Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Sasha the Automaton

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0bserver
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PostSubject: Sasha the Automaton   Fri Jan 13, 2017 3:21 am

"I will kill your enemies, that will be fun."

Sasha Victoria Baumann



«««IDENTITY»»»

Full Name: Sasha Victoria Baumann
Nickname(s): Tick-tock
Codename: Machine
Alias(es): Sir Knight
Age: Appears 17, 1 year since construction
Race: Automaton
Alignment: Neutral


«««PHYSICAL DESCRIPTION»»»

Hair Color: White
Eye Color: Red
Gender: Female programming
Height: 5'8''
Weight: 370 lbs
Other Traits: Looks like a regular girl, but with metallic parts and visible joints at the shoulders and elbows. Has a metallic headband that looks like the faceplate of a knight's helmet, hence the name.


«««SKILL SET»»»

Powers
Superhuman strength: Due to her being a mechanism, aided with powers of technomagic used in her creation, Sasha can fight with strength of many men. She can lift an object weighting about 5 tons, and throw it a small distance.

Artificial body: Due to her body being made of durable artificial components, Sasha possesses an array of abilities related to it. Such as:

- Limb-separation: Heavily revolving around the principles used in her construction, Sasha can separate parts from her body and keep them at a certain distance away from her. Those limbs can be kept at a distance of up to 5 meters away from the body, and can be used to launch unexpected strikes, with blades hidden within them. The limbs are controlled by aetherial strings of magic, which can be cut by magic-resistant metals.

- Durability: She is made of very sturdy materials. Normal punches, bullets, and weapons without considerable strength put behind it would make little damage to her. Also, she would be immune to most hazards that can affect a human body, such as electricity, fire (if temperature is below the temperature of steel losing hardness), poisons, the like.

- Flexible joints: Her joints are able to move in any direction possible, should the situation require so.

Techno-magic power: Can send a surge of this mystic power upon touching a mechanism or a computer. Depending on how sophisticated and durable said device is, it can short out for a few seconds, or even break. Same energy can be used to good too, however, enabling her to repair small mechanisms by simply touching them.


Skills
Combat programming - due to being a killer robot, Sasha can fight with her hands, with weapons, and use the majority of firearms without the need for additional instructions and training.
Quick learner - can repeat a movement, or a motion, perfectly, after seeing it only a couple of times, as long as her bodily capabilities allow her to do so.
Mrs. Fixit - very good at repairing broken things, should they not contain excessive electronic or cybernetic devices. Mechanical machines are her forte.

Physical Weaknesses

- Technomagic - an enemy who wields technomagic can destroy her rather easily. One that is created with magic, is easiest to destroy through it. Technomagic can turn her own body against her, and she would not be able to do anything about it. However, since she is an automaton, rather than a robot, she will be immune to people who manipulate electronics and computers.

- Magnets and magnetic powers- She hates them, they pull her towards them, and leave her helpless.

- Exorcism - Sasha's soul is tied to the mechanical construct built in a facsimile of her. It is it that keeps it working and running. Any rituals and abilities that can remove the link between the soul and the machine are dangerous to her.

- Excessive force - while durable, Sasha is not invulnerable. She can be destroyed.

- Unstable surfaces - due to weighting almost 400 lbs, certain unreliable platforms are prone to collapsing underneath her.

Mental Weaknesses

- Unimaginative - she has very hard time coming up with something new, once all the preplanned variants and courses of action have failed. Luckily, she has enough of those stored in her memory to make up for it for a while.

- Fearless - can be a weakness. Basically, it means Sasha won't dodge anything she thinks her body will be able to take. What she thinks and what's reality can differ drastically.

- Poor socialization skills - her manner of holding conversations creeps people out. She's trying, though.

Obedience - will follow the leader's commands and orders, without hesitation, no matter how risky or dangerous the task is.

