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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Professor Kelvin Trager

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Professor Kelvin Trager Empty
PostSubject: Professor Kelvin Trager   Professor Kelvin Trager Icon_minitimeTue Dec 24, 2019 2:18 am


“Everybody Fears something. I simply embody that fear and use it how I wish.”
Professor Kelvin Trager QyqCvqw
«««Identity.»»»


Codename: Grim Grin
Nickname(s): Skullface, Creep, Monster!
Age: 32
Race: Human
Alignment: Criminal.
Is this canon?: No

«««Physical Description.»»»


Hair color: Black and grey.
Eye Color: Grey
Gender: Male
Height: 6’1”
Weight: 165 lbs
Other traits: The right side of Grim Grin face and resembles that of a human skull, as well as the appearance of a spine protruding from his flesh. His left eye is surrounded by a chemical burn, leaving very little of his face unmarred.

«««Skill Set»»»


Main Power Origins: Mutation

Powers
Survival Instinct:
Grim Grin is a living, breathing disease. Due to an accidental mutation, all of his fluids have become a potent virus that travels from user to user. Its effect varies depending on the infected individual, but a common trait is the activation of a “fight or flight” response when standing in Grim Grin’s presence. The disease attacks the reptilian part of the human brain, and plays with its chemicals to induce a reaction upon seeing Grim Grin’s form. To a victim’s brain, the man with the torn cloak is an alpha predator, causing panic, high stress, and the overwhelming need to survive. Grim Grin’s disease is extremely contagious, and a regular person can catch it just by breathing in a breath he has exhaled. However, he usually cuts chances down by simply spraying them with a bottle of his own saliva. Should he choose to, his blood is far more dangerous, amplifying the disease to a dangerous level. Disease form his blood can drive a person mad, or force them to fall into a comatose state.

Pest Control:
Using a chemical elixir Grim Grin created with his own power, he can control smaller animals that scurry or slither throughout the city he resides in. Be it insects, arachnids, snakes, or his personal favorite, rats. All of which he can direct to a limited extent. He can only control them so much as their basic instincts allow, and the command must be simple if he wants it carried out properly. They are effective in playing on his foe’s fears, twisting their phobias against them. Tends to favor rats, as they follow orders much more efficiently, and spread his plague wherever they go.

Tinkerer:
As a former scientist, Grim Grin has had years of experience playing with chemicals and tinkering with machinery. After his accident, he became much more knowledgeable towards building different types of machines, his memory growing each day he underwent his mutation. Soon he could make devices few could ever hope for. Tools of destruction were mere child’s play in his hands as he yearned not only for power, but command as well! He quickly grew a large amount of funds as he broke through the security code of the banks ATM’s, and quickly swiped a small fortune under everyone’s nose in less then a day.


Total Control:
If Grim Grin so desires, he can stop the effects of his virus. While the disease does attack the brain’s reptilian and optical sensory, Grim Grin is capable of limiting the virus’s effect on a victim by a symbiotic connection. Do to being the creator of the disease, he shares a “bond” with it. He can recognize when someone has been infected, and if he desires, can force the virus to slumber within them. Often, this is the case when he is in need of allies or sleeper carriers for his plague.

Screaming Headache:
If a victim is infected with Grim Grin’s virus then it is entirely possible for him to flare his pheromones in a manner that causes the disease to go rampant, and cause a sharp fever for a few seconds. This fever often includes a splitting migraine that is extremely painful, as well as a cold chill and flu like symptoms. While the effects of this attack may last a long while, should the victim pull through they will find themselves free of Grim Grin’s disease, assuming they even knew they were infected.


Skills
Scientist: Before gaining his powers, Professor Kelvin Trager was an esteemed scientist working for a private medical firm. He has a wide knowledge on chemical reactions and diseases due to his work. Thanks to this, he has been able to create a myriad of different ways to spread his own disease, as well as help evolve it into a much nastier bug to help him further his own goals. His experience has also gifted him the use of elixirs, granting him strength enhancing drugs or other beneficial medicine.

Machinations Expert: Never doing anything without a plan or scheme behind it, Grim Grin always has something prepared if something goes awry, and an escape plan in place should something stop him and his schemes. But just because he is prepared for failure does not mean he is one to give up without a struggle.

Robotics: Using his newfound knowledge in machinery, Grim Grin has been able to establish immune foot soldiers in robotic combat droids of his own design. While they can manage human combatants well enough, they are little more then a distraction for Meta humans.

Disease Expert: With a wide expertise on drugs and disease, Grim Grin is perfectly capable of creating his own dangerous disease pandemic should he choose to do so. However, due to his poor equipment, the pathogen won’t last longer then a day, keeping him from creating a pandemic. He is only capable of creating a long-lasting disease if it is tailored to a specific individual.

