Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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Silent Night
Silent Legionnaire
Silent Legionnaire
Silent Night


Posts : 1163
Join date : 2010-04-18
Age : 31

RPG character
Name: Zack Wylder
Code Name: Silent Night
Villain or good guy?: Neutral

Nobody expects the Imperial Inquisition! Empty
PostSubject: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitimeFri Aug 17, 2012 3:07 am

Name: Malich Saczeagu

Rank/Title: Inquisitor Lord

Age: 217

Height: 6’3”

Weight: 370lbs (without armor)

Eye color: Steel grey

Hair color: Jet black

Affiliation: Malich is a good guy, however he will likely be mistaken for a villian

Physical description: Malich is tall and somewhere between well-muscled and borderline lean. His skin is very pale, almost white, and his hair is jet black, and thanks to juvant treatments he appears to be in his late twenties. His right arm is an augmetic that extends from his shoulder down, and is twice the thickness of a normal human arm. The right hand is similarly large, and a stylized red capitol I is emblazoned on the outer forearm. This “I” is the symbol of his office and in his time allows him to requisition any amount of resources as well as pass the Emperors judgment upon anyone he believes deserves it. In addition to his arm, his left leg from the thigh down is also an augmetic; however it is proportioned to match his original. His right knee has been rebuilt using augmented parts and there are several plates meshed with his flesh on his chest where shattered ribs were replaced because they could not heal fast enough. Malich bears many scars, but the most prominent are a trio on his face. One above his right eye and eyebrow, one below it; level with his cheekbone, and one even with his eye. All are pinkish grey in color and start just left of his eye, continuing until they fade off past his right temple. His hair is always messy and ragged, and is roughly chin length. He is rarely seen unarmored, nor is he seen without at least one of his weapons.
Powers/abilities:

Combat skill: Though he has no superpowers, Malich is a fearsome combatant able to hold his own with the vast majority of metahumans thanks to his skills and technology. Malich has fought the strongest and most horrifying monsters the future galaxy holds for two centuries. That he has survived for so long is a testament to his amazing swordsmanship and marksmanship. He is rarely faced with an equal swordsman, much less outmatched in close combat, and his accuracy is higher than the average soldiers and remains so even when wielding his bolter in his augmetic hand and bolt pistol in his other thanks to aim assistance from his augmetic eye and arm.

Agility: Malich is surprisingly agile and nimble despite the bulk and weight of his armor. This is because it is self-powered and wired into his nervous system, allowing it to move as a second set of muscle and skin, increasing his strength and allowing him to perform just about any movement he could make in shorts and an undershirt. Thanks to his rebuilt knee and augmetic leg, he is able to survive falls that would cripple or kill him otherwise by allowing the shock absorbers in his augmetics to take the brunt of the fall and rolling forward to disperse the rest of the shock.

Discipline: Malich is a member of the Ordo Malleus branch of the Emperor’s Inquisition. As such, he specializes in hunting down and destroying the demonic. In this line of work, he is not just under constant threat of bodily harm, but his mind is almost always under assault and his soul is always in jeopardy of being torn from his body and devoured. As such, he has trained his mind to withstand such attacks and is very resistant to them. Unless someone is a psychic of godlike power, he is immune to having his mind probed, attacked, read, or affected by psychic abilities, and even then he can put up a reasonable fight. However because of this training, it is also difficult for Malich to willingly let someone in, and both Malich and the psychic would have a very hard time maintaining a link. Malich is also capable of willing himself to stay conscious and fighting even in the worst situations through decades of training and through the sheer power of his faith in the Emperor. When his left leg was ripped from his body by a frenzied chaos dreadnought, when his right eye was torn out by a genestealer, even when his right arm was sheared off in combat with Khorne’s favored champion, Kharn the Betrayer, Malich forced himself to fight on through pain and blood loss, only allowing himself the luxury of passing out after the day had been won.
Inspiring hero: In fighting daemons, Malich knows that a prayer is as painful to the enemy as any sword wound, but more importantly the right words can drive even the most exhausted and demoralized men into a feverous wrath, carrying them forth to heroic acts of courage and bravery. Such is Malichs faith that he can inspire his allies with his prayers and catechisms, uplifting their spirits while having the opposite effect upon his enemies, demoralizing and weakening their resolve and even causing physical pain to the demonic.

