Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Teen Lantern

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PostSubject: Teen Lantern    Teen Lantern  Icon_minitimeTue Dec 31, 2013 4:29 am

"Fear is a disease; a sickness that feeds upon itself. Destroying everything it touches. There's only one way to face such a disease. You face it with courage and employ plenty of hope, faith, honesty, and honor."

Mark Rowan


Teen Lantern  Bluela11


===IDENTITY===
Full Name: Mark J. Rowan
Codename: The Teen Lantern
Nickname(s): "Blue Jay"
Alias(es): Kid Lantern, BL, Ring Slinger
Age: 17
Birth date: December 7th
Classification: Intergalactic Peace Keeper
Affiliation: Blue Lantern Corps.


===PHYSICAL DESCRIPTION===

Hair Color: Dark Brown
Eye Color: Gray
Height: 6'1
Weight: 168
Other: In the company of those around him who all know his identity the mask will seemingly disappear and reappear when in the company of those who don't know.

His typical street/civilian attire consists of a blue hoodie, white beanie, and black slim fit pants:



===POWERS===


Powers:

Blue Energy Conduit - The Blue power ring basically allows anyone with an immense amount of hope emotionally coursing through them to create anything their mind can hope to ever think of; in essence the ring allows the wearer to create virtually anything he puts his mind to. This includes some electromagnetic energies, radiation, heat, light, and powerful blasts of concussive force all based on blue energy. The ring can also create fields of force formed from hope energy, which has an infallible connection to the universe and is the most powerful emotion. The limitations of such use for the ring in Blue Lantern's case are his morals, imagination, and absence of a Green Lantern.

Constructs; making things are a lantern's main ability and are not indestructible once created. They depend on the wearers level of hope and in different situations they will be strengthened or weakened. Even then they cannot hold up against constant bombardment for too long and are not strong enough to shatter anything harder than iron without serious effort or hold up more than 16 tons. Either in the form of a force field or protective aura which allows protection and flight in space, underwater, and in some extreme cases such forces like lighting and lava as well. In addition to generally being able to deflect against large amounts of concussive force; including bullets and strong collisions, but again that is only when focused and depends on condition of wearer.

Flight; The ring allows the user to travel at speeds up to as fast as 720 mph when traveling across country or in space, but generally any other time usually will not travel faster than 400 mph to not damage his surroundings. This also does not translate into super peed or bullet dodging. The top speed of a Green Lantern is only a fast as he can perceive things or think, but his body will not necessarily keep up with his mind, although a ring's construct can.

Emotional Manipulation The ring can manipulate the emotions of other beings to a degree. Lessening rage, removing fear, quelling avarice, strengthening willpower, supporting hope, and igniting love. It can also sense other strong emotions near by and tell Mark exactly what the individual is feeling, unless they can control their emotions well. The ring doesn't leave the being with less emotion, it naturally instills hope in everyone around it. Thus your desire to gain whatever one wishes for or desires will be strengthened. The ring can only instill hope and has this affect whether the wearer wishes it or not.

Self-Sustenance The ring can heal cuts, bruises and burns for the wearer or others he chooses. As well as provide casts or slings and a bit of accelerated healing. It can numb the effects for broken limbs as well while protecting such wounds from infection and if enough hope is applied it can fully mend wounds, but Mark must focus to do this and be immobile. The ring can conceal small objects on the wearer's person as well as change their clothing to fit their needs. This includes hats, jackets, etc. As a quirk Mark tends to wear a lot of blue and sometimes will be bold enough to wear the symbol of the corps on his clothing. The ring allows the user to breathe in otherwise unsuitable atmospheres like the ocean, outer-space, and even inside of a volcano at cost of energy. More over it provides light in dim areas, keeps the body warm in cold climates, and other such things that would inconvenience the wearers natural physiology.

Universal communicator; The ring has logged in every species language in the known universe since it is directly connected to the universe itself and thus all living things. In addition to this feature, it works as a long range walkie talkie; being able to receive messages from other lanterns in 3D format even and from their home world as well as piggybacking on radiowave frequencies. However, the ring cannot pirate other frequencies, the senders must tune to Mark's. In essence, the ring can understand and relate to any being.


