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 Tetroneaque Swiftpaw Tailchaser

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Fox
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PostSubject: Tetroneaque Swiftpaw Tailchaser   Fri Dec 16, 2016 7:20 am

"It's only stealing if you get caught."

{Tetroneaque Swiftpaw Tailchaser}



«««IDENTITY»»»

Full Name:  Tetroneaque Swiftpaw Tailchaser
Nickname(s):  Fox, Fluff-butt, Fuzzy
Codename:  N/A
Alias(es):  The Phantom Fox
Age:  Unknown
Race: Outsider - {Pure blooded Kitsune}
Alignment: {Chaotic Neutral}


«««PHYSICAL DESCRIPTION»»»

Hair Color:  Not so much hair as fur.  His whole body is covered with dark purple fur, except the areas where the fur is snowy white in color.
Eye Color:  Emerald green
Gender:  Male
Height:  4'6"  ( or an even five feet if you count his ears as well )
Weight:  145 lbs
Other Traits:  Has nine massively fluffy fox tails.


«««SKILL SET»»»

Powers
-Physiology - Immortal:  Pure blooded Kitsune are immortal.  They cease to age once they achieve their ninth tail.  They can still be killed by normal means, but aging is not a problem for them.  Enhanced Senses:  Pure blooded Kitsune have greatly enhanced senses over those of a human being.  Their eyes are sharp enough to allow them to see in the dark, their ears are sensitive enough to pick up frequencies others can't hear, and their nose can track as well as a bloodhound.  Foxfire:  Pure blooded Kitsune also happen to have a power known as foxfire.  This is the ability to create orbs of bluish fire from out of thin air.  These flaming balls are controlled by the will of their creator, able to float about, be flung at enemies, or simply illuminate an area.  They can also burn and start normal fires as well, but the fires started by foxfire are not controlled by the Kitsune who conjured the orbs.  Also a Kitsune may only have as many orbs at once as they have tails, so in this case nine.  Lastly every Kitsune can switch between two forms.  Their normal bipedal, anthropomorphic fox form and a full quadrupedal fox form.  In both forms they keep all their tails, those magically their clothes vanish when switching to fox form yet mysteriously reappear when they turn back to their normal form.

-Power one,  Shadow Magic:  Tetroneaque is able to manipulate the darkness as he sees fit.  Stretching shadows to cover more ground is one of his main abilities so that he can then use the other areas of his shadow magic.  Once engulfed in a shadow Tetroneaque can affect that area by numbing the senses of enemies caught in his magic, blinding, deafening, muting, even taking away the sense of smell and touch for those he wishes to affect.  Tetroneaque can rob someone of two senses at a time if he concentrates solely on that one person, or he can spread the effect to a group but can only manage to steal one particular sense from the group affected.  As you might expect this is quite disorienting to the victim.  The other major ability of shadow magic is the ability to cause shadows to affect the object casting the shadow, such as pinning a person's shadow to the ground and thereby causing that person to be unable to move until Tetroneaque is either out of the area or someone breaks the spell.  Tetroneaque can also use these shadowy areas to help himself instead of hindering his foes, such as making him invisible or noiseless as he travels the area... or in case of extreme emergency he can use 'shadow step' to teleport from one shadow to another.  This is a rather taxing ability and used only as a last ditch effort to escape as the aftereffects are quite draining on his magical reserves and physical energy as well, leaving him exhausted and vulnerable.

-Power two,  Illusion Magic:  Tetroneaque is able to create very realistic illusions.  These are not mere hallucinations, but rather creations that can be seen by everyone in the area.  They are very realistic, giving off noise, smell, and are sometimes even made solid enough to take a single punch.  These illusions can be anything that comes to Tetroneaque's mind but are always the same strength no matter how impressive they may seem at first glance.  The second major area of illusion magic is the ability to trap someone in an illusion, as in they think they're somewhere else than where they are and see things that are not there.  Tetroneaque can only use this ability on one person at a time and the effect breaks if Tetroneaque moves to far from the area, is knocked out himself (or otherwise incapacitated), or if the victim is brought back to their senses by someone else... by say a good firm punch to the face.  Due to the sometimes volatile workings of magic, Tetroneaque is only able to use one type of magic at a time.  He cannot use Illusion and Shadow magic simultaneously.