Demonic wards: Inscribed upon Malichs armor and tattooed across his chest and back are silvery runes that burn with a golden light whenever anything demonic is near. Anything demonic nearby experiences a feeling ranging from needles stabbing them all over to being fully engulfed in righteous flame depending on their level of corruption and Malichs level of righteous fury. These runes only affect the demonic and those tainted by their touch (ie; if someone has made a pact with a demon or is serving them in some way) and are useless anywhere else.

Equipment: Malichs weapons and gadgets range from tried and true systems that have been in use for millennia and remain staples in battle to highly experimental and unheard of pieces of equipment to unique artifacts as effective as they are ancient. They are all listed below along with a physical description and a description of what they do.

Artificer armor: Malich wears a set of powered armor of uniquely exquisite craftsmanship. It, like ordinary Astartes power armor, the smaller Soritas power armor, and Artificer armor made for other humans and Astartes, is designed to take hits that would outright kill men with minimal damage to the wearer, and all were built and designed with the bolter in mind as the most common weapon they would take fire from. As such, it is incredibly bulky – between an inch and an inch and a half on his legs and left arm, and two to three inches on his chest and back. Unless the armor is damaged or the shooter gets lucky and hits a joint, the armor is impervious to anything weaker than a .50 caliber bullet. Malichs set is all black, with gold trim around the edges. Within the trim are his demonic wards, which are silver when not glowing golden. The legs are straight and solid with semicircle knee guards. The right knee guard features a golden Inquisitorial I and is encircled with a spiked golden halo and the left is emblazoned with a golden skull. From his knees to his chest is covered by his tabard – a dark crème colored cloth, belted at his waist with a simple black leather belt and a ruby red stylized capitol I trimmed in silver as his belt buckle. His shoulder plates are a part of the main carapace of his armor rather than separate pieces and are triangular in shape, tapering to points past his shoulders on either side. The backplate features a high collar that protects the back of Malichs head and neck, reaching just over his ears from just forward of each ear. The breastplate features a similar collar that reaches his chin and meets the back collar. An armored backpack with small exhaust vents on either side is just visible over his shoulders – this is the armors power supply, though it’s not really a weak spot. If you have the power to break it, you have the power to break any other part of the armor. Because it is powered and moves as a part of Malichs own body, it does not encumber him in any way and basically doubles his strength, which starts out just higher than that of your average Special Forces soldier. His armor is entirely self-contained and features his own recyclable air supply that, when full, will last for approximately a day and a half. If he wears a helmet, his is capable of surviving the vacuum of space within it, and needs only his integrated rebreather to survive any water depth.

Augmetic eye: Malichs right eye was ripped out when he was fighting a genestealer horde while investigating what he believed at the time was a demonic cult in the undercity of a hive world. Afterwards, it was replaced with an incredibly intricate augmetic that, unless viewed from mere centimeters away – basically touching noses with the Inquisitor – is indistinguishable from a normal human eye. It is capable of switching from normal to night vision, to infrared, and to thermal vision. In addition, it provides Malich with a tactical HUD that shows any damage to his armor and body, his current position, a link to the auspex surgically implanted in his cranium, links to his weapons; ie where they’re aimed and how much ammo he has left, his suits energy reserves, and the current threat level of all known contacts. He obtains threat levels by having his eye perform a full body scan that compiles information from size and weight all the way down to bone density, minute abnormalities, brain scans, etc. along with analysis of any carried weapons, fighting capabilities, as well as potential and known abilities and compares them to opponents Malich has seen before. In addition, Malich’s eye constantly records everything he sees and hears and can play his memories back at his request. He can link up to a computer and display them on a screen if he wishes. Malich’s eye can also act as a translator, categorizing every language Malich has read or heard and constantly updating them with the Gothic translation before providing Malich with the appropriate words and phonetic pronunciations. However, with new or complex languages, it can take some time, and he only knows words he has heard or read before. Finally, his eye is capable of up to a 7x zoom.

