Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Morphia Oorvine

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Mega
Beta-class Metahuman
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Posts : 1393
Join date : 2012-11-14
Age : 29
Location : Where I can exist without notice

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Villain or good guy?: Neutral

PostSubject: Morphia Oorvine   Sun Oct 29, 2017 6:36 am

"I am blue now?" O.O;

Morphia Oorvine



«««IDENTITY»»»

Full Name: "I am Morphia Oorvine!" ^w^
Nickname(s): Mo, Momo, Greenhorn
Codename: None
Alias(es): N/A
Age: 18
Race: Alien: Jellamorph
Alignment: Neutral Good


«««PHYSICAL DESCRIPTION»»»

Hair Color: "Hair? Um... blue?"
Eye Color: "Purple."
Gender: "I'm a girl~"
Height: Around five feet
Weight: 125lb
Other Traits:  Looks like jello

Summary: Jellamorphs as their name implies, are a liquid-like people, very similar in anatomy to Earth based Jellyfish. They have evolved to take on more humanoid features, typically with head tentacles.

«««SKILL SET»»»

Powers

  • Jellamorphian Physiology: Jellamorphs are anatomically very similar to Earth based Jellyfish, just on a larger scale. Around 95% of their body is liquid, some less or slightly more so. There are even rare cases of bodies composed 100% of water. Because of this, Mo's body is incredibly elastic, almost to the point of being amorphous. She can stretch her limbs up to a max of three times that of a normal human being, and can more easily resist blunt trauma with her body's elasticity. She will be knocked off her feet before taking any real damage from blunt damage. Mo can also stretch her body up to twice her actually height.

    • Amphibious: Jellamorphs can survive deep underwater, OR on land.

    • Tentacles: Jellamorphs typically have head tentacles that are about the length of a human arm. They work and function as arms, and Mo has four of these.

    • Poison Stingers: As per Jellyfish, Jellamorphs can excrete a non-lethal poison from the ends of their limbs which causes a burning pain. Imagine getting slapped across the face real hard, and multiply it by five. The intense pain lasts for several minutes after contact. The pain lessens but persists for several afterward and leaves, a welt and some itchy skin behind for up to a week if left to heal naturally.

    • Cold Resistance: Because they can survive deep underwater, Jellamorphs can survive extreme cold temperatures.

    • Shape Alteration: They have a very limited ability to alter their physical shape. Such as growing hands at the ends of their tentacles, or their humanoid limbs into tentacles.

    • Bio-luminescence: Primarily used as a means of communication between eachother, it can also be used to further deter would-be attackers by a "flashbang."

    • Slippery: Due to the hydration of their bodies, Mo is quite difficult to get a grip on outside of her armor. This also makes it easier for her kind to maneuver underwater more quickly. This does not however mean that she is prone to drop everything she is holding.


    Skills
    -Exceptional mixed hand-to-hand combatant*
    -Exceptional Pilot*
    -Exceptional Knowledge of technology*
    -Athletic
    -Great Swimmer
    -Dancing
    -Quick learner
    -Singing

    Physical Weaknesses
  • Dehydration: Dehydration greatly hinders Mo from being able to stretch, and there is a greater risk of death if she doesn't stay hydrated in some manner. So Fire is something she prefers avoiding.

  • Pierce/Slash: While blunt trauma doesn't really hurt her body, stabbing or slashing her is much more effective.

  • Sound Attacks: Powerful enough decibals can also go through her armor, forcing her liquid-like form to contract and convulse against her will and generally making it harder for her to move.

  • Electricity: Electricity is a surefire way to both quickly get through her armor's defenses, AND cause Mo great pain at the same time.

  • Slippery: Being slippery goes both ways, and while Mo can handle things normally, certain things are easier to keep a grip on than others.

  • Armor: While wearing her armor, Mo's hindered from using her racial abilities.

    -

    Mental Weaknesses
  • Alien: Mo doesn't speak English, and comes from a very different world than our own. She's practically clueless about Earth and the customs of it's people. For now she's anxious and even nervous when trying to deal with people, not wanting to cause a misunderstanding.

  • Gentle: Due much in part to her people's preference for diplomacy and trying to get along with people, Mo has trouble bringing herself to cause harm to another person. But she's rational enough to put it aside if it in order to protect someone, and even then she doesn't aim to kill.

    -

    Equipment
  • J.P.C Armor: Standard issue suit of armor for the Jellamorph Peacekeeping Corp. Combines kinetic resistant fabric and ceramic plates to make the armor lightweight but protect the wearer against small arms fire to an extent. Also comes with a means of wireless communication.

    • Personal Shield: A protective energy shield that further protects the user from gunfire, able to withstand some military grade weaponry before breaking. However, prolonged gunfire will weaken the shield, eventually breaking it and forcing it to recharge after several seconds.


  • Jeller: Standard issue firearm for Jellamorph Officers for use on most planet surfaces. It's first firing mode shoots non-lethal, concussive shots of a solidified gel, much like a beanbag gun. It's secondary firing mode fires shots made of several chemical compounds that 'covers' the impact area with a gelatinous substance, which then hardens and hinders movement. It is designed to try and capture the Officer's target by restricting their movements once enough of the stuff is on them.

  • Stinger: A Jellamorph designed sub-machine gun that fires energy projectiles. It's first firing mode is capable of causign severe burns to a lightly armored targets.It's secondary firing mode fires high velocity shots capable of punching through armor and other solid objects. But the weapon's accuracy and firing rate greatly suffers.


