minutes to accomplish, leaving him exhausted afterward. In addition, he has no way of restoring any time used by this stance. It is a powerful ultimate move that has permanent repercussions for the body he is inhabiting and as such is never used lightly.
- Sundering Blow:
Sundering Blow: Let the Lance of the Divine free your soul from your heresy. Golden light covers his wings and they can be used as bludgeoning weapons. They are capable of cutting through stone and multiple successive strikes can rend even steel apart. The real power of this move is in the kinetic energy it transfers into the stricken object. If he puts all of his might into an attack with this blow, he can leave a large dent on a tank, but render its inside shredded as a shock wave travels through it. This wave of force does adhere to the laws of physics and any material specifically effective in nullifying or absorbing kinetic energy will work as intended against this attack. A standard attack is enough to rattle bone through a shield or advanced armor, and an attack with everything behind it can shake concrete apart.
- Piercing Strike:
Piercing Strike: The blade of the Holy shall pierce the wicked. Golden light envelops the blade of his spear: creating a wide, flat, blade that can be used as a slashing glaive or as a spear. While the normal blade for his spear is roughly two inches wide and two feet long, this blade of Holy light is roughly five inches wide and three feet long, forming a wider, flat triangle as opposed to the slender edge of the original blade. While unaugmented, the spear functions as a normal spear as far as damage and penetrating power. With this ability active, Aza'zel focuses purely on offense, and the golden blade formed is capable of disrupting matter, literally slicing between atoms as it strikes. While it must be able to strike successfully in order to deal any damage just like any other melee weapon, it is capable of slicing through solid steel with nearly no effort. This weapon is the polar opposite of Sundering Blow. While the Blow focuses on damage below the surface, the Piercing Strike deals little to no kinetic damage, focusing instead on cutting power at the surface.
- Roil of Atonement:
Roil of Atonement: Let Heaven's light erase your sins! Aza'zel thrusts his hands out and swings his wings forward, generating a wave of golden light that erupts forth in a roil that smashes enemies and obstacles out of his way before collapsing into shimmering motes of light. Perhaps the least subtle attack Aza'zel has, the wave is merely that: a wave of physical force the width, height, and range all vary with how much effort he puts into the attack. A basic attack, the equivalent of a quick jab, is roughly five feet wide at the far end and rushes out as far away as fifteen feet. It hits with a force similar to being hit by a pickup truck going roughly 30 mph: easily survivable by a human, but more than enough to lay that human out. If he puts all of his effort into generating a wave attack, he can triple the ranges of effect and the roil hits with a force similar to a semi truck or bus moving at roughly 70 mph. This stronger version of the attack also takes twice as long as the standard time to use the lesser version and takes the same amount of time to "cool down" before it can be used again.
- Pillory of Penitence:
Pillory of Penitence: Let your heresy bind you as your sins carve themselves upon your flesh. Aza'zel must speak the name and quote of this move as if it were an incantation. As Aza'zel speaks he designates a target, who he must be able to see. A golden pillory of light appears on him and unlocks before it opens and lifts from him. It then flies at the target with the speed of a handgun bullet and if it hits any part of the target, including worn or held items such as a shield or weapon it latches closed upon the target before vanishing. Until the effects of this move end, that target becomes the bearer of the pillory. This move cannot target multiple enemies, must have a living or undead target, and all of its effects end if Aza'zel uses another special move or makes an attack. This includes attacking himself. Aza'zel must remain within 1800 cubits, or just over half a mile of the target and the target must be conscious for this ability to continue to work. If the bearer is no longer conscious or within the maximum range of this ability, it immediately ends and a golden pillory appears on both Aza'zel and the bearer for a moment before they both shatter into motes of golden light that fade into nothing. While active, any and all damage Aza'zel would take from an attack is instead applied to the bearer of the pillory. As the bearer is taking the damage in place of Aza'zel, it is dealt using his durability and not theirs. Meaning that someone who is immune to bullets will still suffer a regular gunshot wound as if they were a regular human if they are the bearer of the pillory and Aza'zel is shot. As Aza'zel himself cannot make any offensive move while this ability is active, its damage output relies solely on the people attacking him. Because of this, a crafty opponent who has figured out how it works can effectively nullify this move by simply not attacking him. In addition because the effects immediately end when the bearer is no longer conscious, it is possible to hit him with an attack that lasts longer than the bearer can remain so. If this ability misses or is interrupted, he must wait for his host to recover from the effort it takes to channel. In metagame terms, this is three “turns” or three of Aza’zel’s posts not including the one in which this move was used. Once this move is successfully used, meaning it hit the target and the pillory became active, he must wait 4 hours before using it again. Once a target is chosen, that target cannot be changed unless he removes the pillory by simply allowing it to drop, making an attack, or by using another incantation before allowing the 4 hours to pass, and the pillory is called once again with a different target. In addition, the moment a target is designated, a feeling of foreboding washes over the targeted individual. If the pillory hits, then that foreboding grows into a sense of dread involving the Angel, as if attacking him is a mistake.