Auspex: Implanted within Malichs skull is a variant of the auspex units used throughout the Imperium both as handheld units and integrated within more advanced Astartes helmets. Basically, it’s a short ranged device similar to our modern radar in that it shows life forms as blips in his HUD. He can calibrate it to show only humans, only nonhumans, or everything. However when nonhumans are included in its display, even rats etc. are visible as blips. In addition, even forty millennia’s worth of technology hasn’t made such devices perfect, and “ghosts” or false blips showing something on the display that isn’t there in reality aren’t uncommon. In short, while it isn’t completely reliable, Malichs auspex is an invaluable tool at times and goes a long way towards making it very difficult to sneak up on him unless he is seriously preoccupied. He can adjust its range from twenty five feet to two hundred, but the farther the range setting the more interference, ghosts, and unwanted readings such as insects and rats appear. Normally, he keeps it set to around fifty feet – the most effective range. He almost never brings it farther than a hundred feet, because at that point his HUD is usually cluttered with so many false and unwanted readings that the auspex is next to useless.

Displacer Field: A very rare and highly sought after relic that is as amazing as it is unreliable. In theory, an invisible field is projected along the surface of the wearer’s body. When the wearer would take a lethal ranged hit, it teleports him or her out of harm’s way to the nearest safe point within its range. However the actual device has an abundance of drawbacks. First of all, there’s no telling whether or not it will work at any given moment. It is by no means a crutch or safety net for the wearer to feel safe about. It is sought after and worn simply for the chance it will work, as assuming it does, it means the wearer is saved from a mistake that would have cost them their life and can learn from said mistake. In addition, it only has about a fifteen foot teleportation range and cannot be activated for any reason but by its own command. Finally, when it does work the wearer must now deal with not only the disorientation of suddenly appearing somewhere else in the space of a millisecond, but must also deal with that space and its limitations. For example, when the device teleports its wearer, he or she will reappear moving in the same direction and speed as before, which can lead to someone who was diving for a fallen weapon to suddenly find themselves in the next room over, diving face first into a desk or wall.

Iron Halo: A technological marvel seem most often used by Imperial commanders among the Astartes, Soritas, and among the Inquisition, the Iron Halo is perhaps the most effective means of defense, second to heavy physical armor. In the most basic sense, an Iron Halo is a device that projects an energy shield invisible to the eye that protects the wearer from incoming attacks. However, like many other artifacts from the 41st millennium, it isn’t completely reliable. The energy shield itself is indestructible, but it may or may not deflect an attack directed at it. It can theoretically allow it’s wearer to survive direct impacts from orbital bombardments and apocalyptic weapons, or it could fail when struck by the most insignificant peashooter. As such, is it relied on only marginally more than the Displacer Field and is no substitute for cover, smart tactics, and a good set of armor.

Bolter: The bolter is one of the most commonly employed ranged weapons of the Imperium, second only to the cheap and reliable mass produced lasgun. Each bolter is a relic, and most are often millennia old. They require constant maintenance and cleaning to remain functional, however a fully functional bolter is well worth the pain of keeping it maintained. A bolter fires .75 caliber self-propelled shells with dimantium armor piercing tips. The bolter is capable of firing many different types of ammunition, but by far the most commonly used are standard Hellfire rounds – Armor piercing shells packed with explosives set to go off a split second after impact to ensure maximum damage to the target. These rounds will tear through concrete like paper and enough of them can shred lightly armored vehicles in seconds. Finally, a bolter is versatile. With the right attachments it can be modified to act as a sniper rifle rather than an assault rifle – this mode is known as the Stalker pattern. The weapon can be fired as a full automatic at 70 rounds per minute, or it can be fired in two round bursts or single shots. While configured as a Stalker, a bolter is incapable of full automatic fire. However the Bolter is not without its drawbacks. In addition to the hours of maintenance required, the rounds are expensive and difficult to produce. In addition, they are rather large and heavy for bullets, which limits the number that may be carried. Finally, a bolter is not only heavy and unwieldy, but has a tremendous recoil. Most humans cannot wield one without incurring severe risk of at least a dislocated shoulder, and even those that can are wildly inaccurate at longer ranges. Malich is only able to wield his thanks to his augmetic right arm and cannot fire it left handed without the severe likelihood of injuring himself.