Weaknesses:

Willpower Symbiosis; Hope is the most powerful emotion in the emotional spectrum, but without willpower to enact it the blue power ring cannot function at optimum levels. It needs the aura of green willpower, supplied by a Green Lantern ring to be in close proximity to it; otherwise, the ring will only allow limited abilities as compared to other Lanterns. In a way this is Mark's main weakness; he cannot fly at light speed, lift bridges or planes and resist the gravitational pull of the sun, which is standard for any other officer of corps. spectrum.

Inability to harm; Blue Lanterns as you can imagine are very pro-life. Therefore their rings cannot kill or hurt...Anything! Not even a fly could be snuffed out by their constructs. In addition, Mark is a pacifist. He avoids fighting at all costs and refuses to make harmful constructs. He believes all matters can be solved without use of pure violence when the imagination is keen. Mark's constructs will cause discomfort, but never pain. Any pain one feels can result from use of the construct, subsequently, but not directly. A construct that looks like it harms it's target will in reality only hold, push, or cause them discomfort.

Dampening Hope; If Mark begins to doubt even in the slightest bit or feels anguish, his power will weaken considerably. Usually his shields can block bullets, but should he begin to doubt a shield will quickly crack and constant bombardment will shatter it.

Power Distribution; Since Blue Lanterns need Green Lanterns or "will" to power their rings the blue ring tries to compensate by spreading it's energy around. For example, usually 50% of power goes to defense and 50% to offense.  However, should Mark create a giant construct like a castle he will have no minimal shielding at best and cannot move while it is up unless inside the large construct. And vice versa for when he is defending against a huge attack or is shielding a large area he cannot move around or start attacking other things while defending, he must focus or his construct will falter.

Recharge Protocol; There comes times where an energy siphon or over exerting himself can dry out the power rings energy and when that happens Mark becomes a normal human until he is able to recharge the ring via getting to his power battery in his secret location. Ring energy only lasts for about 24 hours without recharge and only 18 if used constantly during that period. Although, mark can recharge a small amount if there are beings around who believe in him or keep his power levels steady. Should he ever lose it, he will lose his ability to ever fully charge the ring.

Head Trauma; Messing with any Lantern's mind will cause their constructs to be unformable or weak and convoluted. Concussions, migraines, mind control, interference with thinking, drawing away focus, etc. Anything that can block a thought or render a Lantern temporarily unable to focus his mind will weaken everything the ring can do.

Light Reaction; Another small, but nonetheless annoying hindrance occurs whenever the user of the ring feels a strong emotion. He or she will glow more adamantly and will generally just glow quite a bit when normally in uniform as well. This gives away their position a lot and can be bad if needing to keep a low profile or use strategy.

Emotional Obstruction; If caused to feel anything that doesn't relate to hope when using the ring, such as anger, fear, defiance, etc. These emotions will also hinder his ability to produce his blue energy conduit's abilities. The ring runs on hope and emotions that coincide with hope. Nothing else can power it.

Red Impurity; The color rage signifies red, which can burn through hope. This anything red has the ability to burn through his constructs. Given it's not instant, but pouring red paint on his shield is like pouring lava on wood. Shooting his shields with red bullets will break them apart or cause multiple cracks instantaneously. Also, red attacks hitting him directly can bypass his aura.

Inexperience; Although Mark can do anything he puts his mind to with the ring. In exception to causing harm. He first must master his mind and discover how to juggle multiple thoughts without getting distracted from one. This is much harder than it seems and sometimes he will lose sight of how to construct something, not finish the construct all the way through, forget to hold up his aura, etc. The learning curve for Mark is immeasurable and has just begun.