- Divine Raiment:
Divine Raiment: The strength of the holy renders your heresy powerless. Aza’zel focuses his efforts on defense and raises his spear high. Upon doing so, glowing golden armor of light forms over his body and hovers just above his clothes and follows his movements like a second skin. The armor is comprised of a cuirass and pteruges, greaves, vambraces, and a great plumed helmet that obscures most of his face but leaves his eyes visible. This armor will vanish into shards of golden light that fade away when either overcome or when Aza’zel uses a different special move. Aza’zel must have a moment to focus in order to use this ability, so he cannot summon it if he is in a scenario where he cannot concentrate. The armor itself is capable of resisting up to ten tons per square inch and can absorb many types of energy including kinetic, heat, and sonic, however it is only half as effective against sonic attacks as any other kind. This armor has no special defense against cold based attacks, however it can block most attacks that are purely magic. Just like real armor, the attack must land on a protected area for the armor to have any effect, and anyone capable of striking him in areas where he is not protected is capable of bypassing the armor.
- Rapturous Return:
Rapturous Return: Aza'zel can remain immobile and focused while gripping his spear for roughly 10 seconds to fade between two collapsing rings of golden light and return to any place he has previously visited. Materializing takes 5 seconds and appears as a golden ring growing from nothing, then separating into two, one going up and the other going down, revealing Aza'zel. Any successful attack against him while attempting to teleport will disrupt his focus and he will have to restart the process.
- Saving Grace:
Saving Grace: By the Grace of the Divine, your wicked soul is saved/And lo, the fury of the wicked shall be as a cut into the sea. Aza'zel can focus his divinity into a healing ability. He can use this on himself or others, and the associated quote changes depending on whether he is targeting himself or another. Aza'zel must be able to physically touch the subject with at least one hand for the duration of the time it takes to heal the wound. Aza'zel can reattach a lost limb without much difficulty, but regrowing one altogether is not something he has very much experience with. He could theoretically do so with several days of concentrated effort, but he usually doesn't bother. He can mend a gunshot wound with a mere two seconds of contact and a broken bone with approximately five seconds depending on the complexity of the break. He cannot raise the dead, but he can remove any sort of disease as long as he knows what he's looking for. SkillsMaster spearman Master tactician Above average leader Superior swordsman Superior bowman Master of the harp Innate understanding of any weapon - though this does not translate into an innate skill with that weapon. AbilitiesPeak human physique Exceptional perception Supernatural willpower Physical Weaknesses- Physical Weaknesses:
Human physique: While Aza'zel has a body and reflexes that are near the peak of what a human is capable of, it is still only human. His body can be damaged by anything that would damage a human in peak physical form.
Mortal Limits: When he had no need of a host, Aza'zel had no limitations to his powers. Unfortunately that is no longer the case. A human vessel cannot hope to contain the full power of an Angel and as such, many of his strongest moves have a limit to how often or how long he can use them. Because of this, the strongest of his abilities tend to be only usable once per battle or even once per day as is the case with Lost Seraph. Furthermore, with the exception of the effects of Lost Seraph, he cannot use two special moves simultaneously, however he can chain them together in rapid succession.
A Chosen Host: If Aza'zel's host body is ever destroyed, his spear will plummet to the earth and embed itself at a perfect 90 degree angle to the ground. At the moment of contact, it becomes a fixed point in space and time, unable to be moved by any force save the touch of the next host. At the same moment, a suitable human is chosen from the planet's population and will begin making their way inexorably toward the spear. While they will eventually reach the spear regardless as to where it happens to land or of any countermeasures that may be in place to prevent such a reunion, it can be an extremely time consuming process. If Aza'zel is lucky, a new host may hail from the same general area as where the spear landed. But a new host can be chosen from anywhere on the planet and he has no say in who is chosen. As such, it could be a matter of weeks or even months before he is able to resume his quest. Because of this, Aza'zel takes great pains to preserve the life of his host at any given time and resorts to moves that burn away a host's life span such as Lost Seraph only when absolutely necessary or driven over the edge of reason.
