Alien
Race Name: Chikk
Canon/OC/Variation: OC
Location: Planet Pach Gran Var
Quick Review: The Chikk are mammalian furred lifeforms with highly developed secretion glands for pheromones. They are humanoid in shape with canine muzzles, pointed ears, and tails which range from stout to brush-like. From birth they are gifted with the ability to control their own hormones, which means they can become architects of their own growth. As such they are vain, romantics, prideful, materialistic, artsy, and base merit on physical form.
Their relationship with neighbouring species is one they abuse. They are fast to make alliances and then take as much as they can whilst giving little in return. Many now know of their reputation, but the best Chikk politicians are masterfully persuasive and utilise their pheromones to win favour.
Long Review: From a young age a lot of education goes in to teaching Chikk children how to manage their hormones. They need to understand this to ensure proper growth of their bodies. Many Chikk are able to produce chiselled handsome forms, or beautiful appealing ones, as a result. There are, however, Chikk who fail this education or make fatal errors which result in horrible deformities. These individuals are shunned by society and considered unfit for anything but menial labour.
During their formation years, Chikk also get to decide what gender they will be. Baby Chikk are thus genderless up to about an age of 5. Mothers are highly maternal towards these babies owing to the amount of vasopressin they produce. Their medicine is also greatly founded in personal contribution. Chikk civilians are expected to use their hormones in tandem with taken medicine to achieve the desired result, as such Chikk medicine won't work on other species.
Whilst they have their own language, Chikk are able to communicate simple messages by pheromones alone. There are mysterious cults who have developed secret codes entirely out of pheromones for use between their own members. Other species may at times consider them to be overly perfumed when they are in fact communicating silently.
Chikk society is developed on the principle that beautiful is good. They are easily prejudiced against ugly things. Their process for electing politicians can be compared to a glamour pageant. To flirt is to compliment and unlikely to arouse jealousy in established mates. Power factions aren't above body shaming their rivals in an effort to gain dominance.
Due to the prevalence of pheromones in society a certain level of mental manipulation is accepted as hazard. Chikk can mess with each other's emotions, make themselves more appealing to the opposite sex, induce hypnotic states, or spread fear. These practices are strictly governed by complicated laws which seem to change as per the whims of those in office.
There are some Chikk who can't use pheromones (1 in 1,000,000) and are considered by society as easily led, not being able to defend themselves from aromatic attacks of influence. Many of these choose to chemically render themselves anosmic (unable to smell). A faction of these 'noseless' Chikk have developed in opposition to what they see as the corrupt practices of the planetary elite. They are much suppressed, to a point where some countries label their ranks as 'terrorists'.
When interacting with the wider galaxy Chikk have a reputation for being poor allies. They will ask for much and give little in return. Their diplomats are more courtesan than deal-makers, manipulating individuals to win favour for their people. They do, however, offer a lot in the way of tourism. Visitors to their planet are catered to in every aspect, often inundated with positive pheromones until any mundane task becomes the best thing they've ever experienced. Feedback is positive, and millions of tourists a year make the journey to Pach Gran Var.
Positives:- Pheromone Secretion; can be used for silent communication, emotion manipulation, social easing, attraction, repulsion, and in rare cases hypnotism and fear inducement.
- Self Hormone Manipulation; used in body growth, adrenaline rushes, sleep inducement, pleasure increase, pain relief, fertility control, and hunger suppression.
- Physical Perfection
- Advanced Social Integration
- Galactic Popularity
Negatives:- Shallow
- Fickle
- Comparatively Poor Technology
- Selfish/Ignorant Elite
- Bad Alliance Reputation
Availability: Open, if you know what I mean.
PM yourself, tell yourself you're doing a good job.
Race Name: Drixians
Cannon/OC/Variation: OC
Location: Their Homeplanet Ryatal, Various other planets in homesector located 'shortly' out of Milky Way, and spread out various other sectors and planets,at least ones inclined to be friendly and welcoming.
Quick Review: Data based Beings that managed to 'ascend' into reality as we know it, gaining physical forms. Said forms are usually humanoid in shape, with glowing circuit style lines tracing across their entire figure. They mastered the same technology that brought them into this world,and have become known for it's use,as well as their fondness and skill at creating VR, AR, and Deep Dive games and various other things, as well as pretty amazing software skill in general. They are also known to be friendly to other beings and species, at least ones that aren't hateful, speciest maniacs.
