Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Kawari Yen

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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

Kawari Yen Empty
PostSubject: Kawari Yen   Kawari Yen Icon_minitimeSun Mar 08, 2020 1:22 am

"Ima, yaruki ga arimasu!"
{Link to character image here, if available.}

«««IDENTITY»»»
Codename: He doesn't use one.
Nickname(s): K
Age: 16
Race: Human
Alignment: Chaotic Neutral
Is this a canon?: No


«««PHYSICAL DESCRIPTION»»»

Hair Color: White
Eye Color: Aquamarine
Gender: Male
Height: 5'8"
Weight: 175 lbs
Other Traits: Has scars all over his hands, fists, and arms, as well as scars in other areas.


«««SKILL SET»»»

Main Power Origins: Divine Magic

Powers
Blessing of Susano'o- Despite being unable to use the fantastical techniques that most shinobi hailing from Konoha and other villages can, Kawari was able to pass the tests that Susano'o gave him. While this usually allows the user to manifest a fearsome avatar of chakra, Kawari is only able to direct the chakra flow in his body on a basic level. This being said, he is able to walk and run on any surface using his chakra.

However, Kawari is able to utilize the Blessing of Susano'o for something far more useful.

For those who use chakra, the body naturally limits that chakra in steps to prevent the user from hurting themselves or destroying their own body in the process. This limit is about 20%. In his base form, Kawari can strike with a force of one ton (2,000 lbs) easily, and he is very fast, able to run at 40 miles per hour.

There are eight seals in total: Aita (Open), Iyasu (Heal), Seikatsu (Life), Tōtsū (Pain), Gentei (Limit), Miru (View), Kyōi (Marvel), and Shi (Death). Using his blessing from Susano'o, Kawari is able to remove five of these limiters, though this is at great harm to his body at upper levels. When using these limiters, chakra emanates from Kawari's hands.

Aita- Opening the first seal, Kawari strikes with the force of 5 tons, and his speed is unaffected. There is a red aura of chakra released from his hands. Few shinobi in history have ever mastered a single seal, but Kawari has mastered this and can remain comfortably using it for an extended period.
Iyasu- The second seal increases Kawari's striking force to 10 tons, and any wounds he has accrued are healed moderately. His speed also jumps to 110 mph. This seal causes the chakra around his hands to become a burnt gold.
Seikatsu- The third seal has Kawari striking at 15 tons, and increases his speed to 180 miles per hour. His veins begin to pulse, and the air around his hands becomes golden with chakra.
Tōtsū- This is where things start getting bad. The fourth seal is literally named after pain. Once Kawari releases this seal, it gives him the striking force of 20 tons, and his speed is increased to 250 mph. But, moving around or hitting at anything even approaching these limits starts ripping his muscle fibers. He bleeds from his nose and suffers visible strain. It is also at this point that exhaustion becomes a factor with the broken seals. The chakra released is a verdant green.
Gentei- Kawari begins striking with 25 tons, and can move at 320 mph. But utilizing this form begins to give Kawari compound fractures. The chakra released is a sky blue.


And as a shinobi from Konoha, he is a master martial artist. Kawari excels in the forms of shaolin kung fu, drunken boxing, jujitsu, and muay thai.

Skills
Exceptional freerunner
Exceptional survivalist
Exceptional improviser
Has at least some experience in medical care, as he often has to provide it for himself.

Abilities
Kawari is acrobatic and very flexible, due to many rigorous years of training. His endurance is insane; a testament to how he can even break the limiters in the first place.

Physical Weaknesses
Even though Kawari is able to break his chakra limiters, he can't frequent back and forth between seals. For example, he can't activate the fourth seal, get hit and tear his muscles, and then jump back to the second seal to heal some of it. It's not a dial. It's like adding Mentos to a soda. Once he breaks a seal, he can only close it again after sealing his chakra into it. Since the limiters are sending chakra throughout his body, this takes a great deal of concentration and time. Otherwise, he will simply have to wait until the seals close themselves, which means he would have to run out of chakra.

Nth metal and other anti-magic abilities will take away Kawari's ability to control his chakra. This won't reseal any steps in his seal breaking, but it will mean that he can't seal it back or advance to the next seal while in its presence. This is because chakra is present in every person, but the deity blessings allow them more ease of access to it.

While Kawari's body can withstand breaking the seals and immense chakra releases, Kawari hurts himself more and more with every step.


Mental Weaknesses
Kawari's only goal is to become stronger through sparring with others. He's always looking for a fight, and that means he can get in too deep sometimes.


Equipment
Nothing of note, other than his clothes. His arms are covered in bandages usually.


«««CEREBRAL PROFILE»»»



Personality
Kawari is an avid martial arts fanatic. He is always looking for a fight to improve his skills, and has committed his life to this pursuit. He can be friendly around the right people, and while he doesn't usually let his morals get in the way of his fights, he can be drawn into a fight by particularly evil behavior.


«««PERSONAL BACKGROUND»»»

Family Members: Kawari is an orphan.
Place of Origin: Konoha, Japan

History
Kawari was an orphan in the shinobi village. He doesn't know what it's like to have parents, but the village made him comfortable enough that he didn't have a need for them. The village provided a small home for him to live in. When he was told of the trials for the gods to receive their blessings, he set his mind on one day gaining the gods' favor.

Kawari soon discovered he wasn't like the others. He couldn't knead fire within his lungs, or form water dragons from the very air. Or strike people with lightning. But he didn't let this discourage him. He continued training, pushing the physical abilities of his body to their absolute limits. And then he took the test.

Susano'o awarded Kawari's struggles with his blessing, but he couldn't even use that in a way that manifested. Susano'o saw potential in this mortal and told him about the limiters that allowed him to use more chakra to boost his abilities, and Kawari thanked him, continuing to train. After hearing that the prodigies of the village had gone on an excursion to the United States, he went there to complete his training.


Last edited by Kyte on Tue May 26, 2020 10:17 pm; edited 1 time in total
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Megalomaniac
Ωmega-class Metahuman
Ωmega-class Metahuman
Megalomaniac


Posts : 2412
Join date : 2012-11-13
Age : 34
Location : Somewhere in the background of Life

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

Kawari Yen Empty
PostSubject: Re: Kawari Yen   Kawari Yen Icon_minitimeSun Mar 29, 2020 10:47 pm

Kawari Yen YpQC2OsOh look, another Gary Stusanoo. Did Itachi spare more than just a singular self-entitled brat? And what happened to his mask? OH WAIT- different person. My mistake hahahaha~

Break a leg kid- seriously, I NEED SOMETHING besides your lack of a face to laugh at! BY THE POWER INVESTED IN ME, BY ME, FOR ME, THE CIRCUS OF CHAOS APPROVES!
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