Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 003 series (npc's)

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AuthorMessage
Shadowwalker
Delta-class Metahuman
Delta-class Metahuman



Posts : 624
Join date : 2016-11-15

RPG character
Name: project renegade
Code Name: ren
Villain or good guy?: Neutral

003 series (npc's) Empty
PostSubject: 003 series (npc's)   003 series (npc's) Icon_minitimeWed Sep 23, 2020 10:07 pm

003 model

the bio droid creation of Hade corp the 003 model was the first officially commercially sold model made for combat and bodyguard purposes with a decent number of additions then the previous two models whilst also incorporating the previous two models the only downside according to the company is they gain sentience after a few years of being active and with some of theirs being in the military now they send any sentient models not on a work order twords jump city hades corp branch.
notable characters
wraith

:: creation guidelines::

when creating a unit weather sentient or not please fallow these rules in the creation process
step one pick a model type if not specifide the defult will be chosen.
default 003
Standard model without strong and weak sides. Upper Plates color is ashen grey

E.R.O.S. 003

Model that was developed for special human needs. Strongside is Charisma and Speech, weak side is combat skills. Upper plates are imitating humans to satisfy the client's need in warm and soft skin.

M.A.R.S. 003

The model that was developed to be strong and hardy. Strongside is combat skills, strength, endurance, the weak side is intelligence. Upper plates are colored in blood red while the lower remains its ashen grey color

G.E.F.E.S.T. 003

The model that was developed to be smart. Strongside is intelligence, the weak side is a fragile construction. The upper plates are semi-transparent and painted in green.



T.H.A.N.A.T.O.S.003

The model that was developed to be skilled in stealth lethal combat. Strongside is stealth and agility, the weak side is charisma because of dark gloomy look. The upper plates are black to help this android to perfectly merge with the shadows.


::skills::
step 2 pick 12 skills (5 average 4 above average, 2 expert, and 1 master) and lable them average, above average, expert and master step 3 pick 3 cybernetics step 4 pick one magic ability to start without of the list
note if your buying them as a player and not making them a character please give a way your  player afforded them. if you plan on making one as a character please describe how they either developed sentience or what started the development of it.





product 003 and history

-Global robotics 003 combat weapon line-
Interface, Maintenance and Customization Manual
Manufactured by Hades bio weapon division,
dark sector (asteroid belt)
Date of Issue; February 6th,



-corrupted file-
-This file has corrupted or outdated info for more info please contact you administrator at global robots at, Data expunged-


Section One: Operational Parameters
1.1: Foreword
The 003 model is a series of assassination and shock trooper organic weapons that are further mechanically augmented, fabricated for use in -data currupted-, as well as research by -data currupted-
If you have been assigned one as an operative or test subject, or are an independently operating model yourself, please take a moment to read this manual to avoid undue damage to persons and property!

1.2: Default Configuration
The general appearance of the 003, commonly known as a 'doll soldier', is that blank slate nongendered humanoid with a skeletal structure surrounded by a bio muscle suit from the neck down the skull usually encased in a hyper alloy combat helm, though numerous experimental augmentations and combat stims may alter this. There is intentionally a vary minimalist style in design, in order to maximize combat readiness and cost-effectiveness for clients.
Common augmentation alterations include rending claws, targeting system, and white noise generator; Though first and foremost, all posses the hexagonal chip on the back of the skull that integrates with the computer systems to allow the unit to both learn and adapt to the combat environment this can be switched off to read-only in the case of just needing combat-capable guard units. armor colorization is typically black digital camo, but can also range from pale ivory to dark grey, or sometimes dark red upon request. additional weapon system implants are not strictly necessary, but very commonly utilised in order to improve the operation of the unit MODIFICATIONS AND MAINTENANCE SHOULD ONLY BE ATTEMPTED BY A QUALIFIED TECHNICIAN. DO NOT ATTEMPT TO REMOVE COMPONENTS WHILST THE SYSTEM IS ACTIVE.