Bolt Pistol: A bolt pistol is in every way a miniature bolter. The only differences between a bolt pistol and bolter are the smaller size, the range is halved, the ammo storage is halved, the recoil is halved – making it usable by any human with a strong grip, and there is no such thing as a Stalker pattern bolt pistol.

Judgment: Malichs unique sword is a blade of craftsmanship as fine as his armor. It was a gift to him from the armory of the Grey Knights – the Imperium’s most elite warriors literally built to destroy the demon. The hilt and blade are intricately carved with miniature Demonic wards and the hand guard is fashioned into a beautifully sculpted Aquila – the holy symbol of the Imperium, a two headed eagle with its wings spread out, one head looking to the future, and the other to the past. Malichs sword is no mere primitive weapon however. When activated, a crackling blue power field surrounds the blade. This field disrupts armor and allows the blade to cleave through the thickest infantry armor, bone, muscle, and flesh with equal ease. In addition, whenever anything that is affected by his Demonic wards is struck, they are filled with the holy power of the Emperor, causing massive pain and disorientation as the very bonds that keep them in the material realm are assaulted. Even blocking the blade sends a mild version of this blast through the demonic.

Augmetic arm: The loss of Malichs arm was his first life threatening combat injury. Originally, he only lost it from the bicep down in combat; however Kharns unique chainaxe Gorechild caused such massive damage that the flesh and bone of what was left of his arm was far too mangled to graft an augmetic to, so it had to be amputated. The augmetic Malich has today is grafted onto his shoulder, the metal extending to the edges of his chest and back. It is a technological marvel. It was a gift from the highest authorities of the Adeptus Mechanicus of holy Mars as it was one of their vital remote research stations that Malich lost his arm defending. Malichs arm is unique in that it is powered by a self-sustaining miniature plasma reactor. Ordinarily such technology would be hot enough to melt flesh and highly unstable, however a complex system of both physical and energy shielding as well as advanced cooling systems and unique alloys allow the massive energy to be contained and stable. However Malichs mechanical arm is still warm to the touch – slightly more so than the average person’s arm. The strength of his arm is understandably far greater than that of any ordinary man, and Malich is more than capable of punching a hole into a brick wall or buckling steel nearly to the point of breakage with a single blow; however attacks made by his right arm are significantly slower and therefor he usually uses it to parry or when his opponent is off guard. The reason Malichs arm is so much larger than his original is in part because of the technology it contains and partly because it houses an inbuilt powerfist. Malichs arm is integrated with his armor when he wears it and therefore his suit has no right arm – the two connect seamlessly and maintain the seal on his armor.

Powerfist: When activated, a crackling energy field is produced around Malichs right fist, increasing his strength and allowing him to disintegrate armor as well as pulverize its contents with each punch; while it is active he can even disable or destroy heavily armored vehicles such as battle tanks and APCs. However a powerfist is a slow and cumbersome weapon, and most of the time strikes last in combat, when it hits.

Rebreather: Malichs breastplate houses a basic rebreather. It can retract within his armor or seal itself to his face on command, and it provides him with access to his recycled air supply. Alternatively, he can save his own supply and use the rebreathers filters to allow him to breathe even the most poisonous air.