«««CEREBRAL PROFILE»»»

Personality
Morpha or Mo for short, is a sweet and kindhearted girl. Mo's adventurous for her people, and loves seeing new places or meeting new people. She also volunteered for service in The Jellamorph Peacekeeping Corp. Mo works hard to maintain the peace, and help those in need, and goes out of her way to do so. Mo usually thinks of other people before thinking of herself.

Likes
-Meeting new people
-Beaches
-Swimming
-Learning about other cultures.
-Trying new cuisine
-Cooking
-Fish
-Sweets
-Upholding "the greater good."

Dislikes
-Being Dehydrated
-Conflict
-Needless Violence

Habits/Hobbies
-Soaking up local culture
-Making friends
-Helping people
-Spreading the "greater good"


«««PERSONAL BACKGROUND»»»

Family Members: Unknown
Place of Origin: Oor'ua

History
Mo comes from a planet far from out own along a cluster of frontier planets colonized by The Jellamorph Empire. They are a younger race, becoming well known for their achievements in bio-engineering and mechanics. Through their unique idealogy and collective ability for diplomacy, the race quickly expanded with the help of their neighbors. And through this cooperation, survived incursions by larger more developed races to this day.

Mo comes from a dense swarmp planet, teeming with fauna and plantlife poisonous to other lifeforms. Unlike most Jellamorphs which prefered simple, easy going lives, Mo volunteered to enlist in the Jellamorph Peacekeepers Force- a military police in essence.

Through her short time thus far, Mo has seen some action in the field. While nothing as harrowing as actual war, she has faithfully followed her superiors in keeping the peace throughout her sector. Until one got away. Lives had been lost, and Mo volunteered to pursue this terrorist. She would bring them back to answer for their crimes, and some time later, her journey has taken her to Earth where her sources have told Mo that her target may be somewhere hiding on the planet.


«««Sample RP»»»
Mo is love, Mo is life.
[/list]


Last edited by Mega on Thu Nov 16, 2017 10:33 pm; edited 4 times in total
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Bloo
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Age : 24

RPG character
Name: Emolga
Code Name: Lightning Squirrel
Villain or good guy?: Good

PostSubject: Re: Morphia Oorvine   Wed Nov 01, 2017 10:11 pm

Interesting app!
Slime girls are a new one to me, but I love all cute girls equally.

So, the big drawback I noticed on her immunity to most forms of damage was the fact that she doesn't have that many offensive capabilities. Then I read the suit, and it seems to eliminate that drawback. It gives her a bunch of offensive capabilities and durability for some reason. My big issue stems from that.

You can be immune to almost all forms of damage, or you can have good offensive capabilities -- not both.

To elaborate a bit, your weakness of "Lack of Adhesion" is completely negated by "Elasti-tethers", no? Same with "Physically weak" being negated by the fact that the armor gives her two tons of strength.

The big problem I think, is that you have all these unique weaknesses to compensate for her super great defenses, but then your equipment erases most of these weaknesses.

Other than that, we need a bit more clarification on some things. Alchemic Conversion creates non lethal poisons, but how potent are they? Does she spit them at people? If they're touched by it do they immediately feel the effects?
The levitation and flight needs some explanation. How high can she go in either of these forms? Limitlessly high?

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Mega
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PostSubject: Re: Morphia Oorvine   Wed Nov 01, 2017 11:10 pm

She is actually not immune/resistant to most forms of damage. She is only highly resistant to PHYSICAL damage. Things like punching her, shooting her, or anything that relies solely on hurting her through physical force. She is only immune to the aftermath of such attacks that would normally make someone bleed out, either from a bladed weapon cutting them, or being impaled. That is all.

She can still be frozen even with her armor (and it can kill her).

She can be lit on fire (which can cause dehydration, which causes her mass to shrink, which causes her armor to stop working. AND it can kill her).

She can also be electrocuted. Which would hurt like hell, and probably cause some dehydration. And dehydration can kill her!

Her armor uses her mass to fuel it's various functions, in essence making her lose mass over time. And as stated, if she becomes too dehydrated, then the armor won't work at all which makes the issue of her "being too tanky and offensive" completely moot.

And no, her elasti-tethers are functions of her armor harnessing her body mass. It just makes gooey, elastic tentacles that she uses to wrap around people to trap them. She only has access to this while wearing her armor.

Her poison thing is just there. I did not give her a spit attack, or any method to effectively harness her ability to make poison. Enough of it will kill someone if ingested. But she does not have an easy way to poison someone.

Her wings is more of a buff for her levitation, which is only almost useless as far as combat goes. There is no range to how high someone can fly as a sub-power. What would be fine with you? Because I'm probably going to cut THAT in half to further illustrate she is still not that mobile with her armor.
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Bloo
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RPG character
Name: Emolga
Code Name: Lightning Squirrel
Villain or good guy?: Good

PostSubject: Re: Morphia Oorvine   Thu Nov 02, 2017 4:18 am

Looks good!

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Energy
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Posts : 5812
Join date : 2012-02-23
Age : 22
Location : My bedroom where I spend most my time cause I have no life XP

RPG character
Name: Milicondras Gen- *is shot and a new person walks in clearing his throat* Miley.....
Code Name: Fire Spitter (But that's only in other worlds.... for now 0 u 0)
Villain or good guy?: Good

PostSubject: Re: Morphia Oorvine   Thu Nov 16, 2017 10:55 pm

no sticker but approved

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