Equipment

Built-in weaponry:

Arm-blade - large, two-piece blade that form out of Sasha's right forearm when she fights. It can form into one of two weapons - a sword,  or a long, 3-meter spear. The blade is very sharp and can cut through steel. It can damage even beings known for superior durability.

Arm-shield - a large tower-shield that is formed out of Sasha's left forearm. It's a foldable shield that can take great impacts and protect from projectiles and elements. It can be discarded if it damaged.

Spring-jumper - Sasha's feet contain two loaded springs that allow her propelling herself forward or in the air with speed and force compared to that of a jetpack. She cannot use them for 1 post after the jump, as they need to rewind.

Hidden blades - each joint within Sasha's body has a retractable blade.

Needle gun - has one within each of her digits, which allows to shoot sharp, and rather heavy needles, up to distance of 50 meters.





«««CEREBRAL PROFILE»»»

Personality

Sasha's personality is... unsettling. While it is unheard of robots and machines to overcome the inhibitions placed on them through their creation, and develop a personality of their own, Sasha's just ... doing it wrong. Every time she says something, and does something, she seems to be trying to imitate a living being, and almost succeeding in it. Almost. And that little part which she fails to grasp is what makes her creepy. She smiles, she laughs, she frowns even, but all of those 'emotions' just seem... false.

Sasha can always be found trying to socialize with people she finds around herself, and seems to be unable to take offence at anything. She does not know the word 'betrayal', but the rest of her moral compass is fairly messed up, as she tries to navigate with it through the sea called life. She does not have most preconceptions, as well of awareness about 'taboos' and other, more complicated aspects of human society.

Lastly, her 'real nature' shows up in battle. Sasha has no preconception about killing anyone, no matter gender or age, and fights like a soul-less machine that she seems to be - ruthlessly, yet beautifully, and seems to show an odd notion of enjoying it, of using her weapons to max efficiency. She believes that whatever must be done - must be done, in the name of good, and fearlessly charges to battle, and hopefully, kill whoever needs to be killed. But her notions of good and bad are vague, and as such, she can easily be fooled, being quite gullible and susceptible to elaborate lies.

However... despite all that, there still is a part of her that does not fit into the picture of a soulless machine. Analyzing herself, and reactions of others for her, Sasha KNOWS that whatever she's doing to seem like 'a real girl', she does it wrong, and that thought unsettles her to her core. As such, she can often be found reading books which describe human emotions, like literature and psychology, or watching a soap opera, in order to understand what she is doing wrong...


Likes

- Friends
- Fighting
- Killing
- Fulfilling her purpose
- Being treated like a human
- Father
- Successful socialization attempts
- Music
- Weapons
- Teen Titans
- Dancing

Dislikes

- Not fulfilling her purpose
- Letting the enemy go away
- Being treated like a machine
- Criminals
- Unsuccessful socialization attempts
- Treating other machines badly
- Large magnets
- Rain

Habits/Hobbies

Reading, watching movies, dancing, playing logical games, socializing (albeit poorly), company, video games.


«««PERSONAL BACKGROUND»»»

Family Members: Ronald Baumann - Father, Sarah Baumann - Mother, deceased.
Place of Origin: Jump City
History

Once upon a time in Jump city, there lived a man, a lonely man who had a gift of manipulating mechanisms and machinery with his mind. He owned a small apartment on the edge of the city, and was making a living by hand-making toys, which used to electricity, and yet could work without power source for many, many years, and never break. This man's name was Ronald Baumann.

And there was one happiness in his life, aside from his hobby. His wife, before passing away due to an car accident, gave birth to a daughter, named Sasha. Ronald loved her very much, and worked hard, to offer her anything her heart desired. She did not ask for much, and was always a good, and obedient daughter. She attended school, got high grades, and was a good dancer too! There are several medals on the cup-board which belong to her, for scoring on different contests. However, becoming a professional dancer was not her dream, oh no...