===PSYCHOLOGICAL PROFILE===


Likes:

Green Lanterns, Blue Lanterns, Ganthet, Writing, Storytelling, Sports, Kids, Brightening Peoples Day, emotions, parties, fun environments, wise people, healers

Dislikes:

Red Lanterns, Larfleeze, Sinestro Corps, Indigo Tribe, Star Sapphires, Killing, Death, Loneliness, Put downs, fighting, sadness, drugs, death

Strengths:

Willful, Hopeful, Caring, Kind, Funny, Imaginative, Cunning, understanding

Skills:

Athletic, Talented Author, Competent Designer, Educated Mind, Leadership/Responsibility, skating

Equipment:

Power Ring - Acts as a conduit for the emotional spectrum power of hope.

Picture of adoptive family - In wallet

Power Battery - Located in a secret location where it collects hope for him

Habits/Quirks:

Mark loves to roleplay, write short stories, doodle, draw a bit, design outfits and characters. Basically he's really imaginative and it shows. During his free time he will sit around and just think or tell stories to people about his family and fantasy tales to his siblings. His imagination also helps him think of plays when engaging in sports, due to him being able to envision in his mind how it should all play out.

Personality:

Mark Rowan is a happy go lucky guy despite all the bad things that occurred in his early life and his less than stunning upbringing. He doesn't sit around and pout about how hard life is, he dreams of a better tomorrow. In fact, girls quite like Mark due to how well he listens to their problems and is able to cheer them up directly afterwards usually by acting goofy, being silly, or cracking a joke; corny and dumb they may be. Mark doesn't just rub over women the right way, but anybody really. He could have been adopted a long time ago, but likes taking care of his adoptive family. Mark gets along with teachers, gang members, mafia, you name it; everyone likes this kid. Mark is a beacon of hope and joy in everyone's life.



===PERSONAL BACKGROUND===


Family: Adoptive Shelter - Perry White (Brother) Max Webber (Brother) Lisa Lohan (Sister) Luke Armond (Father) Maria Lynn (Mother) Marry Geller (Sister) Timmy Markov (Brother) Jamie Reid (Sister)
Place of Origin: Jump City
Current City: Jump City
History: Mark Rowan's life up until now could be described as a typical tragic story for most young African American teenagers. Mark's father abandoned his mom before he was born and then his mother died giving birth to him. However, she had been homeless at the time and had no identification so instead of being given to family he was released into foster care. Mark was raised in foster care his whole life and at about the age of fourteen he decided that he didn't want to leave. He had found his calling in taking care of his many adoptive brothers and sisters of all races and backgrounds. At age 16 he helped his adoptive parents Luke and Maria run the the shelter via buying clothes and groceries, cooking for the kids, taking care of new arrivals, being a shoulder to cry on, even helping with homework. All the while he still went to school, worked many odd jobs, and played multiple sports. Mark was a super big brother and one hell of a human being, which is why the power ring chose him.


Last edited by JaK on Fri Jan 03, 2014 3:17 pm; edited 6 times in total
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PostSubject: Re: Teen Lantern    Teen Lantern  Icon_minitimeWed Jan 01, 2014 11:16 pm

Only one issue. I don't see how being able to manipulate emotions ties into long range communication. Also changing how people feel about things is a bit much since theoretically you could cause someone to fall in love with you to make them stop attacking for instance.
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PostSubject: Re: Teen Lantern    Teen Lantern  Icon_minitimeFri Jan 03, 2014 3:06 pm

The emotion manipulation is only supposed to be for hope. I've made that clearer and made it a double edge sword. Now if people with strong conviction want to kill him and he doesn't convince them to think differently. Even if they're not angry, should they hope for his demise they will attempt it harder.

Also I meant to connect it to his ability to "understand" others both emotionally and verbally. I can move it to a sub power or an skill/strength, depends if it should be considered a power or not. For now I'll move it to a sub-power.
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PostSubject: Re: Teen Lantern    Teen Lantern  Icon_minitimeFri Jan 03, 2014 10:51 pm

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PostSubject: Re: Teen Lantern    Teen Lantern  Icon_minitimeFri Jan 03, 2014 11:26 pm

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