Holy Being: Aza’zel is an Angel, even if he has a human host. His powers are much weaker against other Angels or holy beings, as he was never meant to be combatting true light. Angels and other divine beings (but not religious humans or other similar beings) are immune to his aura effects in much the same way as non sentient beings. Any being who is half human, half Angel or something similar will still be affected, albeit only half as effectively. He is however much more effective against demons and those with demonic heritage as they are his mortal enemy. As such, this is both a strength and a weakness, depending on his opponent.
Judgement of Sinners: Aza'zel is first and foremost Judge, Jury, and Executioner. Some of his abilities rely on the Sin within a being and their ability to feel emotion. He is still capable of affecting those who would not normally feel guilt or remorse, such as a hero who believes themselves pure and blameless or a psychotic who normally doesn't feel remorse or guilt for their actions. However he cannot give emotion to beings who have no concept of it. Any being who is either non sentient or who otherwise has no concept of emotion is completely immune to the effects of any aura Aza'zel puts out. This includes his natural divine aura, Crushing Guilt, and the aura given off by Lost Seraph.
Channeled Divinity: Aza’zel must focus his willpower into channeling his divinity to manifest his abilities. The difficulty in this is not in gathering enough strength to use his ability, but in only gathering enough to do so without letting so much through that it obliterates his host body. If this focus is interrupted, he will snap his restraints back into place instinctively in order to keep himself from overloading his host. A such, if he is struck midway through channeling any of his abilities, he will be interrupted and must start the channeling over again. Mental Weaknesses- Mental Weaknesses:
Divine Soliloquy: Aza'zel is a verbose individual. While he does not actually have to speak most of his incantations or move names, he is heavily inclined to do so. Anyone who has fought him before or obtained footage of him in combat could be able to use this information against him, assuming they are clever enough to do so. However he is not quite so arrogant that he does not learn from his mistakes. If an enemy has repeatedly shown that they are clever enough to work out which incantation does what and have used this against him, he will refrain from allowing them to hear him unless he is confident that it will not matter. Given his arrogant nature, this is the exception and not the rule.
Arrogance: Even though he is forced to use a human body, Aza'zel is still an Angel. Compared to him, a standard human with no special skills or powers is insignificant, and he extends that viewpoint to all of humanity, not just those without power. He sees his foes as bothersome insects to be eradicated, and such underestimation has led to the death of more than one host. He is not, however, so blindly arrogant that he cannot learn from his mistakes. He will not underestimate anyone who has killed or gravely wounded his host before, and will likely seek to eliminate such an individual first upon meeting them again.
Beholder of Sin: Aza'zel can see the sin in the heart of any his gaze falls upon, even in those who consider themselves pure. Everyone has done or thought something immoral, and Aza'zel can see the stains it leaves upon the soul. It sickens him, and his immediate instinct is to purge such an offense to purity. Because of this, he has an extremely hard time teaming up with most beings, regardless of their alignment. When he does so, it is usually to fight some great evil, and he generally regards his "allies" as tools of momentary use in the fight against evil, who are merely next in line to be purged. Equipment- Blade of the First Sacrifice:
Blade of the First Sacrifice: The spear wielded by Aza'zel. If his body is destroyed and the spear is dropped, it cannot be touched or moved by anyone or anything other than the next host. It becomes, for all intents and purposes, a fixed point in space and time. In this state, it exudes an aura of guilt and foreboding, and anyone who tries to grip it will be wracked with agony for as long as they are touching it. While he has a host, the spear will burn anyone else who attempts to grab it as if it were molten metal. This effect is not based in heat or any other physical force and cannot be negated. For the first 3 to 5 seconds depending on the willpower of the individual grabbing the spear and on their alignment, no actual damage will be suffered, but the pain will begin the instant contact is made. After this time has run out, they will begin to experience burns consist with that of an unprotected human hand gripping the red hot end of a branding iron. Curiously, any damage suffered will repair itself over the same length of time it was caused once the individual is no longer gripping the spear, however the pain will continue unabated until any damage suffered is repaired. The spear cannot be destroyed or damaged by any means currently on Earth, but could theoretically be unmade by the being who made it or it’s counterpart: the Divine and the Dark. Were his spear ever to be destroyed, Aza’zel would be unmade, as his essence is bound to the weapon. Finally, Aza'zel is always aware of the location of his spear. If he is ever somehow separated from it by any great distance - ie he's not in the same room with it, then the spear will act as though his host was destroyed. It will become a fixed point in space and time, and begin calling its master forth. However a new host will not be chosen as long as the previous host lives. Aza'zel is capable of using any power that does not specify his spear while he does not have it, however the maximum strength of all of his abilities will be roughly 75% of his usual maximum as he is not whole without it.