Hers, was to become a hero. In these dark times, those who dared fighting for good were like bright torchlights. And, at such young age, a girl can easily be infatuated with an image of a hero. And there were just such heroes. She had seen them every day on TV, saving Jump city from all sorts of villains. She dreamed one day to be able to join her idols and fight for justice, like they did. Secretly from her father, Sasha trained with a rapier and dagger, to fight, until she was ready to face her first opponents - the local gang which terrorized an old shopkeeper down the road...

But sadly... it was never meant to be. And her first act of heroism ended with a broken skull and a knife to her gut. The first aid had arrived too late, and ... frankly, there was not much to arrive to. The girl was ... well, dead.

The tragedy that befell the man was enormous. He couldn't sleep, he could not eat, he felt slowly going insane, unable to overcome his daughter's untimely departure from this world. And ... he devised a plan, a crazy plan. He fell deep... Deep into the occult. Working tirelessly in order to craft her daughter a new body, using his power of technomagic, and skills of creating mechanisms, he created 'Sasha', keeping as close to the original's image as his skill and technology allowed. And using an ancient and forbidden incantation he found in an old book, he  attempted to fuse his daughter's soul, to this new, steel body.

It... did not go as planned. Not entirely as planned.

The spell had worked, or so it seemed - what was once dead and cold became ... locomotive. The puppet of steel and cogs became ... alive! But it ... was not Sasha everyone knew. It was like... some sort of a wicked simulation of her, with overall changes in personality and memory occurring, losses and prolapses of it, and what was kept, remained ... unattached emotionally. Sasha's friends she used to hang out with ran from the abomination in fear, but neither she, nor her crazed father cared. In his eyes, she would always be his beloved daughter... He taught her things, how to fight, to defend herself, and equipped her with weapons. This way, she would be able to follow her dream, of becoming a fighter for justice!

The poor man... he just failed to notice that he created ... a slaughter machine, shaped in form of his daughter. And that he might have delivered irreversible damage to what should have departed to Heaven some time ago...

«««Sample RP»»»

I used to have 4 characters around here~


Last edited by 0bserver on Sat Jan 14, 2017 4:14 am; edited 2 times in total
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PostSubject: Re: Sasha the Automaton   Fri Jan 13, 2017 5:28 am

No prime directive? Spooky.
I accept, though. Onto your next stamp.

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Villain or good guy?: Neutral

PostSubject: Re: Sasha the Automaton   Sat Jan 14, 2017 3:43 am

Claimed. Any questions I have will be posted shortly.

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PostSubject: Re: Sasha the Automaton   Sat Jan 14, 2017 3:56 am

I have two things: A question, and a statement.

In your powers, under limb seperation: how are the limbs kept? For example are they floating and ready for a coordinated attack as if attached to a phantom, or just laying around ready to flail at an unsuspecting passerby? Furthermore, how coordinated are they when detached?

The second item I wanted to bring up is in your history. I do want to add here that I really like her history. It's very sad and tragic, and it reminds me of Majhal from FMA. However you mention, or rather, allude to the vanishing towards the end. You mentioned being a returning member, which is why I got the impression that is what you were referring to. If that's it, please know that the vanishing has not occurred in this boot of the site. If you were referring to something else, then don't worry about it.
Please post below with any edits made once they are done so. Alternatively, simply post with answers to my questions, as depending on the answers, edits may not be necessary.

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'Oh, and by the way, Zack, your face is perfectly normal. But to be honest, I think we have a slightly bigger problem here than your beauty issues.' - Shadow
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PostSubject: Re: Sasha the Automaton   Sat Jan 14, 2017 4:01 am

Thanks for review!

For limb separation - they are capable of a coordinated attack, as it is stated in the description that they can be used for coordinated attack. As for levels of coordination - they can be controlled as if they were never detached from the body, as they are controlled by techno-sorcery.

Removed the vanishing part to avoid confusion - it's a part from before the reboot. Hope everything's ok now!
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Villain or good guy?: Neutral

PostSubject: Re: Sasha the Automaton   Sat Jan 14, 2017 4:16 am

Thank you for a pleasant review process. ^~^ Happy rping!


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