"My father wasn’t the beginning of our name, and I won’t let him be the end of it!"Weiss Schnee«««IDENTITY»»»Full Name: Weiss Schnee
Nickname(s): Ice Queen
Codename: Snow Angel
Alias(es):Age: 17
Race: Human
Affiliation: Neutral Good
«««PHYSICAL DESCRIPTION»»»Hair Color: White
Eye Color: Blue
Gender: Female
Height: 4’11” (5’2” in heels)
Weight: 127 lbs
Other Traits: Scar over her left eye
«««SKILL SET»»»Powers:Glyphs
An ability that runs in the family, Weiss can create glyphs that mirror appearance to her family crest. These Glyphs have a number of uses and are covered in more detail below. These glyphs are magic in nature and can be disrupted by any anti-magic equipment. The color of the text mirrors the color of the glyph when in use.
- Gravity Manipulation – Weiss’ glyphs can be used to manipulate gravity around an object, as well as direct force upon them in any direction. She can make something virtually weightless, as well as send it moving in a direction of her choosing. Whether it continues moving or not is entirely up to how heavy the object is after the effects of her glyphs are lifted from it. Because Weiss is still young, she has great difficulty controlling this ability and this limits it. The largest thing she can move with it would be a small vehicle. She also is not able to use these glyphs on most sentient beings, save for reducing the impact of a blow using these glyphs. Typically; Weiss can survive a hit from up to 6 tons of force, provided she is able to affect it with her glyphs before she takes the strike. Finally, she can use her glyphs as platforms by affecting the gravity of them to hold her to them before repelling her away. Despite their appearance, these are not solid platforms, simply areas of high gravity.
- Friction Manipulation – Another relatively new ability for Weiss, she can use a line of glyphs to manipulate the friction of a surface, allowing her to run up sheer surfaces and ignore any movement impairing effects on the battlefield such as ice. Using these glyphs, Weiss can achieve an absolute maximum running speed of up to 50 mph. While stopping can be difficult, Weiss can fall back on her gravity glyphs to maintain balance and stop on a dime. Allies of Weiss can also use these glyphs, provided she makes them for them.
- Time Dilation – Weiss’s most powerful glyph. After a brief channel of 6 seconds, Weiss can create a golden glyph at the feet of the target. This slows the user’s perception and aging to a near halt, allowing them to see something as fast as automatic fire, and even outrun it. This is, however, not at all permanent. Weiss finds great difficulty in maintaining these glyphs. When using them on others, they must be wary of their speed, as Weiss must maintain her concentration of them to maintain the effects of her time dilation.
Master Fencer
Weiss has spent much of her childhood perfecting the art of fencing, and even going beyond it as a mere sport. Give the girl a foil or a rapier and she can take even the most skilled of sword fighters in one on one combat. Given the nature of the sport and her weapon, she is quite adept at non-lethal sword based takedowns. However, her mastery does not extend to any blade other than a foil or rapier.
Myrtenaster
- Spoiler:
Weiss’ weapon of choice, the Myrtenaster. This magical rapier has several enchantments on it. The primary focus of this weapon is that it is directly tied to Weiss herself. So long as she lives, the weapon cannot and will not be broken. Should any person other than Weiss wield it, the blade will be dull and its magic shall not be present for their use. Weiss can summon the weapon to her (almost like Thor’s hammer) and sharpen or dull the blade depending on her needs. Additionally, this weapon is capable of summoning pillars of ice at a time. This ice has no special properties but can be very versatile, allowing her to project it outward as a projectile from her glyphs or to create barriers between herself and enemies. This being said, I stress that the ice has no magical properties. It is simply ice. Finally, Myrtenaster is able to create small barriers that absorb kinetic impacts. These barriers will crack after about 2 tons of pressure are applied to them, and Weiss will have to wait a few minutes before making another.
- Spoiler:
Skills:Beautiful Singing Voice
Good with Horseriding
Excellent Pianist
Physical Weaknesses:Physically Weak
Weiss herself isn’t super strong. She isn’t super fast (without time dilation), and she isn’t super durable (without her glyphs). She isn’t very adept at doing anything but a good swordfight, perhaps a nasty punch to a human enemy. Even if it will hurt her hands. Weiss is best suited supporting her teammates and working from the back line.
Nth Metal
This applies to pretty much any anti-magic substance. Weiss will not be able to affect these weapons and targets with her glyphs, and striking her glyphs with such a weapon would destroy them for a while.
Mental Weaknesses:Pampered Background
Weiss is a princess, plain and simple. While she strives for independence, she’s a bit of a stuck up princess deep down. This can cause her issues with her friends and allies, as well as difficulties sleeping or working. This can result in problems in combat.
Equipment:Myrtenaster
«««CEREBRAL PROFILE»»»Personality:Weiss is a bit of a spoiled princess. While she means very well and seeks equality and redemption, she has no idea where to start. Beyond that, she’s a bit of a brat. She’ll argue with people, take offense to random things, and be generally rude. However, she DOES try very hard to be personable, no matter how difficult she finds it.
Strengths:Strategic positioning
Nearly photographic memory
Multi-lingual (German, English, French, Chinese, and Italian)
Interests/Habits:Horseback Riding
Fencing
Arcane Studies
«««PERSONAL BACKGROUND»»»Family Members:Mother
Father
Sister
Place of Origin: Königturn, Germany
History:Weiss is from a small kingdom in Germany known as Königturn. This kingdom is entirely hidden from the public due to the application of magic that her family has supplied for generations upon generations. The formation of this kingdom began when a select group were…dissatisfied with the German Government, back in the early 1800s. Fearing for their lives, this group contacted the Schnee family, a group of very skilled and wise wizards and witches.
With their assistance, the kingdom broke free from the mainland, hidden from the memories and knowledge of all outsiders. To this day it can only be accessed through the assistance of a Schnee. However, recently things became a bit more violent for the once peaceful family of wizards. Somewhere in the mid-1900s, the Schnee family decided that they’d offered the people too much to get nothing in return.
Revolting against their self-appointed government, the Schnee rose as the royal family of Königturn, allowing Weiss to be born into royalty. Due to this, her childhood was very sheltered. She knew little of war and suffering until her early teenage years. This was when the revolution attempts began, which were quickly silenced by her father’s powerful magic. He would torture prisoners personally until they gave him the information to quell the rebellions, and that would be the end of it.
The very concept horrified the child, and she would speak out of turn rather often. This was how her scar was given to her. She gave in and allowed her family to mold her into a fighter until she was ready to escape. She took her family’s test to ensure she would be allowed safe passage to the outside world.
While the test itself wasn’t easy, and Weiss is rarely willing to speak of it, she did pass it with flying colors. She now finds herself in Jump City, alone and a bit lost. She’ll need to make allies rather quickly if she hopes to survive. Hopefully her attitude won’t make that too difficult.