"Did one of you pups call for a hero?"Fenrir Sabre«««IDENTITY»»»Full Name: Fenrir Sabre
Nickname(s): Fen
Codename: Wolf
Age: 17
Birthday: July 18th, 1999
Race: Werewolf
Affiliation: Good
«««PHYSICAL DESCRIPTION»»»Hair Color: Grey
Eye Color: Yellow
Gender: Male
Height: 6'1
Weight: 195 lbs
Other Traits: Has whisker marks on his cheeks, and a vicious scar across the left side of his torso in the form of three claws.
«««SKILL SET»»»Kindred SpiritsFenrir's bloodline dates back to the first of the werewolves. The legends say that his family was given their gift through a spirit that was cursed upon it. This spirit is named wolf. Wolf was uncontrollable when the family was first cursed, sending them on rampages and slaughter. That was until one of Fenrir's great ancestors fell in love with a woman who was a priest. She counteracted the curse with a blessing. This blessing was named Lamb. Lamb and Wolf both work together to grant Fenrir powers, and control over them. Fenrir can hear both of these spirits, and occasionally see them... but they have no effect on other players. Purely for RP reasons.- Wolf and Lamb:
Transformation:An empowerment from Wolf, letting Fenrir transform into a beast. The common term for this beast would be a werewolf, and it stands about 9 feet tall. As a werewolf, Fenrir's strength is increased greatly. He can strike with a maximum of 10 tons of force, though his average hard hits are usually about half that. (A 10 ton hit would be like an overhead smash or something like that.) As an added bonus, Fenrir has enhanced hearing, smelling, and even reflexes. He can hear 5 times better than an average human, and pick up and differentiate through scents up to one mile away. He gets these added bonuses whether he's transformed or not.
- Werewolf Form:
Healing Factor:This is a gift from Lamb, providing Fenrir with an intense healing factor. He can heal all sorts of wounds, from gunshots to impalement, mostly in less than a minute. He can not, however, regrow limbs with this healing factor. If he manages to hold the severed limb in place for a few seconds, there's a chance that it might reattach itself before it dies.
Special Skills:Extreme Agility:With enhanced reflexes and strength, Fenrir is able to pull off incredible feats of agility. As a werewolf he could run up a straight wall provided he can get his claws into it. Coming down would require a bit more tact, but so long as the terrain can be destroyed by his claws he can maneuver the canvas rather easily.
Skills:Fenrir is an excellent football player, and an amateur boxer (though with his enhances reflexes, he could contend with some foes a bit more trained). He is an impressive tracker even without his enhanced senses. He can speak French and English.
Physical Weaknesses:Silver: His Wolf curse provides him with a weakness to silver, making the metal burn his skin to even touch it. If he is exposed for an extended amount of time (anything over 3 seconds), it can slow his healing factor temporarily. After 3 seconds of not touching the silver, he would have his healing factor back. A clever trick learned by old hunters of his kind was to use silver bullets. These wounds will take well over a minute to heal.
Fire: His healing factor is not very well off against flames. The burning has a way of messing with the systems acknowledgement of damage, and the wounds won't even begin healing until the fire is put out.
Lightning: A strong zap of lightning or electricity will stun Fen, whether transformed or not. It will halt all healing for the next 5 seconds as well, leaving him open to injury.
Enhanced Senses: A loud noise that catches Fen off guard, or a really strong odor that is suddenly introduced can certainly daze the teen.
Mental Weaknesses:Anger: If ever pushed too far, Wolf finds a way to take control of him. This would make his actions less planned, more sloppy. He'd attack the nearest opponent, rather than any focused target.
Blood Lust: Despite Lamb's help in controlling the Wolf curse inside of Fenrir, the demon still requires feedings. Whether these feedings are a huge helping of undercooked (possibly raw) meat, or something a little more murder-like... the demon needs to be fed when it is hungry. If not Fen risks losing control to it.
Equipment: Fen always carries a pocket knife, a digital wrist watch, and a chain around his neck with a ring on it (engraved on the ring is birds flying away). He also has an iPhone 5, because he thinks the 6 is a little too much screen.
«««CEREBRAL PROFILE»»»Personality: Fenrir is loud, boisterous, and sometimes rude. He's very confident in himself and his abilities, and he'll be the first one to let you know. He has a tendency to turn everything into a competition, from controlling powers to acing a math test. He has a tendency to refer to his friends as pups and enemies as snacks.
Fenrir can also hear the voices of Lamb and Wolf in his head. Granted, these two voices are very distinct for him. Sometimes they can distract him from what is being said in front of him, though.
Strengths: Confident, Smart, Strong Willed, and Resourceful.
Interests/Habits: Football, Fighting, Video Games. Usual boy stuff. He's also a helluva cook.
«««PERSONAL BACKGROUND»»»Family Members: Muzuka Sabre (Grandfather)
Place of Origin: France
History:Muzuka Sabre raised his grandson, Fenrir, to believe that his blood was blessed. He told Fenrir stories of might beast-men that ruled over the lands they lived on centuries ago. Fenrir was not a gullible kid, and took his grandfathers words as hyperbole. He'd never met a family member that could transform into any beat like thing, including Muzuka.
At least, he thought he didn't. Until he turned 5. Then one day at his small, one classroom school on the prairie... Fenrir was getting roughed up by a bully, and found out that he could transform. He won the fight and returned to his grandfather with the big news. His grandfather was so impressed that for the first time in his life, he had actual proof that his stories were true, he came up with several tests for Fenrir.
The promise, if Fenrir could pass his coming of age tests, was that he'd inherit the family fortune. This fueled Fenrir and he did every test willingly. Sometimes he was made to camp out in the wild with no supplies for a week, others he was told to hunt a wild animal... and Fenrir did. He accomplished every task Muzuka put in front of him and was rewarded with the family fortune.
Unfortunately, his grandfather was ill and died shortly after. Fenrir was left with a lot of money and nowhere to go... so he researched and found a place where he could spend money easily. California! Jump City, to be exact.
The transition was difficult for the boy. He had to learn to speak english on his own, and lived in a foster home until he was 14. At that time he got himself emancipated, the courts assured that since he'd already inherited the money he was fine on his own. He moved into an apartment by the school he went to and played football at. Then one day he was recruited by the school to join the B-Team.
From the start of his stay with the b-team, Fenrir has grown quite a bit. The traumatic death of one close to him sparked the complete maturing of his powers. After he witnessed his love, Ariella Ahosan, die he had his first transformation...