Starkenmann
Grade: B
[HISTORY] Born in early 1920s germany to the name Oskar Schmidt in rural Germany. Life was hard, but young Oskar toiled through his youth, and became strong - very, very strong, grown to massive stature in the years it took him to mature. He was disturbed by the state of his country, and fighting to make a mark in the tight conditions of post-war Germany under the treaty of Versailles. Oskar fell into the wrong crowd in his teens, and gravitated, as anyone as massive and strong as he might, to the position of 'muscle',
He fought. He killed. He gave no more emotion to the brutal tasks he was given than one might give to a job of hard work - little more than professional pride, and he became known for it. When war came again, he was one of the first to enlist, and his superiors, pleased with his incredible might and obedience took to calling him 'The Starkenmann' - but the men who fought him knew him by another name - The Dark Soldier. He was credited with over a thousand kills in the course of his career until a grenade took his legs and paralyzed him from the neck down.
Oskar had nothing to live for... Until the first Iron Baron approached him.
"I can make you mighty again" he said!
"I can make you more than human! Stronger than a tank! I can make you an instrument of death that will never die!" the baron said...
... And he did.
Full Name: Oskar Schmidt
Codename: Starkenmann, Number Three
Alias(es): The Strong Man, The Dark Soldier, The Impossible
Age: 93
Classification: Cybernetic Super Soldier
Affiliation: Empire of Mist, The Iron Baron's wetworks man.
Hair Color: Unknown
Eye Color: Unknown
Height: Six foot nine
Weight: 400lbs
Other Traits: Starkenmann wears a gas mask and a pit helmet as part of a suit of armor, with a duster bound tight about him over top. He isn't massively built, but there is a sense of imminent violence about him, as if he will draw a gun to kill at any moment despite his apparent calm. Some history is just too apparent - it is built now into his very shape.
Powers:
Strongman: Oskar is incredibly strong, able to lift 20 tons with ease though this is his limit. His strength is not limited to striking alone, either.
--Starkenmann can make mighty leaps and endure incredible falls, able to reach terminal velocity (the fastest you can possibly fall before air resistance slows you) and survive if he lands on his feet, or bound thirty feet in the air from a standing start.
--Starkenmann is very hard to hurt. His body by now is a perfected machine, and if something is damaged, he need only replace it to be healed, including his head - even that was replaced, his brain made analogue and updated regularly. He is no longer a man - he is a monster. So long as his mind remains in the Iron Baron's keeping, he could be rebuilt... And he will endure, a testament to the genius of his baron!
Weaknesses:
--If he is killed, he loses what memories he got since his last update.
--He exists purely at the Iron Baron's pleasure - he cannot defy, lest he risk destruction. Even a current incarnation can be destroyed if the baron wills it.
--His true self - the analogue data backup of his mind - is vulnerable. If it were destroyed, he would be boned. It wouldn't destroy him outright in a current incarnation... But it would only be a matter of time until he broke down.
--He is inclined to be loyal to the one who controls his true self. Were someone to steal him... Or, say, give him to himself...?
--He hates the Baron. He hates him with all of his being. Given the chance, he would betray him. The best part? The Baron is unaware of this fact.
--Starkenmann must be rebuilt completely each time he is killed. He cannot have a body waiting inert for him - a quirk of the process that created him. It can take a week to do so.
Skills/Strengths:
The Dark Soldier: instilled in Starkenmann is the collected experience and skill of nearly a century. He has been a soldier since he was able to walk, and his service to the Iron Baron has led him to fight well past his biological prime. He is a grandmaster soldier, adept in the craft of war. He can use, field strip, repair, and know on sight any firearm in the field today or in the past.
Combat!: gunplay is Starkenmann's forte, but he can fight unarmed or with a combat knife very well. He's not a master martial artist - just deadly effective.
Likes:
Music, a newly crafted body, guns, a good fight
Dislikes: The iron baron, water, rust, american cars, sleep
Equipment:
Ion pistol: This weapon sends a charged particle stream in a straight line at a pull of the trigger, down which a beam of electricity follows, flashing the air in the magnetic stream of the particles into blue plasma. It's a death ray!
Plasma Grenades: Like the pistol, only explodier. He rarely carries these as they are highly costly to manufacture, but their destrucive power is incredible.
Flashbang grenades: Pull pin, look away!
Concussion Grenades: A classic.
Incendiary Grenades: Low blast radius, but the thermite inside excels at precise destruction.
Habits/Quirks:
Starkenmann cheerfully and malignantly obeys orders to the letter from the baron. If he can screw his baron and still do what he is told... He will.
Personality: Oskar is not a cruel individual - quite the contrary. Given an order to kill, he will make it overwhelming and painless as possible - it is just his way. He tends to be polite, and speaks in a dead monotone of a voice that hints at his mostly artificial nature and his lack of an emotional response in most situations. That said, he gets a kick out of violence. A good fight is greatly to be desired, and victory is something to be sought with all his strength.
Place of Origin: Rural germany, early 1920s