Skills
-Tetroneaque is fluent in both Japanese and English.  He also has some training as a ninja, though his training was focused on the stealth aspect of it and not the fighting parts.  Knows acrobatics and parkour thanks to his training and natural reflexes.  Expert at lock picking, safe cracking, and otherwise stealing things from people and places of high security.  Also he's freaking adorable.

Physical Weaknesses
-Tetroneaque has all the weaknesses of a normal living creature.  His flesh is just as soft as anyone else and his small size means he really can't take a punch very well.  His keen senses also can be turned against him.  Really bright lights, loud noises, and noxious odors affect him much more than a normal person to the point that one might be able to render him unconscious with a bad enough stench.  Also another glaring weakness of his are his magnificently groomed tails, as anyone whom considers him an enemy can paralyze him by grabbing his tails.  If the person means ill toward Tetroneaque then squeezing his tails causes such intense pain that he is rendered immobile and speechless until he's let go.  If someone considers him a friend or even family, then grabbing his tails does the opposite and sends waves of intense pleasure through him... which can also cause him to become immobile due to sheer giddiness and glee.  Touching his tails himself has no real affect on him.



Mental Weaknesses
-Tetroneaque is very afraid of your average domestic canine companion.  Dogs terrify him as they can sniff him out even if he's disguised.  He's seen fox hunts and what a dog can do when commanded to attack and so he avoids dogs if at all possible.  Thunder is another major concern for Tetroneaque, the loud booming crash of a storm sends him cowering like a scared child.  Also his mental growth has been rather stunted due to his past, causing him to behave much like a child in pretty much every situation.  Very distrustful of humans in general.



Equipment
-Tetroneaque tends to wear a white kabuki mask with red stripes on it, depicting a traditional Japanese fox mask.  He also wears a long loose robe to conceal his tails as well, along with a hood to hide his ears from view.  He carries around a set of lockpicking tools as well, hidden in the myriad of pockets in his robe.  Of course the reason he has so many pockets is that he loves to steal things, and so he needs a place to store his loot until he gets home.  Lastly he does carry a small dagger with him for purely self defense, it's a finely forged blade about six inches long.  This blade usually remains in the little sheath he keeps it in unless absolutely necessary.


«««CEREBRAL PROFILE»»»

Personality
-Tetroneaque is very curious about the world around him, especially since he's reemerged into modern times.  Due to his history he is very distrusting of humans and seems to have the mental age of a child despite being extremely old in reality.  The little Kitsune tends to stay in disguise when in public to help him cope with being around humans.  Also Tetroneaque does tend to be a bit of a kleptomaniac, picking pockets and stealing anything that happens to catch his eye.  If he wants something bad enough he is willing to properly sneak into even the highest of security areas to snatch it, usually these items are something shiny like jewelry or precious stones.  Also despite his mental childishness he does have a soft spot for females and can easily be tricked to do something for most pretty gals.

Likes
-Games, Flowers, Girls, Sweets, Spicy food

Dislikes
-Stormy weather, dogs, mean people, anyone who stops his fun, sour food, stinky stuff

Habits/Hobbies
-Tetroneaque likes to play games.  Any game really, from tag to board games to video games.  He also tends to pick peoples' pockets whenever he can just to see what they have even if he really doesn't want what they have.  He's rather friendly to most people, though he does tend to get a bit shy in crowds.  Very rarely will he travel outside without his disguise and usual gear.


«««PERSONAL BACKGROUND»»»

Family Members:  Mother and Father, both deceased.
Place of Origin:  A forest in Japan
History
-Tetroneaque was born in a lush forest in Japan to two loving parents.  He spent much of his time learning how to control his innate abilities as a Kitsune and enjoyed his life in the woods.  He had a very inquiring mind and loved to explore, which sometimes landed him in trouble.  Thankfully his parents were usually nearby to help him out.  Eventually however he started to become curious about humans after seeing a few in the forest one day.  He followed the humans back to their village, which was a village of ninjas as things would happen.  The young Kitsune was enthralled with the ninja village and started to sneak into it to watch the humans practice, often practicing the things he'd seen himself when he'd return to the forest.  As he grew more and more comfortable he also got a little sloppy and got caught by the humans.  Seeing as Kitsune, especially male Kitsune, are rare they decided to keep Tetroneaque as a sort of mascot for their village.  Of course Tetroneaque's parents were not so fond of that idea and did their best to free him, but failed.

