Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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Glenn
The Honey Badger
The Honey Badger
Glenn


Posts : 422
Join date : 2011-06-06

RPG character
Name: Elatiana Theya
Code Name: Entropy
Villain or good guy?: Neutral

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PostSubject: Jetset (Replacement for Libbey)   Jetset (Replacement for Libbey) Icon_minitimeWed Oct 21, 2015 3:24 pm

Samantha Kiku Tachibana

Jetset (Replacement for Libbey) YGoHzOz

===IDENTITY===


Full Name: Samantha Kiku Tachibana
Nickname(s): N/A
Codename: Jetset
Alias(es): Shizuka Yamaguchi
Age: 18
Classification: metahuman
Affiliation: Chaotic neutral

===PHYSICAL DESCRIPTION===


Hair Color: Black
Eye Color: Brown
Gender Female
Height: 4'11"
Weight: 125lbs
Other Traits:

===POWERS===

Powers: Kinetic energy manipulation: Jetset has explored her own powers of her own volition and what she knows, could maybe fill a single sticky note, maybe two. The girl is capable of generating and storing kinetic energy in her body like a sort of super battery. But her usage is pretty linear, in that she can use it to buffer herself against falls, impacts, physical blows, making something outright fatal that relies on physical energy into something crippling and incapacitating at the worst. She can even channel the energy into her hands, allowing her to hit just a little bit harder, maybe eight hundred pounds to a half ton at the most. But most of what she does with it however, involves navigation and evasion.

Jet-propulsion: Jetset has the ability to move at high speeds through the application of jet propulsion which is motion produced by passing a jet of matter or energy in the opposite direction to the direction of motion. It works by conservation of momentum, where the moving body is propelled in the opposite direction of the jet. At full output, Sam is capable of moving at somewhere close to a hundred and twenty miles an hour and can adjust and change her course through the usage of jet pulses, sort of like how a space shuttle uses manuvering thrusters to make minute changes in it's course. Minimum output however, has her moving somewhere around forty miles an hour. Also take care not to get caught in the jet of energy, as it's similar to the backblast from an rpg and hit's very, very hard. Ten tons of concussive force to be precise with a five foot safety zone. That is to say, the concussive wave only extends five feet away from herself.

Kinetic redirection: Jetset possesses the rare ability to consciously redirect any kinetic force enacted on her body, away from herself and to another source entirely, allowing her to in no uncertain terms, ignore almost any physical force exerted upon her body. Specifically, any force exerted through the usage of kinetic energy. Capped at thirty tons.

Enhanced reflexes: Jetset's reaction time and speed are pretty snappy, allowing her to dodge and manuever herself, avoiding and circumventing obstacles in her way with incredible ease. But mostly, she finds the need to be reflexive to be useful, when she's jetting about at those break neck speeds of hers by combining it with her manuvering pulses to turn corners that would make a race car drifter sweat in his seat.

Enhanced agility: This girl is as nimble as they come, quick on her feet with great balance to boot, she's able to spring right back up when knocked down and knows how to keep her balance and stability on an uneven or unstable platform. She's also got some quick fingers too, something she's plied into the trade of picking pockets and most people, never ever notice they've been had.

Skills: Picking pockets: She's been doing this for a year or two and well, she's gotten pretty good at it. Not quite a master but she can certainly nick your wallet and get going before you've noticed.

Expert parkour: Though sometimes, people catch on quick and she needs to hightail it outta there. So through a lot of trial and error and some scrapes, bumps and bruises, Jetset has learned how to navigate the urban jungle known as jump city, well that applies to any kind of urban setting really, incredibly well. She sees it differently than other people, where some see impassable walls she see's objects she can scale and scurry across, drain pipes? A convenient makeshift ladder. The point is, the girl doesn't look at it and go, oh gee, that's impossible to go past, she looks at it and thinks on how to get up over or down and under it.

Runner: Jetset has a side business, surprise surprise, she sort of does freelance running work; courier stuff, getting bags and goods from point a to B and while it doesn't pay as well as you'd think, it keeps food on the table at least. Well, when she -does- get a runner job that is.

Weaknesses:

Compression: Or in other words, crushing, is the application of balanced inward forces to different points on a material or structure, is one type of physical force that can actually still hurt her. Get her in a bear hug and squeeze squeeze squeeze, till she can't move no more. Since she's not tough or durable, this can easily break her bones, damage organs, cause death and or unconsciousness through suffocation.

Oxygen!: Oh hey, something everyone in the world needs...Well most everyone (Here's looking at those undead and alien types), but she's no different then the other everyones in that she needs air to breathe! Cut off her oxygen supply somehow (look up at compression and then locate her neck. Or hey, smoke inhalation) and you can choke her out.

Electricity: Pretty much a fun one because, well, electricity. She's vulnerable to this stuff, a low amperage jolt of around 1.9 milliamps, the same amperage in a taser actually can force her muscles to contract, painfully no less (because tasers are anything but painful). Whereas the standard amp or two can stop her heart.

Fire&heat: She can get burned, fire can hurt her it's not rocket science here. She's as vulnerable to fire as your regular joe average. I mean first second and third degree burns are all easily attained here. Hell, she manages to burn herself eating a hot pizza pocket.

Conscious effort: The girl needs to make a conscious effort to keep her ability to redirect kinetic energy away from herself, active. Anything that would break that concentration no matter how small it is, because it is a small afterthought, causes it to drop. Electricity is a great way to do that, suffocation, as stated above works as well. Anything that cuts oxygen off from the brain, or puts you through enough pain to make you stop thinking, is good enough.