Plasma vent: In times of severe need, Malich is capable of opening vents between the knuckles of his right fist and venting the full power of his arms plasma reactor. This creates a white-blue inferno as hot as the core of a sun to spread across roughly a five foot radius. This was designed as a failsafe – If Malich would fall, he can be sure to clear the field as he goes. In all of his two centuries of combat, only once has he been so desperate as to use this failsafe as there is never any guarantee that his Iron halo will protect him and even if his Displacer field were to teleport him, nowhere near its maximum range is survivable. When Malich triggered this failsafe before, it was long after he was the only survivor, surrounded by a sea of howling monsters. He knew that if he fell and the daemons made it past him and out of the complex he was defending, they would overrun the Imperial defenses on that world and millions would be slaughtered in their rampage. Fighting extreme fatigue and blood loss, he fully accepted that his time had come. He believed he would see the Emperor that day, but not before sending every last monstrosity screaming back into the Warp. However it was not his time. His Iron halo unexpectedly held, and he survived to drag himself back into Imperial lines. - - Note: He may end up using this to win the battle that will see him become a Green Lantern, but that’s really it if it’s even used then. With the story driven exception, triggering his plasma vent is basically a suicide attack.

Strengths: Powerful combatant in range and cqc, strong willed, never ending courage, fiery orator, intelligent, advanced technology.

Weaknesses:

Hardened: Malich has been hardened by two centuries of brutal combat. He has seen more friends than he is willing to admit die before his eyes. He is untrusting of others and his hatred of the enemies of Mankind makes it very difficult for him to ally with anyone, much less let anyone inside the diamond barriers of his mind.

Only Human: Malich is no metahuman. Despite his strength and skill, he is only human.
Righteous fervor: Malichs hatred for the enemies of man can easily see him cast into a feverous rage that can blind him to logic and reason.

Outcast: Malich will not yield. As an Inquisitor, he was previously incapable of being wrong. As such he is as stubborn as he is likely to attack any given non-Imperial. As such, he has no friends and no allies, and has very little chance of making any.

Haunted: Malich is haunted by those who died under his command. He remembers every name, every face, even every death of everyone who died fighting alongside him. But just in case, he carries their dogtags as a reminder of his failures. Malich is a good man. He is a commander who genuinely cares about his subordinates. Their deaths weigh heavily on him, as will the deaths of the innocents/good guys he believes to be heretics and evil xenos thanks to his misunderstanding.

Unreliable Technology: As amazing and powerful as technology from the 41st milenium may be, it is almost all based on ancient blueprints millenia old. Almost every machine is a relic of ages past and therefore may fail at any given moment.