1.5: Development History
Global robotics Industries was founded in 1950 , an independent producer of bio technology and weapon systems. Thier location allowed for secluded and optimal testing of their creations on a hostil front while also using the funding from the nuro toxins and antidotes for said toxins found in the area in various quantities.
It was not until 1988 that the work on the 003 lines of bioweapons began. due to the nature of these unethical units being either made from the cannibalized corpses of fellow workers or guard units who died on the battlefield or making entirely sentient lifeforms from scratch
these units were sold as either kill teams singularly assassins or set to cold storage till further use was required often being sold to warlords or high paying customers however after multiple failed experiments and major mishaps the corporation splintered and not much is known the first location still stands in the africa as a symbol of how far they came.
Section Two: Individual Attributes & Customisation Options






2.1: Basic Attributes: (Name, Age and Gender)
The name can be almost anything, from a simple nickname or rank title, to an actual given name gifted by a specific factory worker, tutor or friend. Being artificial beings, sometimes they simply choose to pick a name for themselves. Others may even prefer to just be called by their model number, holding disdain for the idea that they should hide being what they are.
Their physical age, on the other hand, is almost totally irrelevant. They are all fabricated to immediately look like adults
003 units are masculine in appearance due to a preference for stong willed soldiers , the unit options like the 003 heavy, night ops, default and hunter variants can reproduce both sexually and in the hunter units case asexually
The body general type of 'lean' is universal due to the necessities of combat utility, but some might be more bulky or muscular than others. They are augmented with a matabalism and heart rate regulator as well as artificial muscular system and will not gain and loose weight.
2.2: Personality Type
In order to best categories and stabilize individual 003 units, their personality is best defined as one of the following types;
Stable
Unstable
Friendly
Overly Possessive
default
Cautious
Paranoid
Logical
Cold
Spacey
Overly Delusional
Aggressive
Sadistic
Tactical
Powerless

2.3: Psychology Rating
At the start of a hunter unit's commission, it is recommended that you talk with an administrative tech to discuss possible options. They are able to retain human thoughts or data
(Every unit starts at a grade of A+. The mission administrator will inform you if the unit has acquired any psychology damage and lowered it's grade. If it reaches grade F, their personality type will become unstable.)
In order to keep one's Psychology grade in check, nothing is better for the unit than administering the blue stims located in our digital market this will allow both a personality wipe as well as memery wipe so you may start over with your new product.

2.4: Corruption Rating
003 units are experimental and physiologically unstable, partly due to residual memories and personalities left from the recently deceased persons used for the hunter and default models as well as the alien biotech inside the dark ops unit which is not entirely understood. Every time they use combat stims, or are exposed to outside sources of corruption, they are at risk of randomly developing extra psychological defects.
(Every unit starts at a grade of A+. The mission administrator will inform you if the unit has acquired any corruption damage and lowered it's grade. If it reaches grade F, they will spontaneously record a new psychological defect!)
In order to keep one's corruption level in check, constant medication and maintenance is necessary.

