Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 [AIP] A Superhero's Guide to Combatting Aliens

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PostSubject: [AIP] A Superhero's Guide to Combatting Aliens   [AIP] A Superhero's Guide to Combatting Aliens Icon_minitimeFri Aug 24, 2012 4:32 pm

[AIP] A Superhero's Guide to Combatting Aliens Oracle

CALLING ALL HEROES! THIS IS ORACLE WITH YOUR OFFICIAL GUIDE TO THE ALIENS THAT HAVE INVADED OUR PLANET, EARTH. BY ACCESSING MASS DATABASES AS WELL AS PREFORMING NUMEROUS PERSONAL ANALYSES OF THESE INVADERS, I HAVE COMPILED A PER-SAY "GUIDE" TO DEFEATING OUR FOREIGN FRIENDS.

THE TRINITY
“DEITY” - The Head Honcho. The Big Kahuna. The God Complex. The Supreme yet Unseen Conductor/Master of The Alien Invasion. Hardly ever enters battlefield; he’s above that and is more useful for eating galaxies and stuff like that. Think of Galactus. Deity selects universes that look tasty, orders Presbytera to evaluate and see if that galaxy’s inhabitants are fit for consumption. The more evil, corrupt, ugly, bad, AND prosperous, promising, futuristic the galaxy is, the better! Deity is highly intelligent, yet not all-knowing. Deity is physically massive and superior, yet incomprehensible to everyone, including the Presbytera themselves. Speaks in an ancient tongue understood only by the Presbytera. However, no station below Alpha is even aware that Deity exists. He is, in a sense, the owner of the theatre who houses the puppet show.
Spoiler:

“PRESBYTERA” - The Priests. The Oracles. The Communicators from Deity to Alpha. Presbytera never enter the battlefield; they only watch. They weigh a galaxy’s population’s amount of evil, corruption, prosperity, promise, and technological/medical/political advancements in order to determine if Deity is good to go. They speak only Deity’s ancient tongue, but have the supernatural ability to know a language once they hear it. However, once the use of the language is no longer profitable, they can literally erase it from their memories. No station below Alpha knows of their existence.
Spoiler:

“ALPHA” - The War General. The Second-In-Command. The Figurehead. The Face of Invasion. The Order Executioner. The Ambassador of Deity to the Planet Earth. If there is one individual to physically blame for all actions carried out by their race, it is Alpha. He enters the battlefield, but directs rather than execute orders personally unless Presbytera dictates the task to be necessary, but rarely is. Like the Presbytera, Alpha can learn language(s) upon will.
Spoiler:


THE CAVALIERS
The Cavaliers are essentially the extremes of Deity’s army tactics; the Arktos are Deity’s psychologically elite. The Deltas are Deity’s physically superior. Both are used sparingly simply because they don’t follow orders, and they’re just messy.

“THANATOS” - Spirit-Killers. Dread Inflictors. Feeders of Fear, Unsurity, and Negativity. Nightmares. Terrifying Demons. Eternal Haunts. Sanity Skeptics. Weapons of Psychological War.
----- Strengths: They’re damn frightening creatures, and there is no equivalent to Patronuses or happy thoughts that kill these dementor-like aliens. They lurk primarily in shadows and are masters of camouflage. Arktos are primarily physically composed of otherworldly gases, so there is not very much to physically target. They specialise in inducing fear and reaping psychological havoc and chaos. They’re great personifications of living fear. They literally thrive in darkness.
----- Weaknesses: Daytime; as creatures of Shadow, Arktos are naturally weakened by light and light-based attacks. Simply blasting these babies with a super bright and concentrated source of light, and their whole presence will literally evaporate. Although mainly composed of gas, Arktos’ torsos can be compared to petrified tree trunks and the rest of their limbs as thins branches. Consequently, physical attacks are very effective when aiming to kill these creatures, including elemental magics like fire, water, and earth.
Spoiler:

“ARKTOS” - The Extreme Monsters. The Final Play. The Dead Ringers. The Heartless, Emotionless, Brainless. Loose Cannons. The Heinous Hellhounds. The Vultures.
----- Strengths: Perfect lethal weapons, total powerhouses, extremely tough and durable exoskeleton, no emotions, no regrets, all blood, super wild, completely animal. Will kill ANYONE and ANYTHING and EVERYONE and EVERYTHING accessible, even fellow “crusaders.” They do not think, they just do.
----- Weaknesses: Blind, Sensitive to Sound, Easily Confused, Unintelligent. Cannot be controlled, take no orders, serve no one.
Spoiler:


THE ARMY
The Army is just that: an army. Only with freakish aliens. And ugly perversions of nature. Strengths include: Physically equivalent or superior to human strength. The Army have many physical attributes that are equivalent to built-in weapons such as an assortment of claws, talons, sharp teeth, multiple appendages, tough exoskeletons, and perfectly beastial behaviour. They are fueled by complete, devout following to the will, word, and way of Alpha. Weaknesses include: None of these creatures have been exposed to magic or even the concept of it. All but Betas have little to no intelligence apart from the basic capacity to understand and obey commands. They cannot make critical thinking choices like how to counter-attack something they have never encountered before. However, without Alpha to lead them, they have no purpose and therefore no drive to survive.

“GAMMAS” - The Bodybuilders. The Tough Guns. The Muscle. The Force.
----- Strengths: Their blood is the equivalent of what we could compare to a motley mixture of acid, poison, toxic plasma, and nasty-smelling pus. They are extremely strong physically, are efficient climbers and scalers of all matters of terrain. Gammas are large (think roughly 1/2 times larger than the average adult human being) and are commonly equipped with an arsenal of crustacean-like claws and pincers.
----- Weaknesses: Fire. Gammas are composed primarily of plant/organic material that is extremely flammable and hellishly (for them) paper-thin. However, Gammas smell TERRIBLE when burned, plus they emit extremely toxic gases when they die no matter the cause.
Spoiler:

“BETAS” - The Quick-Thinkers. The Brains. The Pseudo-Humanoid Militants.
-----Strengths: Fast, Highly Intelligent, Tough-Skinned, Multiple Limbs, Anthro-Pedopomorphic. Betas have very sharp teeth and claws. The Betas parallel closest to humans in decision making and critical thinking skills. Very adaptable.
-----Weaknesses: Not very strong, easily susceptible to common human injuries like broken bones, internal and external bleeding, even hemorrhaging and organ failures.
Spoiler:

“EPSILON” - The Aerial Assault. The Surprise from the Sky.
----- Strengths: Epsilon are creatures whose strength lies in the fact that they can fly. Specifically, Epsilon have EXTREMELY sharp talons and teeth. Their shrieks are EXTREMELY loud, explosive, and perfect for gifting major migraines.
----- Without flight, Epsilon are practically squabbling turkeys with really sharp feet. Epsilon are extremely inferior to fire, physical attacks, and especially small knives.
Spoiler:

“OMEGAS” - Foot Soldiers. Expendables. Annoying, Efficient Pests.
----- Strengths: Strength is equivalent to an adult male who Is physically prime. Their bodies are usually very sharp and hard, however, and tend to have an excess of teeth, claws, tongues, eyes, mouths, and appendages. They’re not pretty to look at, either.
----- Weaknesses: They’re relatively short compared to the rest of the alien armada’s warriors, about 5.5 feet tall, and average around five feet in width and length.
Spoiler:
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