Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Fitzjames Holmes

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Posts : 36
Join date : 2012-10-25

RPG character
Name: Fitzjames Holmes
Code Name: N/A
Villain or good guy?: Evil

Fitzjames Holmes Empty
PostSubject: Fitzjames Holmes   Fitzjames Holmes Icon_minitimeThu Oct 25, 2012 9:05 pm

"What? ..That's not how that works."

Fitzjames Holmes

Fitzjames Holmes Shu-ouma-foto

===IDENTITY===

Full Name: Fitzjames Holmes
Nickname(s): Fitz
Codename: None yet, but he’ll be pushing for “Grid”
Alias(es): None yet
Age: 20
Classification: Metahuman
Affiliation: Neutral Good/No Team (Yet?)


===PHYSICAL DESCRIPTION===

Hair Color: Light Brown
Eye Color: Light Brown
Height: 5’ 8”
Weight: 130 lbs
Other Traits: He can wiggle his ears..


===POWERS===


Powers:
Computer-like Mind: Fitz possesses great intellectual capabilities, allowing him to store nearly unlimited amounts of information at a speed which probably won’t be available to the human race for generations to come. He can also perform several mental functions at once without suffering from the complex processing capabilities a human brain normally would. The final benefit from this power is that Fitz interprets the world on a grid-like scale, so his interpretation of the world may be a bit more realistic than others’.

Grid-Like Telepathy: Fitz possesses telepathy, which allows him to read minds, share thoughts between individuals (psi links), create false thoughts (illusions), and overload minds with thoughts (mind blasts). His telepathic range is technically limitless, as it can affect anything within the grid of his perception, though the farther or more area his telepathy must “take up,” the weaker it is. Telepathically communicating with someone across the country would take up much more energy than communicating with several people next to him.

Telekinesis: Fitz has skill in telekinesis enough that he could lift a car off of its front two wheels; however, because it’s so under-developed, the full strength of his telekinesis extends only a few inches from his body, meaning that he has trouble lifting anything heavier than a dime if it’s across a small room.


Skills: Fitz is adept at using his telepathy to pick up skills and experiences between individuals, allowing him access to the repertoire of those around him. As well, he has a decent ear for languages, and writes poetry in his spare time.


Weaknesses: Ranged combat is not Fitz’ friend, especially if Fitz has to shut down someone’s mind with a mind blast. He works best when he can see the expression on his enemy’s face. As well, while Fitz could help out his physical form with what telekinetic ability he does possess, his body is still equivalent to that of an average human’s, so physical skills he may pick up still aren't as great as they may have been in the hands of their actual owners.


Equipment: N/A


===PSYCHOLOGICAL PROFILE===


Personality: Fitz is pretty normal for the most part. Though he does see things differently than most, it doesn’t stop him from being a caring person. He does sometimes come across as too honest or literal, but who doesn’t have flaws? He’s the type of guy who understands that rules exist for a reason, but if order needs to be maintained, he’s willing to break rules to make it happen.


Strengths: Fitz is usually level-headed in most situations, and he acts as a great mediator.


Interests/Habits: Fitz enjoys art, whether it’s song, dance, or writing.


===PERSONAL BACKGROUND===


Family Members: Ellis Holmes (Mother), Richard Holmes (Father), Tessa Nightingale (Grandmother)
Place of Origin: Street City
Current City: Street City
History: Fitz was born with his psychic abilities, and though he doesn’t understand much about them, it’s been made clear that there is a familial tie somewhere within. While his parents do not possess psychic abilities (nor are they aware of his’), Fitz’s grandmother, Tessa, seems to be all-too-familiar with his set of superhuman skills. When he was five years old, he had his first telepathic session with her—she unable to speak verbally, and he still perfecting his language skills, Tessa shared with Fitz the experience she has in language, gifting him with a decent understanding of the complexities of English language before he was even capable of performing them. Since then, he often shares his newly-acquired information with Tessa in exchange for more knowledge from her as well. The two can be fairly inseperable.

Fitz’s like in Street City has been abnormally normal, though his telepathy is mostly to thank for that. When situations look as though they could possibly be tense, a flash of psionic skill quickly nullifies any nearby danger. Tessa, too, has experienced little of harm outside of their small two-story house within the criminal hotbed, though this hasn’t yet awarded any odd attention from their other family members. Still, Street City is the least of their worries—at least, according to Tessa.

Fitz knows she’s been preparing him for something—he just can’t figure out what exactly that something is. Whether she knows that he’s on to her or not doesn’t really matter, as her psychic skill is light-years beyond his own. It goes without saying, though, that Fitz has room to grow, and he is more than willing to pick up everything he possibly can from his grandmother before.. before.. well, whatever she thinks is gonna happen.


Sample RP
The walk to the convenience store down the street has never been so painful for him. It wasn’t as if he had a ton of work to do that day, either—his homework was finished, he had done all of the studying a telepath could possibly cram into a single thought-share, and his chores practically did themselves. Perhaps it was the uneasiness of being on the street alone. He had been walking around outside since he was eight, either alone or with his grandmother, and yet he still tasted the acidic bite of tension and death near his home.

Stepping into the small, dimly-lit store, with gray walls and an old, dark-skinned cashier blinking absent-mindedly as he drowned out the misery of his life with music, Fitz checked out the place, his eyes still on the ground as his peripheral vision did all the dirty work. He ignored the glance from the shaky third man in jeans and jersey, who was eyeing a beer known for its terrible taste. Fitz sighed, calmly reaching for a can of soda. Looking back, he felt the switch turn on in the creeper he had just walked past, who quickly stepped forward, pointing his gun at the cashier, who snapped back into reality, his face pale with shock.

Fitz was already gone to both of them by then, and he groaned dejectedly as his can returned to the shelf. As the cashier scrambled to open the register, Fitz made his way toward the door. As he passed by the armed assailant, the gun-toting criminal dropped to the floor, writhing this way and that as his mind was overloaded with inconsistent thoughts he’d never properly process. The cashier looked down at the man of the ground of his floor, uncertain of what to do—after all, he was alone in the store.

“Worst. Day. Ever.”
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PostSubject: Re: Fitzjames Holmes   Fitzjames Holmes Icon_minitimeThu Oct 25, 2012 10:02 pm

Claimed. I will review this application. Expect a reply soon.

-Dar
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Brother
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Newbie
Brother


Posts : 36
Join date : 2012-10-25

RPG character
Name: Fitzjames Holmes
Code Name: N/A
Villain or good guy?: Evil

Fitzjames Holmes Empty
PostSubject: Re: Fitzjames Holmes   Fitzjames Holmes Icon_minitimeFri Oct 26, 2012 9:10 am

<3
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PostSubject: Re: Fitzjames Holmes   Fitzjames Holmes Icon_minitimeFri Oct 26, 2012 10:51 am

Fitzjames Holmes Spidey10
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