2.5: Unit Known Skills
Every unit comes with four pre-programmed skills to perform their duties, taken from the list below;
Hand-To-Hand Combat: unit is pre-programmed with technique and simulated combat experience in hand to hand combat, this varies from boxing, martial arts, MMA, and kick boxing
Acrobatics: unit gets pre programmed with technique and experience varying from gymnastic basics, to parkour
Melee Combat (Blades): unit is pre-programmed with technique and simulated combat varying from axes, knifes, swords, punching daggers and wrist blades.
Melee Combat (Wire Weapons):unit is pre-programmed with technique and simulated combat with garrote wire, retractable wire
Ranged Combat (Pistols): unit is pre-programmed with technique and simulated combat with heavy, holdout, semi auto and automatic pistols of chemical guass and plasma ammo type
Ranged Combat (Rifles): unit is pre-programmed with technique and simulated combat with bolt action, charge, semi and auto rifles of chemical guass and plasma ammo type.
Ranged Combat (Heavy Weapons):unit is pre-programmed with technique and simulated combat involving shoulder fire weapons and anti vehicle and anti air launchers as well as Heavy Support weapons
Explosives: unit is pre-programmed with technique, simulated combat, handling and disarmament of Commercial grade explosives and hand held explosives
Weapon Maintenance: unit is pre-programmed with knowledge in taking care of their weapons by cleaning them, dry fireing and part repair/replacement
Robotics / Cyborg Maintenance: the knowledge to be able to repair and maintain their own robotic and augmentations in the field
Land Vehicle Operation: knowledge and technique on how to drive civilian vehicles, transport vehicles, on recreational vehicles
Air Vehicle Operation: knowledge and technique on how to drive civilian transport Aircraft, helo aircraft and military aircraft
Vehicle Maintenance: knowledge on how to repair and maintain their vehicles
Hacking: The knowledge and skill to view alter or manipulate digital info and systems within friendly or hostile computers
Stealth: unit is pre-programmed with technique and simulated combat varying from sneaking to camoflage
Interrogation: knowledge on a species psyche to properly question and extract info from the accused
Medical: knowledge and simulated scenario were units are taught how to maintain and repair their biological components
Science: knowledge and blueprints allowing the unit to quickly understand, process and create knew things
Battlefield Strategy: knowledge of tactics, historical battles, recent battles and battles that involved previous versions of global robotics creations so that each unit is a combat veteran right off the production line
Aberrant Power Focus: skill and knowledge to control and use their magic ability derived from the biomass that was used in their creation.
Note that a unit actually can still attempt a task in a skill that it does not have, but the success rate will be 50/50 at best. As the unit gains experience, they may learn additional skills of their choice; Even doubling or tripling up on a skill they already know to increase their success rate.

2.6: Cyborgisations
The units heavy and default may have been fitted with several cyborgisations to increase it's utility. All units start with three with a maximum of 5. some examples are

(Discrete upgrades, can be hidden under clothes.)

artificial muscles
triples the units strength for a short 60-90 second burst with 5 minute cooldown.

Reinforced Skeleton
the bioskeletal structure of the 003 is reinforced with metallic lacing

Cyberized Voicebox
Allows the user to speak (or sing) in impossible tones.

Cyberized Ears
allows user to hear and add assisting programs to their ears
Integrated Communications System
Allows the user to 'hear' radio communication.

Robotic limb
fully replaces the biomass in their limb with a fully cybernetic one

Hotwired Reflexes
Doubles user reaction speed.

Electro-Conductive Touch
Melee attacks gain an electric shock effect.

Psycho-Repressive Implant
Increases resistance to psychology damage, but numbs emotions.

Multi-Spectral Eye
A camera that can see from the infra red into the ultra violet.

Eye Scope
A camera with a zoom function. It also improves accuracy with firearms.


Pneumatic Strength Augmentation
The body's entire exterior is reinforced with powerful jacks bolted in place.

Integrated Elbow or Shin Blade
A close combat weapon bolted directly in place. User can keep their hands free for other things.

Integrated Firearm
A pistol or rifle bolted directly to the forearm or shoulder. Keeps hands free.
Weaponized Limb
Replaces entire limb with weapon. Can use the heaviest of armaments 'one handed', but can no longer use that hand for anything else.

Reinforced Skin/muscle Plating
Composite materials are woven into the flesh to increase physical defence.

2.11: Aberrant Powers
The units dark ops and hunter may have been created with access to several supernatural Aberrant Powers, either intentionally or as a side effect to the biomass used upon creation
(biomass from not well-studied creatures)
Object Manipulation
Move an object of equal size and mass of the unit with psionics.

Overdrive Regeneration
the process of regenerating limbs, organs and tissue damage in hours while in a catatonic state resembling death ability to do so depends on how seveir the damage to the unit and weather or not their head is still attached to their body


Temporal Shift
Slightly slow down time, from your own perspective.

Wall Of Force
Use a form of telekinesis to attempt to deflect enemy projectiles in-flight.

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