Equipment: Back pack: Just your average everyday schoolbag comes with a change of clothes and storage space for snacks and other useful things. Like books.

Ski goggles: Yep. Ski goggles. Great for keeping your eyes from drying out in windy conditions or when moving really fast.

Mp3 player: For music.

Rollerskate shoes: Yeah, these are a thing alright; the wheels actually are located inside the shoe and flip out, locking into place allowing someone to transition from walking, to rolling about pretty easily. Hard polyurethane wheels and reinforced aluminum frames. Totally stolen.

Aerosol cans of paint: Comes in a variety of colors!

===PSYCHOLOGICAL PROFILE===

Personality: Happy and carefree, one wouldn't think Samantha was anything but a decent, upstanding person to be around. They'd be wrong however. The girl's a delinquent, a trouble maker, a rabble rouser by any other name and she couldn't be any happier. The girl thrives on trouble seemingly, enjoys being a general pain in the *#& at least, when she's working and plying her trade of being a talented pickpocket and an equally gifted courier of illegal goods. It's all about the adrenaline in those instances and she could care less about well, you know, the law; about right and wrong, good and bad because she's just the girl, you know. Doing what she has to do to survive.

Otherwise she's a personable person, maybe a bit stiff and abrasive like a coarse piece of sandpaper, but she's friendly and nice enough once you get to know her. Not as talkative as some people, quiet maybe, keeps to herself most of the time, but enjoys company, even if it's the quiet kind. So, maybe she is a bit of a decent person actually at her core even though the desire to just be a right pain is just as fun as and appealing to her, as is the idea of making friends.

Strengths: Street smart: Growing up on the streets for a year or two, drifting from place to place, you tend to learn how to play by the rules and quickly, or die in a ditch someplace. So, she's gotten to know the locals pretty quickly, made some friends here and there, did some favors for a few others. Made sure she got in good with the less than desireable groups of people around.

Pathfinder: Sam's always looking for new short cuts and paths of least resistance when it comes to getting from point A to point B. So, she keeps her eyes open, scanning and examining her surroundings for alternative paths, shortcuts, things that would make it hard for a normal person to follow her but make it extremely easy for her to get where she's going by skipping and cutting out all those turns and twists and corners.

Interests/Habits: Stealing stuff, that's a good interest right there; not quite a healthy one, but it pays the bills and keeps food on her table metaphorically speaking. Oh and she has a habit of biting her lip when she's nervous. Also enjoys electronic music, industrial, hard style and other miscellany with a fast beat and pace to it.

===PERSONAL BACKGROUND===

Family Members: Nobuyuki Tachibana (father), Anissa Tachibana (mother)

Place of Origin: Phoenix, Arizona

History: The girl known as Jetset comes from a broken home, straight out of Phoenix Arizona. Her father works as a university professor, while her mother works at a local clinic as a family doctor. At least on the outside it looks all pretty and nice, but on the inside? Just below the surface, there's nothing but stress, arguments, bickering, anger and abuse both verbal and physical.

Is it any surprise that the girl never stayed home for long? Or, stayed out until the wee hour of the morning?

All the expectations, the pressure, the restrictive nature of her parents, her father in particular. It was like her wings had been clipped, like she'd been caged and chained up and she did everything in her power to break free. And she literally did everything too. She wasn't a happy child in that regard, the pressure and stress, felt like it was killing her; the names and slaps, even the occasional punch didn't help matters much either. It was, for someone at the age of sixteen, someone still developing, a literal hell. And one that eventually saw her finally running away.

Maybe it was the umpteenth time she'd been called a failure, or the umpteenth time she'd had a belt drawn across her back or arms. But she'd had enough, literally enough of all this. Of course how she got out of it was....explosive to say the least, she struck back, she literally just, when push came to shove, her shove had a little more force than anticipated. Threw her father with enough force to launch him through a wall, thankfully it was drywall, the hardwood table, not so much.

And she took off, literally just packed up a handful of stuff into a backpack and made tracks, made herself scarcer than water in a desert during a drought. She hitched rides where she could, stole them when she couldn't; learned tricks and skills any self-respecting woman or man with moral scruples would never consider in their lives. But that wasn't up for debate here, she had to do stuff to survive and it was a hard two years of living in other cities, towns, slumming and bumming off other people. Stealing and theft were a commonplace ally to her needs, taking what she needed, money mostly, food secondly. The occasional frivolity and clothes, lots of clothes to replace everything she wore down.

She found a lot of finer things that required finesse came easier to her and sometimes if she really had to break something, that was easy too. She broke a lot of things on her path away from home, this child wanting to be free of responsibility and frustration, to be free of pain both physical and emotional. It was out here on the run, moving and running and exploring, this is where she felt the happiest, free to stretch her wings and where she could get lost in the echoes of society.

To lose herself in the beauty that people seem to forget exists, the subtle joy of seeing a city skyline at night, the cool air, the eerily quiet parks. The diamond like products of society that everyone turns a blind eye too. It was her first introduction to this man made beauty that opened her eyes, brought her to the path she chose of a runner, a courier for crime, a pickpocket. It was all a source of excitement, thrill and enjoyment that led her from Arizona to Los Angeles, San Francisco to Jump city.

Her new home.

Sample rp:
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

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PostSubject: Re: Jetset (Replacement for Libbey)   Jetset (Replacement for Libbey) Icon_minitimeThu Oct 22, 2015 4:17 pm

Jetset (Replacement for Libbey) Approv11
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