It wasn't long after that, that the village came under attack by a rival clan and all out war consumed the land as other human clans got involved.  As war swept up everything the ninja decided to seal Tetroneaque inside a jade statue to keep him safe, and to keep him from running away.  After being sealed his parents were slain in a massive forest fire that was caused by the warring humans, casualties of a war they weren't really a part of.  The war eventually saw to the defeat of the ninja clan who had sealed him, and without his parents or the ninja clan... none knew that the odd statue was really holding a mystical being inside it.  Being treated as a mere piece of treasure Tetroneaque changed hands many times and hundreds of years passed.  All he could do was listen to the outside world and practice his budding magic, self teaching himself inside his prison.

Eventually the statue found it's way to English traders and was taken to England.  Many more years passed and Tetroneaque learned to understand the new humans' language quite well.  The statue he was sealed in became part of an exhibit in a museum and eventually started to get moved around for one reason or another, finally finding it's way to America.  Finally one day a thief attempted to steal something from the museum where the jade statue was being displayed, and during the robbery attempt the statue was knocked over and cracked.  Tetroneaque was freed!  Tetroneaque stole several items from the museum before escaping into the night himself, chief among them were a fine hooded cloak, a mask, and a knife.  The stolen items were blamed on the other thief and none knew that a Kitsune had finally been freed after untold years of isolation and imprisonment and he was now free to explore the new era he found himself in.


«««Sample RP»»»
-Fox was approved before, do I need to write another sample RP?


Last edited by Fox on Wed Dec 21, 2016 8:03 am; edited 3 times in total
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Fox
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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Sun Dec 18, 2016 7:17 pm

Fox is ready to have his character reviewed. fox
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Code Name: Pix
Villain or good guy?: Evil

PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 2:25 am

Sorry for any delay. Traffic... has nothing to do with it. But there was traffic. Somewhere.


My only concern is Tet's ability to rob opponents of their five senses. He could pelt them with fireballs from a distance and they would be unable to see the projectiles, hear them come, feel their warmth, or shout for help (come to think of it they wouldn't even know they were on fire). They also wouldn't be able to see/feel a way to escape. It's a hopeless situation unless they have a convenient counter-power.

If you can add a limitation which prevents this scenario (maybe he can only restrict one sense at a time, maybe he can't use his fox fire and shadow at the same time, maybe there's an achievable way to counter the darkness) then please do.

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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 2:45 am

Fair enough.  I hadn't really thought about it like that since Fox tends to be more a run away rather than stick and fight type fellow.  I went ahead and altered that particular ability so that he can only totally rob one person of their five senses at a time, or he can take one sense from multiple people at the same time.  Is that acceptable? fox If need be I can alter it further, but like I said he'd more likely use the ability to simply run away from someone or just sneak past them than actually attack the during it.
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Code Name: Pix
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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 3:11 am

This is acceptable. Also, don't look now but I think a fox snuck into your text.

Spoiler:
 

Stand by for second approval.

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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 3:47 am

Hello, Fox. For this second approval, I'm going to request that something is changed about your powers. As it is your character can completely rob an individual of all five of their senses, put them in a very convincing illusion, and then hit them with a ball of fire all without much effort on their end. While these seem particularly minor abilities by themselves, used together on one person they can be sufficiently devastating.

So edits will be required. My suggestion personally is that your character can only rob a person or multiple persons of one sense at one time. If the character wishes to use the illusion power on the same person, the illusion power takes precedence over the shadow power or vice versa if he uses the shadow power on a person already under the illusion. This is just my personal suggestion, however, and we could come to another compromise depending on what you think of it.

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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 6:05 am

Also fair points. I made an edit to his Illusion magic description that says he can't use his Shadow and Illusion magic at the same time. He's only able to use one or the other at a given moment and activating another while the other is active causes the first type of magic to instantly dispel since he can't work both at the same time. fox
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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 6:51 am

And what of the senses he can take away from one individual? Is he still able to rob someone of every sense?

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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 8:05 am

If you think that stealing all senses from someone is too much I can understand that. I've changed it so that his 'sensory theft' can only steal one sense from a group, or two senses from an individual. Also the sensory theft can only steal the same sense from the group. So if he targets a group for blindness they all go blind, he can't make some go blind and some go deaf... so no mixing and matching among a group. fox
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PostSubject: Re: Tetroneaque Swiftpaw Tailchaser   Wed Dec 21, 2016 10:52 am

Very well. Thank you for the time. Enjoy your character.


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