Watch out, I'm lawful neutral. And I only roll natural twenties.
Masako T. Pyro
===IDENTITY===
Name: Masako T. Pyro
NickName(s): DragonGirl, Breaker, Head Whomper
CodeName: Justice
Alias: Sir Paxton
Age: 15
Classification: Meta Human. In her mind she identifies with a good old fashioned GMO cactus sometimes.
Affiliation: B Team
===PHYSICAL DESCRIPTION===
Hair Colour: Inky black hair with a slight sheen of copper as the sun hits it. It is thick, curly, and cropped in layers at her chin.
Eye Colour: Vivacious teal/ turquoise. Taking from her father, she has wide western sized eyes rather than the uptilted Asian eyes of her mother.
Gender: Female
Height: 4'8
Weight: 89 lb
Other Traits: Slightly muscular build from adventuring around her neighborhood. Masako wears a red hoodie with a dinosaur hood. She also owns several very legit pairs of classic converse shoes that cost basically her life's worth of allowance. Last but not least she wears comfortable short black shorts so that she can move around and dispatch justice easier.
===POWERS===
Power: Can call forth luck good or bad. Now if only she could control it...
Example: Say you or a friend wants to jump off of your house's roof. Just call Masako! With a flip of her coin you either land flawlessly without a scratch from a distance that should have broken bones or you end up in stuck in bed all day covered in bruises and the drain pipes on your house somehow managed to get torn out... The lets instead say that Masako is going for a sale on actions figures. One flip later she managed to score all the ones she was aiming for and find a coupon thats half off the price or she gets pushed over at the door breaks and skins her elbows and knees. It does not matter the degree of the situation every luck roll has a fifty fifty chance to make it or break it.
Skills: Does causing explosions in the kitchen count? Well she could fight a little...boxing lessons took those neighborhood boys off their high horses that was for sure.
Weaknesses: All her luck is concentrated into one coin. She flips it and her fate is decided. She flips it and someone elses fate is decided. She can only have one coin like this at a time so if she loses one she has to wait for all its effects to take their course before she can make a new one. Her powers won't work without a coin. It can take any amount of time for the luck of a coin to run its course.
Equipment: Aside from an awesome pair of classic converse shoes that made all the cool kids uber jealous? She has a walking stick that she uses to beat people up with when they do wrong. Its old and black, but it's still solid and does the job just fine.
===PSYCHOLOGICAL PROFILE===
Personality: Full of life and bold doesn't even begin to cover it. Masako is loud, rowdy, has a twisted sense of humour, and is bull headed. All in all she's very hard to get along with. Unless of course you're as crazy and eccentric as she is. The one thing Masako is serious about, well maybe two because food is sacred, is that those who breach her moral code are punished and those who excel in it are rewarded. Judge jury and executioner all in one! She didn't get paid enough for this. Actually she didn't get paid at all. Still underneath it all Masako is pretty insecure and lonely because she is so hard to get along with. She's not THAT dense to not notice that no one really liked her. An outcast amoung outcasts.
Strengths: Loyal to a fault. Though her code reigns law above all else, remaining steadfast and loyal is a part of her code and she lives by it. Masako gets along well with the younger crowd of children because of her black and white good or bad sense of the world. She doesn't understand the grey area which tends to aggravate anyone entering puberty and above, but children seem to like her energy and easy sense of morals.
Interests/Habits: Crime catching shows or comics. NCIS, Criminal Minds, Batman, Burn Notice, you name it and it has her drooling. When she's not glued to the TV watching Federal Agents or Renegades, she's out climbing trees and jumping off roofs. For her, adventure never went out of style.
===PERSONAL BACKGROUND===
Family Members: Sumiko Pyro (Mother), Jean Paul Pyro (Father), Kohaku Ryoutaro (Grandmother)
Place of Origin: Jump City! She's a native baby.
History: Masako had humble beginnings. Born all natural human in Jump City her parents quickly realized what kind of thing they had brought upon the earth and quickly vowed never to have another child lest they be in resemblance to Masako. Her powers were slowly realized when Masako would attach luck to items she unintentionally kept with her as a child by accident and then either great tragedy or great fortune would strike when she played with whatever object was unlucky enough to be in her hands. For a while both parents worked to monetarily support their child and try to help her with her powers. In other words they were gone a lot and her grandmother introduced Masako to her love of right and wrong. How was Grandma supposed to know midday cartoons paused for criminal shows midday when she took her noon tea naps? Soon after entering elementary school Masako enacted her justice ways on the class and was often looked down on or feared. In middle school though, she rose to be idolized by fellow fighters and unwittingly found herself the boss of the first Good Guy Gang her school had ever had. Hysterical and deciding enough was enough with the incident reports and crazy fear of what luck would come their way next, her parents sent a video to the Principal of her new highschool, begging for their child to be put in the B class, even though it was late, for hopes of improving both her powers and her personality, Out of pity or amusement, Masako was accepted last minute into the class, pretty late which rubbed her wrong because everyone already knew each other, and so began the chapter of her new life as a highschooler.