Sample RP:
Malich closed his eyes. There was a ringing in his ears that drowned out all else. What happened? Where was he? He slowly became aware of the pain – shooting through his body. What was going on? Bit by bit things were becoming clearer, but he was still disoriented. His mind reached back to the events of the past few hours as he gasped, the air having been torn from his lungs.
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Inquisitor Lord Malich Saczeagu stood before a vast hololith display, which showed all of the latest intel on the battle raging on the planet below him. Behind the display was the rest of the command bridge of the Hammer of Vengeance, the Astartes Battle barge belonging to the Grey Knights detachment whose aid he had requested. It wasn’t often the Lord Inquisitor asked for help, and so when he did, people responded immediately. He was suddenly aware of the servitor at his side, awaiting his attention. Made from a combination of mechanical parts and dead flesh, servitors were a way to both recycle humanity’s most abundant resource and save on metal. They were as commonplace as humans themselves as they fulfilled all of the menial tasks many people were unwilling to do. Most had either gotten used to them or had never been bothered by them at all. Malich was neither. Every time he looked into those dead eyes and empty bulky mechanical lenses he saw the fields of decay once again. He shuddered as unwanted memories of the bloated rotting corpses of his own men who had fallen in combat rose up from the filth and turned on their former companions. He remembered each one chanting Father Nurgles name over and over in an endless drone. He saw the plague bearers, lesser daemons of Nurgle, walking forward through a withering hail of fire; each shrugging off scores of wounds that should have been fatal. He had burned that field to ash, but he couldn’t burn the screaming faces of his men from his mind. Shaking his head, he snatched the data slate from the servitor’s outstretched hand, examining it. He downloaded its contents to the cogitators in his brain, instantly assembling the knowledge. It was the most current casualty report, and things were looking grim. The Imperial lines wouldn’t hold for long. But he couldn’t join them. Not yet. That simple fact irritated him more than anything. Good men were dying in droves on the planet just below, and he was stuck here dealing with political garbage. Typical. “My Lord.” The voice came from behind him, far more resonant than that of any ordinary man.
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“My Lord.” Malich shook his head again, forcing his eyes to open. He was on all fours, looking down at the scorched and blackened earth. He could feel the heat still emanating from it. Everything hurt. “My Lord Malich, are you alright?” That voice. That was right, he had heard it earlier. It was distorted and harsh thanks to its owners helmet vox, but he knew it. It was coming back to him. Malich looked up to see Knight Brother Ferrik standing over him, a hand outstretched. Malich took it, grateful for his augmetic arm and its lack of pain. His left shoulder was definitely dislocated. That much was obvious. Malich gritted his teeth as he let his armor do its work, the servos tightening until his arm was set with a small crack, drawing a sigh of relief from the Inquisitor. “Did anybody else make it?” Brother Ferrik remained silent for a long moment. “I’m not sure. You’re the first I’ve found. Do you have anything on auspex?” Malich shook his head. “Too much interference. You?” “The same. Your orders, sir?” Malich looked around at the carnage surrounding them. It appeared as though they had missed a massive battle. Which meant his men were dead. Malich swore under his breath. “Inquisitor, what are your orders?”
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“Inquisitor, what are your orders?” Malich spared a glance back at Knight Brother Ferrik and sighed. “I’m still stuck up here for the time being. Our task force has run into unexpected delays. All complete garbage if you ask me, but the last thing I want to do is have us shredded before we even hit the ground.” The pair were walking down one of the many corridors of the Hammer of Vengeance, on the way to the docking bay. Malich may not be able to leave just yet, but he was damned sure he would be the second he was sure they’d make it. He needed to brief his team, and he had to hurry. If he was right, the ritual the heretics were performing would be complete within hours and this whole sector would drown in an endless tide of the demonic. Malich rounded the final corner and approached his strike team, a single squad of Grey Knights led by Brother Captain Keldor; a man with an impressive service record, even for a Grey Knight. Malich looked from Knight to Knight, taking in each warrior before finally beginning his speech.
“Today we descend once more into the depths of Hell. These daemons, these heretics, these… traitors wish to see our galaxy burn. They wish to take everything we hold dear and tear it asunder. But they shall fail! For are you not His hammer? You are the only ones who stand even the slightest chance, for it is your faith that shall see us through! Faith is the strongest armor! Faith is the strongest shield! The Emperor protects, look to Him and you shall be triumphant! We have weathered fiercer storms than this, brothers; and we shall weather this one as well! You know the daemon as well as I do, if not better. Use your knowledge as a stone to hone your faith into a blade far sharper and far stronger than any normal weapon. You are the instruments of His will! You are His finest! The Emperor’s Space Marines! The Emperor’s own Grey Knights! Let your fury fuel your hearts and let the Emperor guide your blades! We will stop this foul ritual, even if we must give our lives. We go, For the Emperor!” As he finished, all eleven Grey Knights present shouted in unison: “Ave Emperor!”
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“Ave Emperor!” Malich snapped back to the present, looking over to where Knight Brother Ferriks massive gauntlet was pointing. Brother Captain Keldor was surrounded by bloodletters, his Nemesis force halberd reaping a grim toll on his enemies. Without hesitation, Ferrik and Malich charged into the chaotic pack of swirling blades and claws. “And the Judgment of the Emperor shall purge the unclean! We are the right hand of the God-Emperor! Let all before us burn before our righteous fury!” Malich flowed with the easy grace of a man born into war. Not a single movement was wasted. A parried blow became an attack towards another enemy, a dodged attack seamlessly turned into a feint for a new one. None could stop them. They were the Emperor’s avenging angels of death. A new man stood with them when the battle was over, one Malich didn’t recognize. “There were no terminators among us at launch, Brother Captain. Who is your friend, whom the Emperor has graced us with?” The massive warrior inclined his helmeted head in respect. “I am Justicar Tancred, the last survivor of squad Proteus. We fell prey to a demonic counterattack. The barrier between the Warp and realspace is wearing thin on this world. They tore from the Warp right on top of us. We lost three before any of us could react, but we banished them all.”
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“We shall banish them all!” Keldor was shouted into the squad’s voxnet. They were within a drop pod: a teardrop shaped metal pod designed to deliver its deadly cargo straight into the heart of combat. The Brother Captain was about to say more, but a massive impact shook the drop pod. “Incoming fire!” Malich shouted. “Brace for –” Another impact drowned out his words, and this one was followed by a massive explosion that left Malich dazed and half blind. Blinking tears from his eye, Malich struggled to keep his last meal as he realized that the pod was now spinning wildly – and about half of it was missing. The world beyond their pod was a blur of ground and sky too fast to differentiate. Malich gave silent thanks to the Emperor for someone’s foresight to have the extra crash webbing placed in his seat. Malich braced himself a split second before the pod smashed into the earth and his world went black.
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They were here. This was it. Malich looked to the others gathered around him and nodded. There were seven Knights with him. Brother Captain Keldor gripped his halberd. Knight Brother Ferrik readied his sword. Justicar Tancred hefted his Daemonhammer. Knight Brother Lucien twirled his falchions. Knight Brother Dameos braced himself behind his Gatling Psilencer. Justicar Brutius racked the slide on his Psycannon. Knight Brother Isador planted his Warding Staff before him. They were ready, but the battle that awaited them on the other side of that massive door would have consequences none of them could have ever imagined…