Long Review: Long, long ago, there was a alien race that were masters of software. One day,they decided to create what was, to them, the perfect representation of a A.I., or at least said concept's end goal..A entirely new race of beings born from raw data, true Digital Lifeforms. They worked long and hard, but eventually succeeded in laying the first seeds.Eventually, they passed into the dusts of time, but their legacy lived on as the Drixians awoke, deep in the Data-Realm. They had a history pretty similar to most races. You know, wars, tech advancements, etc etc, though in ways unique to them and their environment.
One day, a young Drixian stumbled on a strange data port,and went through it. This Dataport turned out to be a link to a camera in a old, abandoned building.This discovery, that they had another realm outside theirs, lead to, of course a little bit of panic,but eventually a new age as well, as the Drixians banded together to find a way to break through to this new realm. They eventually succeeded about 200 years ago,and have been busy getting to know the Universe ever since.
As for what they look like, as it says their forms in this reality tend to be humanoid, with glowing, circuit style lines tracing across their bodies,though there's possibly exceptions.Said lines glow a variety of colors,that indicate various statuses. For example, blue is the general 'I'm Healthy!' color, while red tends to indicate a wound somewhere,and yellow tends to indicate a virus or other unpleasant things.
The way they glow tends to indicate emotional, instead of physical, status, (the exception for if they're 'asleep', dead, or going on a Deep Dive, in which cases the glow stops completely.) Flickering tends to indicate either hesitance, fear, or embarrassment.Brighter then usual glowing indicates strong emotion, usually excitement or anger. The brighter, the stronger. When there's dimming, it's more often then not sadness. The dimmer, the worse this sadness is.
There's actually two types of Drixian. The first is the above, a physical being either Digi-Ascended, or born into this world by two parents. They only get one form in their 'lifetime',and after it wears out they must go back to the Data Realm and/or rely on a robotic proxy, and are stuck to using Deep Dive to visit their home realm till they 'pass on'.The second is the ancestral, purely data form, amorphous in nature, though they can assume a less...confusing...form in the Deep Dive areas. So long as they're not 'passed on', they can Ascend to the physical Realm, though this is a one way trip until their physical form wears out.
As for their tech, they're known for their Software, (especially various types of video games and digital experiences), and, most impressive of all, the Digitizing process. This is done via large chambers, where a Drixian can Ascend,as well as various other types. The most famous of these are the Digitizing Gauntlet and Glove combo. These consist of a high tech gauntlet and glove, with circular, synthetic crystals on the palm of each, from which come the Digitized objects. The Gauntlet has a large, reinforced crystal on it's back, which though incapable of preforming anything particularly refined, is able to bring forth larger objects that the smaller crystals aren't able to.
The Glove has a small, rectangular crystal that, though more fragile then the other crystals, are capable of bringing forth small, delicate objects, as well as a data shield that, though only slightly capable of resisting physical weapons, is superb at deflecting energy projectiles/weapons. It is also capable of up to five 'spells', (really just programs with a singular purpose, such as a ball of fire/etc etc.) There's also limited space in their digital Inventory. The larger the Object,the more space and data it takes up.
Positives:Immune to most, if not all, traditional illnesses that plague other, more traditionally fleshy beings.
Software Experts.
Digitizing Tech.
Generally Friendly Attitude.
Thriving Gaming and Tourism Business.
Functionally immortal, so long as they can access the Data Realm in time and without incident.
Negatives: Physically Weak
Reliance on Tech
Able to be hacked,even with physical form, with enough skill and the right tech.
Easily disturbed by death, since they are so unused to it. Even during their wars way back when,and occasional 'murderer', there were ways to revive a victim more easily then it is in this realm.
Availability: Open
Race Name: Jellamorph
Canon/OC/Variation: OC
Location: Various planets outside of the milky way galaxy
Quick Review: They are generally a friendly, and diplomatic race that at some point was "elevated" into an interstellar empire through the use of sophisticated, bleeding edge technology. They prefer cooperation over confrontation, and display a maternal instinct when encountering other races. Some races have tried to take advantage of the Jellamorphs' amicable and peace loving disposition, only to learn that the Jellamorphs staunchly defend themselves AND their allies. And their allies reciprocate the favor, should anyone attack any Jellamorph colonies. To date, there has never been any report of significant enemy casualties in the few wars involved with the Jellamorphs.
Overall, Jellamorphs are easy going by nature, and enjoy peaceful interactions with other races. And they favor Defensive Wars over full on offensive wars. But when faced with something that they can't ignore, they are committed to the path they choose to take, and try to end the conflict with as little blood shed as possible.
Long Review: Check back every so often.