Abilities
Physical Strength: Athletic. (His Mutation increased his strength exponentially. While he still maintains a thin frame, his power rivals that of a professional body builder. While not super human, he can put a surprising amount of force into his blows should things ever get physical.)
Speed: Athletic. (Once again, Grim Grin has been gifted with the speed of a professional sprinter. He tends to make great use of it when retreating from the scene of a crime, or when closing the distance.)
Durability: Athletic. (Can take a decent amount of shock before being forced to retreat. He can not withstand strength enhanced blows, but a normal human combatant is well within his combat ability. The right side of his face is particularly tough, the bone on his face roughly as thick and strong as steel.)
Physical Combat: Average (No formal training whatso ever. Relies heavily on his virus as well as his improved physicality. Technique falls to the side as he will simply use strength, speed, and the control over his pets to tear down his foes.)
Serum Maker: A great scientist before the accident, and an even better one afterwards, Grim Grin has a wealth of knowledge and know how to create and kind of medicine, poison, or healing item he may be in need of.
Rat King: Has control over snakes, spiders, insects, and other small pests. Excels in controlling rats, and can use them much more efficiently than any other animal.

Physical Weaknesses

-Gunfire. (Still technically human, Grim Grin is still susceptible to death by ballistics. Naturally, he has put many factors in place to minimize such a risk.)
-Chemicals. (Due to his accident, Grim Grin’s skin has become incredibly sensitive. Even the smallest types of cleaning products can seriously irritate his skin, to the point of blisters or sores erupting all over his body. When he is working with such chemicals, he is sure to put on proper safety equipment. The skull side of his face is immune to this issue.)
-Bright lights (The skull’s eye on the right side of Grim Grin’s head is extremely sensitive to light. Any bright flash can seriously irritate him, and momentarily blind him in said eye.)
-Medicine/Antibiotics. (Since the majority of Grim Grin’s blood, organs, and brain have grown dependent on his own virus, cures for his disease are suspected to be lethal towards him. Without the disease in his blood stream, his body would shut down, and he would have a critical organ failure. Antibiotics also cause him great harm, and can prove deadly if he is exposed to too much. However, like most antibiotics, the disease inside of him will grow immune to the medicine, making it useless in the future.)

Mental Weaknesses

Egotistical: Grim Grin has developed a very high opinion of himself since he has begun his life of super villainy. Due to his long history and wide knowledge on various things, he tends to despise when anyone questions his methods. Should someone even hint that he could be off in his calculations, Grim Grin can become enraged, and focus all his efforts into silencing his detractors.

Equipment

Bulletproof Vest: Worn underneath his black cloak. He has no desire to stick around when bullets fly. He is simply wearing the vest for insurance, as it is better to have it and not need it.

Pathogen bottle: A bottle filled with water mixed with Grim Grin’s spit and blood, making it an extremely potent carrier for his disease. A simple spray can infect a subject in seconds.

Blood Needles: Two needles sealed up tight in a protective case filled with Grim Grin’s own blood. These are usually used in emergencies, when he is being pursued by a troublesome adversary and needs to shake them fast. He will tend to ambush his foes with these needles and infect them with his blood that contains a powerful version of his disease.

Skull Bots I: Robotic combat drones meant to serve Grim Grin and his endeavors. Usually sent to accompany their creator to distract authorities and maintain hostage population. They have been known to set up traps in preparation for their master’s heinous deeds, placing bombs and ambushes for authorities or other meta humans. Often equipped with a fire arm, they are decent adversaries to overcome, but ultimately a simple distraction for any seasoned hero.
Spoiler:


«««Cerebral Profile»»»


Personality.
A calculating individual that often thinks three steps ahead of his own plans. Always thinking of his next move, he plans extensively how best to spread his infection or harm those he thinks have wronged him in the past. His vindictive personality is hidden under a cold outlook on the world, where everyone is a test subject to play around with and destroy to his heart’s content. There are no good people, there are no bad people. Just things and numbers. The only person in the world is himself, and everything else is just a variable that can help or harm him. He can be seen as a sadist due to his total negligence towards his fellow man, and his dismissive nature for their safety and health on top of the joy he gets from tampering with people’s lives prove he is a true monster.

Despite his cool nature, Grim Grin can be rather hot under the collar. He can become rather heated as soon as others start to question his methods, his knowledge, his accomplishments, or his state of mind. At which case he becomes rather irritable, looking to prove his detractor wrong in as painful a way as possible. He will insist his way is correct, and hold firm that no other way is better. When he is proven wrong, he will fall into a self-destructive rage, and to all in his control to make his plan work, even if it is detrimental towards himself or his forces.

«««Personal Background»»»


Family Members: Mother: Misty Trager. (Deceased.) Father: Hardwick Trager (Deceased.)
Place of Origin: City of New York.

History
Once a prestigious scientist working for a prestigious medical company, Kelvin Trager was a kind hearted man who wanted to do nothing more then cure the world of disease and suffering. He worked tirelessly, day and night. He developed vaccinations to a myriad of diseases and viruses that had run rampant throughout the world! He truly cared for those around him and his fellow man, although he soon came under fire from his superiors. As a private medical firm, they often made money where disease was rampant. Curing the disease meant killing off the source of the funding, and Professor Trager had actually done just enough to affect their bottom line. They began to squeeze him professionally, trying to force him to stop his costly charity. Of course, he wouldn’t stop…and he was appalled at how greedy and cruel the company was being. He threatened to tell the papers about their actions, to show everyone their true colors. He said some very dangerous things, and so the company took action.