«««CEREBRAL PROFILE»»» PersonalityAza'zel is arrogant and scornful of humanity, disgusted by what they have become. He sees the sin in everyone, from the most noble hero to the lowest scum, and it sickens him. For him, the only recourse is to wipe clean the slate of man, to purge the sinful and bring them to justice. He is also utterly lost and alone. He has been able to find no leads to the whereabouts of his Creator or any of his brethren, nor even any evidence as to their existence. While he has found demons, none of them seem to be the same denizens of the Dark he faced in the First War, though his powers seem just as effective on them. This isolation and lack of purpose has driven him to his current goal: The eradication of sin from humanity. He has a softer side, but it is all but lost. When alone with nature, Aza’zel is calm and peaceful. His Angelic presence has a calming effect on many animals and he enjoys sitting with them in the wilderness. He also enjoys the harp, though he very rarely plays it anymore. «««PERSONAL BACKGROUND»»» Family Members: His creator is a being he refers to as The "Divine" He once had a mighty host of brothers and sisters, an army seemingly without number. Any and all evidence of his former family, creator, and even their Dark counterparts has vanished in the sheer passage of time. Place of Origin: The realm of The Divine - a place the unimaginative might call "Heaven." History- History:
At the dawn of creation, and even before, there have always been light and dark. These forces were always at odds, but never more so than at the dawn of Humanity. When humanity was first forming, a war was fought in what would later be called Heaven and Hell. A war for the soul of mankind. The winner would decide whether mankind was inherently good or evil. At the time, Aza'zel was the equivalent of a Lieutenant in the Army of the Divine. The fight was too evenly matched and it was feared that in the event of a stalemate, the darkness would untimely win. So in desperation, the unthinkable happened: The Divine itself took to the fight. The Dark had been waiting for this however, and gleefully took to the fight itself, eager to snuff out the Divine once and for all. The two forces clashed in battle with their armies in bitter combat around them like Titans battling in a field of ants. Once again, the unthinkable was happening: the Divine was losing. Despair began to sweep through the ranks of the Army of the Divine, and they began to falter. Bit by bit the forces of the Dark gained ground and all seemed lost. Then one more unthinkable act occurred: As the Dark reared back to strike the Divine in what would surely be a deathblow, Aza'zel lept in the way, striking with all of his might. Compared to a human, even a weak Angel is a demigod or stronger. Compared to the might of the Dark and it's counterpart, even the strongest Angel is an insect. Aza'zel knew he stood no chance of surviving or even dealing any damage, yet he charged anyway, all sense of self cast aside. For the Divine, and for Humanity, he became the first being to sacrifice itself for another. He was obliterated, but his sacrifice was not in vain: it gave the Divine the moment it needed to gather the strength to vanquish the Dark. But it was not the end for Aza'zel. The sheer agony of his death coupled with the significance of the moment bound his essence to his spear, and after the millennia it took him to recover, he would discover that he was forever bound in an endless cycle of rebirth, unable to die, unable to experience peace. When his essence finally reconstituted itself, a host was chosen from among the teeming masses of humanity. One who would be his mortal vessel. Upon regaining sentience and consciousness, Aza'zel looked for the Divine, then his fellow Angels, then even the Dark, his search growing ever more desperate. He was alone. Completely and utterly alone, without even a shred of evidence that his fellows had existed to cling to. Despairing, he looked to humanity and was utterly mortified by what he found. A bacchanalian race given over utterly to greed, pride, lust, and every other sort of depravity. His sacrifice, his indescribable agony, and now his utter solitude was all in vain. The war, the countless lives of his brothers and sisters, the suffering of the Divine itself, it was all for nothing: the Dark had won. Mankind was corrupted through, evil to its core. This revelation, paired with his utter despair at his newfound solitude, broke the being whose spirit even the Dark itself could not bend. Aza'zel slumped to his knees and wept. When he recovered, he made but one vow: to undo this injustice. To cleanse humanity and make it pure of heart once more. Even if it required a full purge with holy fire.
