Walter "Ender" StenbuckOriginal Image: If you steal I'll dig your eyeballs outta their sockets with a spoon and skull **** you.
===IDENTITY=== Full Name: Walter Stenbuck
Codename: Ender
Nickname(s): End
Alias(es): NA
Age: 17
Birth date: June 5th
Classification: Meta Human
Affiliation: Lawful Good
===PHYSICAL DESCRIPTION===
Hair Color: Gray
Eye Color: Blue
Height: 5ft 4in
Weight: 201 lbs
Other: Has a scar on his lower abdomen from an old battle wound.
===POWERS===
Powers:Elemental Wildcard (Offensive): User has the ability to absorb and retain some elemental properties from an opponent’s attack. This ability only lasts for a short time and cannot take on more than one element at a time. This ability may not be used simultaneously with the defensive version. These powers cannot be used without first summoning his weapon with the “Weapon Materialization Power.”
Elemental Wildcard (Defensive): User has the ability to absorb and weaken certain elements with his aura to a certain extent. This power cannot be used to fully deflect attacks but can be used to stifle them by a small bit. This ability may not be used simultaneously with the offensive version. These powers cannot be used without first summoning his weapon with the “Weapon Materialization Power.”
Weapon Materialization: Despite its name, this power is limited to one form. The user is able to call forth a weapon (in this case a blade called Black Sunset) from a small pocket dimension.
Aura Teleportation: Also related to his “Weapon Materialization” ability, the user can open temporary portals of which to “jump” short distances (usually used as a defensive ability). The portals traveled through expose the user to a noxious aura. If the user is exposed to this aura for too long, he will weaken and become physically impaired.
===PSYCHOLOGICAL PROFILE===
Likes: movies, women, interaction with other people
Dislikes: marshmallows, bats, unbearably hot weather
Strengths: Walter “Ender” is a well rounded individual who wants to be as normal as he can possibly be. He is very inquisitive and while is not a super intelligent person, can usually find ways to improvise in many situations. He works well under extreme pressure and can follow orders of any superior without much question.
Weaknesses: Being a boy his age, Walter is easily distracted from his call to duty by mundane everyday life things.
His powers of teleportation are also sometimes a hurt more than a help. The more he uses his teleportation the more toll is taken on his character both physically and mentally. When he is exposed to too much of the aura that comes from traveling between these pocket dimensions, his body falls into an exhaustive state. The only way to reverse this is to “sleep.” The more he’s infected by these powers, the more he has to sleep.
While he has the ability to fight without his sword, he is easily matched by others who may be more skilled in close range, hand-to-hand combat.
He cannot stand extreme heat and his reaction time is lowered when in such an environment.
Skills:As a master swordsman, Walter has the ability to bout with other skilled warriors of this kind. He is trained slightly in close-quarters combat and can utilize forms of martial arts. He is very resourceful in combat and can adapt to most environments with relative ease (in exception for those of a high temperature).
Equipment: “Black Sunset” Katana (see powers), "Dante" Handgun (TBA)
Habits/Quirks: Because of his powers, during downtime (and unusually inappropriate times of the day), he can be found napping.
Personality: While Walter is quiet, he is not an anti-social person by any means. While aware that his powers make him unique, he still finds ways to disappear into his environments as to not stand out so he is able to mingle with people. He’s very calm during his off hours of battle duty, however he can be extremely active and violent during times of combat.
===PERSONAL BACKGROUND===
Family: Grandma (Father's Side), Grandfather (Mother's Side).
Place of Origin: New Jersey
History: With his parents dying when Walter was really young, Walter's grandmother was given the task of raising him. And so Walter was raised as the assistant to a Mortuary Owner. And because of this, Walter faced many things that a normal child would not undergo. He always had a keen eye about this profession and despite his young age, was very comfortable with working with these "dead" people. Previously he was to be trained as the sole inheritor of his “grandmother’s” funeral home. However, this was interrupted after a terrible accident. In a near-death experience, Walter was introduced to a secondary dimension in which he inherited powers from a place that can only be described as “Purgatory.” Somehow spared from death after being miraculously revived by medical staff at the hospital, Walter was now changed.
Over the course of several years after, Walter sought guidance from his distant grandfather (from the opposite side of his family), who trained him in the art of Zanjutsu (swordsmanship) and general combat. Feeling a call to arms and to the side of good, Walter seeks his lot in life and wants to figure out the reason he was given these powers (if there was one).
Sample RPWalter, slipping on his shoes, looked down at his feet, lacing slowly. He stood up, cracking his knuckles as he stretched. “My, what a gorgeous day,” he said aloud as he looked towards the busy street. For a moment things were quiet that morning. He had just woken up and was readying to go for a jog. Suddenly he felt a change in the wind. A long black draft from above came showering down around the city air.
He gulped soundly, throwing his hand to the side, waiting to call forth his defense to what was surely an attack from some unknown entity. Despite wanting to question this odd occurrence, his heart raced as he waited for this mysterious foe to appear.
“Please not today.” He thought as he waited.
But then it was gone. He sighed soundly, thinking to himself what a paranoid person this world had made him. However this would not ruin the start of this glorious morning. But deep down inside something didn’t feel quite right.