Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Dan Yat

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AuthorMessage
Josh
House of El
Josh


Posts : 995
Join date : 2010-09-26
Age : 31

RPG character
Name: Conner Kent
Code Name: Superboy
Villain or good guy?: Good

Dan Yat - Page 2 Empty
PostSubject: Re: Dan Yat   Dan Yat - Page 2 Icon_minitimeThu Mar 17, 2011 7:15 pm

I edited the powers before I posted this morning I just forgot to say I did
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Dan Yat - Page 2 Empty
PostSubject: Re: Dan Yat   Dan Yat - Page 2 Icon_minitimeThu Mar 17, 2011 7:18 pm

XD No pun intended, but seeing as who I'm talking to I think I shall take that pun back and include it after all :P hehe
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Simca
Captain
Captain
Simca


Posts : 429
Join date : 2009-10-10
Age : 29
Location : The Indian Ocean

RPG character
Name: Simca Simonovna Simakova
Code Name: The Swallow
Villain or good guy?: Good

Dan Yat - Page 2 Empty
PostSubject: Re: Dan Yat   Dan Yat - Page 2 Icon_minitimeMon Mar 21, 2011 10:26 am

@Josh/JaK:

Well, erm, you know instead of... you could've just...

Never mind.

Alright, add a weakness to Lead. Personally I can't imagine any situation, magical or not, that can swipe away his whole biology just like that. You could say he got his ability to absorb solar radiation taken away and hence lost his Kryptonian/Daxamite powers, but the weakness to lead has nothing to do with it. Just like if a human goes blind he won't become immune to poison or something like that (lame example I know). Not to mention he seriously needs more solid weaknesses other than magical vulnerability.

I really think there needs to be a set limit to how far his lightning bolts can go. "Higher voltage" is too broad a term. I'm gonna have to ask for something more specific; for example, Kara's heat vision is at 3,000 degrees Celsius. That's specific. Gimme a value to work with here, and well-defined limits.

Do those things and I guess you're good.
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Josh
House of El
Josh


Posts : 995
Join date : 2010-09-26
Age : 31

RPG character
Name: Conner Kent
Code Name: Superboy
Villain or good guy?: Good

Dan Yat - Page 2 Empty
PostSubject: Re: Dan Yat   Dan Yat - Page 2 Icon_minitimeMon Mar 21, 2011 10:17 pm

Edited weaknesses, durability and set voltages for lightning. Also haven't added the lead because the story is going to have him stripped of everything that made him a Daxamite, the strengths, the weaknesses, everything
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Simca
Captain
Captain
Simca


Posts : 429
Join date : 2009-10-10
Age : 29
Location : The Indian Ocean

RPG character
Name: Simca Simonovna Simakova
Code Name: The Swallow
Villain or good guy?: Good

Dan Yat - Page 2 Empty
PostSubject: Re: Dan Yat   Dan Yat - Page 2 Icon_minitimeMon Apr 04, 2011 4:58 am

Durability; approved.

I'm glad you stated that it wasn't as powerful as normal earth lightning bolts, otherwise with that many zeroes I would have given it a 'no-no'. xD But, just so you know, since several people have been known to survive earth lightning bolts in real-life, and we're running an RPG full of Metahumans, even if you tried to kill someone with that, considering you stated its not as potent as actual lightning, means that its not gonna harm anyone that much at all unless some other Physics gimmick kicks in.

Lightning bolts; approved I guess.

The Lead thing wasn't a request, it was an order. If you're really going down the road of completely wiping out everything that makes him a Daxamite, I'm gonna put you on observation and I better see a convincing enough plot that actually wipes away his entire biology, otherwise the Lead weakness is going to stay.

Also, you don't get Superman-level people walking around without weaknesses, if you wanna remove the Lead thing. Kara has, like, 8. And counting every single form of Kryptonite, she has like 13. None of your weaknesses are actual weaknesses, they're situation events "if this happens, if that happens". I don't want situational events. I want weaknesses, set in stone.

I'm not saying make it as many as Kara's; but at least make him considerably vulnerable to something. I mean, Kryponite isn't readily available, but half of the Metahumans on this site are magicians of some sort and Kara's vulnerable to magic. Kara's also vulnerable to psychis and telepaths. She cannot fly. She's psychologically afraid of using her powers to their full potential lest she kill someone. Hit her with Red Solar Radiation and she's powerless. See? Set-in-stone-weaknesses.

The only one I see on you is a vulnerability to magic. But that alone isn't gonna cut it.

Even if you only had Lead, that's a big enough weakness (considering Lead's so readily available) that I would have approved your weaknesses section, but since you don't, you're going to have to get creative with this.

Weaknesses; pending.
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Simca
Captain
Captain
Simca


Posts : 429
Join date : 2009-10-10
Age : 29
Location : The Indian Ocean

RPG character
Name: Simca Simonovna Simakova
Code Name: The Swallow
Villain or good guy?: Good

Dan Yat - Page 2 Empty
PostSubject: Re: Dan Yat   Dan Yat - Page 2 Icon_minitimeThu Apr 07, 2011 12:17 pm

Magic + Achilles' heel: good enough for me.

Weaknesses; approved



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PostSubject: Re: Dan Yat   Dan Yat - Page 2 Icon_minitime

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