«««Sample RP»»» - Sample RP:
Deep below an ancient city, forgotten to all save the ancient order that kept its hallowed halls, lay a church. Like many ancient churches, this was a mighty cathedral: stretching thousands of feet tall and wide, with great stone buttresses and once gorgeous stained glass windows. Once glorious tapestries and murals line it's countless hallowed halls, their glory ravaged by ceaseless millennia. Corroded stairs and crumbling passageways make for treacherous navigation for those few mortal souls that still traverse them. This hallowed ground, this venerable house to a forgotten deity has much in common with the grandest of human cathedrals. With one exception: this cathedral is not built up into the heavens. It is built down, deep into the spoiled earth. At the lowest point, what would be the tallest spire in a regular design, there is a shrine. This place of worship is surrounded by pews, occupied by praying worshipers - the last few mortals of an order stretching back to the dawn of mankind. In the center of this shrine is the object of their worship: an ornate spear, with a five foot shaft appearing to be made of ancient wood and a silvery blade that vanishes into the stone below it. At the base of the blade, a small pair of angelic wings are spread in the same silver metal. The weapon appears both ancient and new, as if it were a relic that was somehow immune to the ravages of time. It exudes an aura to guilt and those worshipers around it bask in their own desire for penitence. For millennia, the room has been a silent place of worship, with the only sound the occasional pad of bare feet on stone and the muttered whispers of reverent prayer. The sound of the great wooden doors at the entrance to the room creaking open is absolutely deafening. As one, the worshipers turn to see an intruder: a man transfixed by the sight of the weapon before him. With slow, shaky steps he advances; a hand outstretched toward the spear. The worshipers exchange weary and uncertain glances. Not only is this unheard of in the entire history of their order, it is well known among their kind what happens when someone grabs the spear. It cannot be moved, not by any means available to mortal men. And at its touch, the flesh of sinful mankind burns with agony as if ablaze. If the grip is maintained for any length of time, actual burns begin to appear on the flesh. But when the spear is released, the burns it brought about are miraculously cured, albeit with just as much pain as they originally caused. But as this transfixed stranger grasped the spear, something new happened: a brilliant flash of golden light enveloped him, and all were unable to see what happened next. When the light faded and vision returned to the worshipers, they immediately threw themselves prostrate before the being now surveying them. He had grown in height and in muscle mass, his facial structure was completely changed, as had the colors of his hair and eyes. Most miraculous of all, a pair of gigantic wings of the purest white feathers stretched out behind his back, showing off an impressive 14 foot wingspan. "What sort of men are you?" The Angel boomed, for that was the only possible being it could have been. "You humans, whose souls are blackened in sin?" He shook his head as if in disbelief. "Such corruption should not be possible." His steely eyes hardened as he prepared himself for what he was about to do. "This Blasphemy cannot stand. I am sorry, children, for what I must do." Aza'zel shook his head, clearing it of the memories of his awakening in an attempt to stop the flood of memories and emotions that always followed it. It never helped, and now was no exception. He'd strode to the surface, the screams of the humans echoing in his mind. He had searched far and wide for the Divine, for any trace of his creator or family, growing ever more desperate in his efforts. For nothing. His search had been for nothing. Not even the great enemy seemed to be around. No, that was not quite true. While the Dark and it's legions were nowhere to be seen, its handiwork was plentiful. Every human he had come across, every last one, was marked. Not all were as severely corrupted, but each and every one of them bore the blackened stain of the Dark on the shining light of their souls. Light that was supposed to be unblemished. Light that he had fought to keep unblemished. Light that his brothers and sisters had died to keep pure. Light that the Divine itself had fought and bled to keep pure. Light that he had sacrificed himself and endured countless millennia to keep safe from the ravages of the Dark. Nothing. All of it was for nothing. Somehow, the Dark had won. Aza'zel gripped his spear tightly as he glared down upon the city below him, teeming with the corrupted masses. He had thought the humans worshiping the site of his death had been anomalies, and their deaths had weighed upon his heart. Now he knew the tragic extent of the corruption. He would cleanse it. By holy blade and righteous fire, he would save them. He would save them all.
Edit 1: Spoilers inserted for ease of reading. General spelling and grammar fixes. Edit 2: Changes made to Pillory of Penitence. Added "Channeled Divinity" to physical weaknesses.
Last edited by The_Lost_Seraph on Mon Sep 02, 2019 5:11 pm; edited 1 time in total | |
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