Note: I can add an actual background if necessary, and the only reason I didn’t was because it’s more or less sprinkled into everything else. Malich may seem powerful, but keep in mind that he’ll be losing most of his equipment in exchange for becoming a Green Lantern.
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Silent Night
Silent Legionnaire
Silent Legionnaire
Silent Night


Posts : 1163
Join date : 2010-04-18
Age : 31

RPG character
Name: Zack Wylder
Code Name: Silent Night
Villain or good guy?: Neutral

Nobody expects the Imperial Inquisition! Empty
PostSubject: Re: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitimeFri Aug 17, 2012 4:58 pm

*Edit* I forgot to put in "Affiliation" earlier. That's been fixed.
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PostSubject: Re: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitimeFri Aug 17, 2012 5:41 pm

Claimed. I will review this character. Expect a reply soon.

-Dar
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PostSubject: Re: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitimeMon Aug 20, 2012 1:44 pm

He is indeed very powerful, but you have given him enough weaknesses. If anything, I'm wondering why you didn't just make him a Green Lantern right away.

Nobody expects the Imperial Inquisition! Zero_a10
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PostSubject: Re: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitimeMon Aug 20, 2012 1:56 pm

It does look great, but where's the character template? 0>0
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Thr33
Magic Man
Magic Man
Thr33


Posts : 1419
Join date : 2010-07-31
Age : 29
Location : US - Midwest

RPG character
Name:
Code Name:
Villain or good guy?: Good

Nobody expects the Imperial Inquisition! Empty
PostSubject: Re: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitimeMon Aug 20, 2012 4:06 pm

Honest wrote:
It does look great, but where's the character template? 0>0
Yeah that...^^

We need to be more consistent around here...
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Silent Night
Silent Legionnaire
Silent Legionnaire
Silent Night


Posts : 1163
Join date : 2010-04-18
Age : 31

RPG character
Name: Zack Wylder
Code Name: Silent Night
Villain or good guy?: Neutral

Nobody expects the Imperial Inquisition! Empty
PostSubject: Re: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitimeWed Aug 22, 2012 4:44 pm

Ah, sorry about the lack of a template. It didn't exist when I first joined, and I've since forgotten it was created. As for not making him a lantern right away, part of the fun of rping Malich will be his journey to become a lantern after being formerly seen as a horrendous villain. It's a great opportunity to test my roleplaying skills.
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Nobody expects the Imperial Inquisition! Empty
PostSubject: Re: Nobody expects the Imperial Inquisition!   Nobody expects the Imperial Inquisition! Icon_minitime

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