One day, as Professor Trager was working late at night…someone broke into his office and tipped over a cabinet filled with deadly viruses, acid, and diseases. The shattered petri dishes punctured his skin, most of the glass covered in the diseased bacteria. In an instant, Kelvin had been infected with over a dozen known disease, half of which were fatal. In a fearful panic, He quickly injected himself with every vaccine he had. Every possibly cure, even the ones that were not yet past the experimental stage coursed through his veins. The amount of chemicals pumping through his body was disastrous! The burning hot adrenaline of fear kept his body from shutting. The effects of all the disease culminated, the multiple vaccines tearing through his body, changing his genetic makeup. The virus ran up his nerves, into his brain, destroying and rebuilding what was left. The experience seared his nerves as acid dripped from a vile onto his cheek. In a desperate attempt to make the pain stop, he began clawing at his face, ripping it apart in fearful agony. By some miracle of miracles, he survived…in a way.

The man that left the office was no longer the same man. The company had succeeded in destroying him and his knowledge. He no longer cared about what they did to others, only what they did to him. These nameless managers and co-workers ruined what ever was his previous life…he could no longer remember…He knew he was a professor…he retained all of his knowledge for curing and causing infectious viruses…and yet it was a virus that helped him become who he was…It didn’t take him long before he began to study his new body. He quickly found a disease never known before. He was immune to its symptoms, but quickly found others running away from him. He had thought it to be his disfigured face, but even as he hid it away, they continued to run.

After further study of his body he learned why. This disease he carried was extremely contagious, and attacked the human brain. It affected the nerves and chemicals to recreate the same terror he experiences as the virus ran through his system. Only in his victim’s mind, he had become the virus.

Armed with a new purpose, and a new weapon to unleash upon the world that had wronged him, Kelvin Traeger would be avenged…by the being now known as Grim Grin!


«««Sample RP»»»


It had been an average day of work for Cheyanne Barkly. There was nothing all that special about being a bank teller. Occasionally there would be a few weirdos here and there, but nothing she couldn’t call security for. She had thought that they may their help as the man in the dark cloak approached the desk. He had a hood over his face, and just as she was about to ask him to remove it…

He spoke.

Instantly, she broke into a cold sweat! Her heart began to race as daggers of fear ripped her insides apart. She froze completely, like a dear in the headlights as though her very first nightmare was standing right in front of her. Every instinct in her body told her to run, run for her life…and yet she couldn’t move a muscle. Inside that hood was a cruel, malicious grin…merciless in its promise for violence. It felt he might pounce over and rip her throat out at any moment!

Yet, he simply stood there…watching

“Madam? Didn’t you hear me?”

His voice…so quiet…So cold…like daggers slicing through the air. He was so calm throughout the entire situation…yet she was almost in tears.

“I said…I want to make a withdrawal. Easy, right? Can you do that for me?”

“Y-…Yes…just…Please! One second!”

She couldn’t control herself. She would do anything to appease the monster in front of her to buy herself even one more second of life! Her job, the money, none of it mattered in that moment. She didn’t even use the dye packs for fear he would notice. All of the bills in her till, and whatever cash was around quickly went into a bag as she all but threw the money into the man’s hands.

“Just go away! Please!”


A pair burning red eye pierced through her inside the shadows of the torn hood. A single, burning flame inside an otherwise empty skeleton socket glared at her. As though it were a flame from hell scorching her very soul. The jagged, pointed teeth mixed with singed flesh as a mans face was barely visible next to the horrific vision seemed to clash against the paleness of the white bone beside it.

“It’s been a pleasure…Mrs. Barkly. May I never see you again.”

The last thing he saw before collapsing in sheer terror was the man turning away, leaving as though he did nothing wrong, and that his cruel disease hadn’t mentally scarred the bank teller for life.
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PostSubject: Re: Professor Kelvin Trager   Professor Kelvin Trager Icon_minitimeWed Dec 25, 2019 1:53 pm

I think this guy is ready for inspection, if anyone has time.
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Megalomaniac
Ωmega-class Metahuman
Ωmega-class Metahuman
Megalomaniac


Posts : 2412
Join date : 2012-11-13
Age : 34
Location : Somewhere in the background of Life

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

Professor Kelvin Trager Empty
PostSubject: Re: Professor Kelvin Trager   Professor Kelvin Trager Icon_minitimeThu Dec 26, 2019 6:26 pm

Hmm this is an interesting character design. I hope you're up to date with what's currently going on, as that may or may not affect how you get him involved. But I'm interested to see what he can do.

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Professor Kelvin Trager Empty
PostSubject: Re: Professor Kelvin Trager   Professor Kelvin Trager Icon_minitime

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