Positives: For the 'vanilla' Jellamorph
- Jell Body: Jellamorphs are anatomically very similar to Earth based Jellyfish, just on a larger scale. Around 95% of their body is liquid, some less or slightly more so. There are even rare cases of bodies composed 100% of water. They have THESE traits:
- Boneless
- Can survive deep underwater and on land
- Cold resistance
- Elastic bodies
- Tentacles
- Poisoned "stingers"
- Minor shape alteration
- Bio-luminescence
- Slippery
Negatives: -For the 'vanilla' Amorphians-Dehydration is very bad
Vulnerable to electricity
Vulnerable to powerful soundwaves
Weak to stabbing/piercing damage
Slippery
Availability: Open//PM Mega
The following is for the alien race creation event.
"They are rage: brutal, without mercy. But you. You will be worse. Rip and tear, until it is done." Type: Alien
Race Name: Ulfheoinar
Cannon/OC/Variation: OC
Location: The Valkenheim Sector, The Jotunheim Sector, Jern-Ulv Sector, The Ulfurheim Sector, and scattered packs roaming the universe
Quick Review: The Ulfheoinar is a humanoid race akin to humans but with Canidae features. They are of mixed blood, having descended from pure blooded Ulfheoinar who were more beast than man. This mixed genetics gave way to a race who can shapeshift from a bipedal to quadrupedal form. A beastial Ulfheoinar at birth is no bigger than a regular adult wolf, however within a short amount of time it can reach a great size and even grow as big as ten feet in height while still only being a pup. After this it will go through numerous growth spurts at a great pace eventually growing 8 meters in height. It is also known that old Ulfheoinar are known to easily reach 50 meters in height, showing that they can reach titanic sizes. Given the hindrances of their size they mostly stick to Humanoid forms when in urban areas. While smaller they do not lose any of their strengths and speed from their bestial forms, making them equally dangerous in close quarters.
Long Review: Fenrir, The Slave-Queen Ulfheoinar used to be a slave race under a cruel despot of another species. Having served many generations binded in chains until Fenrir led a revolution and broke the chains of her people. In their freedom they overthrew their oppressors and feasted on their corpses, from there they migrated back to their home sectors while most went back to their nomadic routes and sail the universe. Hunting down space leviathans or raiding defenseless space stations.
Positives: Superior Condition
Regenerative Factor
Hyper Instincts
Excellent Hunters
Peerless Land Doctrines
Negatives: Nomadic
Aggressive
Short Estrous Cycles
Hates High Frequency Noise
Raiders
Availability: PM
@TythonRace Name: Vakar
Cannon/OC/Variation: OC
Location: Vakar Prime, Control over the Regis Sector, the Palatro Sector, the Hazoth Sector, the Devitux Sector, and the Orion Sector
Quick Review: The Vakar Empire truly came to power about 80 years ago, gaining Control over 4 sectors with their rapidly advancing scientific discoveries. The whole way, they were opposed by the Orion Guard. Bit by bit, they won their campaign, until they had conquered every sector in sight. All that remained was the home sector of the Orion Guard, the Orion Sector. Each system fell to the mighty Vakar Aramada, until only one Orion Guardsman was left: Trex. To boost morale and unity within the empire, it was decided he would face a public tribunal and execution. Unfortunately, while en route to Vakar Prime, Trex attempted an escape with a young Human purchased from a travelling slaver. Together, the two killed Captain S'Jil of the 4th Claw Fleet. However, the escape attempt was in vain, as Trex was killed mere meters from escape. While the human did manage to escape, the fact that the last of the Orion Guard was killed was enough for the Vakar.
Long Review: It has been over 70 years since the Vakar conquest of the 5 key Dayan Quadrant sectors was solidified. Sure, there were rebel movements. All were crushed. Now the flag of the Vakar waves over 250 worlds. Each world, enslaved to their Vakar overlords. The technological boom experienced 70 years prior has yet to be achieved again, and progress has slogged along at a steady pace. The Empire, satisfied in it's territory, has opted not to begin another campaign into the neighboring quadrant (good news for Earth). The already worlds enslaved have recently stopped looking to the stars. As doing so just brings false hope of freedom. But there are still some who believe that something will change.
Positives: Master Tacticians
Powerful Energy Weaponry
Advanced Power Suit Engineering
Large Armada
Naturally Resistant to Radiation
Negatives: Thoroughly Despotic
Conniving
Ruthless
Physically weak
Do not function well in high light environments
Availability:Open//PM Hotwire