Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Sissel

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Hotwire
Ωmega-class Metahuman
Ωmega-class Metahuman
Hotwire


Posts : 2435
Join date : 2012-02-05
Age : 26
Location : In my room... at my computer... nuff said.

RPG character
Name: Harmon Tesain
Code Name: Hotwire
Villain or good guy?: Good

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PostSubject: Sissel    Sissel  Icon_minitimeWed Aug 07, 2013 3:26 pm

"Changing a persons fate is no simple task... especially when their fate is death."

Sissel

Sissel  SisselCat


===IDENTITY===

Full Name: - Sissel
Nickname(s): - Sissy
Codename: - Sissel
Alias(es): - None
Age: - 2 in cat years, but is otherwise ageless.
Classification: - Cat
Affiliation: - Good


===PHYSICAL DESCRIPTION===


Hair Color: - Black fur
Eye Color: - Yellow cat eyes with black irises.
Height: - 1'
Weight: - 10 lbs
Other Traits: - If you part the fur on his back, you will see a scar from the meteorite collision.


===POWERS===


Powers: -

Ghost Tricks:The powers of the dead granted to sissel allow him to do the following things.

Possess:Sissel has the unique power to freeze time, giving everything a reddish hue. Inanimate objects appear as a light blue and have blue dots called cores in the middle, living things appear orange, and deceased things appear in a dark blue. When time is frozen, he cannot move, but his soul appears as a blue flame, which he can detach from his body, and place in an inanimate objects core, as long as it's within his range (about 2 feet).

Manipulate:Sissel's powers give him the ability to manipulate most inanimate objects he comes across. From making a tire roll, to turning on a fan, his manipulations change by the object. He calls them his "Ghost Tricks"

Phones:By possessing a phone when it's in use, Sissel can see through both ends of the line, like a camera. If one of the two phones has never been possessed by him before, it's number is added to his memory. With these numbers, he can traverse vast distances over phone lines.

4 Minutes Before Death:By possessing a corpse of a thing that has been deceased for less than 24 hours, he can travel back in time to 4 minutes before death occurred. The point his soul enters this world is through where the location where the being died. With this, he can hopefully change the fate of the being through his tricks. (in this world, Sissel cannot travel over phone lines, unless they are in use, and can only be used to travel to the location on the other end of the line). If a person is saved from their fate, they retain the memory of death, and gain a core of the dead, which sissel can use to talk to the individual. He will re-enter the world of the new present through the last object he was possessing.

Indestructible Husk: Sissels body, is actually dead. A meteorite fragment that is lodged in him (cause of death) is constantly cycling the moment between life and death, meaning he will remain the way he is forever. A bullet wound will heal up the next instant, a knife will do nothing, an explosion will leave him undaunted. He moves his shell the same way he works inanimate object:By manipulating it with Ghost Tricks.


Skills: - Being a cat, he has all the agility, and physiology of a healthy young cat. The language of the dead is thoughts, and is universal. So he can converse with humans, dogs, mice, and pretty much anything, but only in the world of the dead, or if he's saved them.


Weaknesses: - Stuck: If Sissel is possessing an object, and there is no object withing a two foot range for him to posses, he is stuck.

Illiterate:Put simply, Sissel can't read. He is working on it, and can read simple words like "Cat", "Dog", ect. but is generally confused by %99.9 of written words. While this seems like a small issue, it actually very important

Separation from Body: While Sissel can stay away from his body indefinably, he can do nothing to prevent it from being taken away. His husk is more of a puppet than a body.

Meteorite:If the meteorite in him is taken out, his husk becomes a regular corpse, and can be effected by things that effect regular corpses.


Equipment: - He wears a red bandana around his neck.


===PSYCHOLOGICAL PROFILE===


Personality: - For an animal, Sissel has a lot of feelings. At times he is awkward, but is happy to talk to the dead he is helping. He has a mischievous side, which he uses to play jokes on the family Pomeranian, Missile.


Strengths: - With more experience with his powers, he is getting better at coming up with innovative and quick solutions to his problems.


Interests/Habits: - As a cat, not a whole lot goes on in his life... er non-life. He likes curling up in a ball when he's bored, but when action comes, he's ready. likes to squeeze into small and cramped spaces and the need to hunt mice respectively.


===PERSONAL BACKGROUND===


Family Members: - No known family, but now lives with Detective Jowd and his family (wife Alma and 8 year old daughter Kamilla), gets along with the family dog, missile.
Place of Origin: - Born in an alley in jump city.
Current City: - Jump City
History: - Ten years ago, a man by the name of Yomiel was a top systems programmer who was invited to a project involving national secrets. He ended up getting accused of being a spy and got taken in for interrogation. A greenhorn detective by the name Cabanela bulled him into losing all hope and left his gun in the room, giving Yomiel the chance to escape. Another greenhorn by the name Jowd chased Yomiel down to the park, forcing him to take a young girl hostage. At that moment, a meteorite later given the name Temsik crashed down and a stray fragment pieced Yomiel's back. Yomiel appeared to be dead, but his body was actually a "shell" constantly cycling between the moments of life and death. This is because when a being dies in the presense of the temsik meteorite, or a fragment of it, they gain powers of the dead (which very depending on the circumstances). He was able to control his body at will after a while, but it was too late and he was already officially dead.

At the time of his death, he attached himself to a stray kitten in the park that approached him and lived with him for a while. Yomiel eventually got his memories and his body back then went to see his fiancée. Sadly, she had already killed herself to join him. He named the kitten Sissel in her memory. Due to everyone believing he was dead, Sissel was his only friend during for ten long years and he was unbearably lonely. Five years after his death, he executed a plan to make Jowd feel the pain that he felt, by killing his wife.

That wasn't enough for Yomiel and he went on to plot revenge against those he blamed for stealing his life. He enlisted the help of an organization and made a deal with them. They would get the source of his powers in exchange for help with his revenge plot and a "new life" for him. He wanted Cabanela and Jowd dead, and the young girl who had been in the park that day (now a grown woman following in jowds detective footsteps) framed for murder.

The plan was for the whole ordeal to occur on one night. Sissel was in the bag that Yomiel was carrying that night and was accidentally shot while Yomiel was manipulating Lynne. Dying in the prescence of the meteor shard in Yomiel, Sissel gains his powers. Though he later erases that death, his past self ends up getting killed by the Temsik fragment and he gets to keep his ghost tricks as well as his body, which is frozen forever as a kitten.
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Ama
Beta-class Metahuman
Beta-class Metahuman
Ama


Posts : 1301
Join date : 2010-10-13

RPG character
Name: Quinn
Code Name: Al-Safira
Villain or good guy?: Evil

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PostSubject: Re: Sissel    Sissel  Icon_minitimeThu Aug 08, 2013 2:04 pm

Claaaaaaaaimed
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Ama
Beta-class Metahuman
Beta-class Metahuman
Ama


Posts : 1301
Join date : 2010-10-13

RPG character
Name: Quinn
Code Name: Al-Safira
Villain or good guy?: Evil

Sissel  Empty
PostSubject: Re: Sissel    Sissel  Icon_minitimeThu Aug 08, 2013 2:17 pm

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Ama
Beta-class Metahuman
Beta-class Metahuman
Ama


Posts : 1301
Join date : 2010-10-13

RPG character
Name: Quinn
Code Name: Al-Safira
Villain or good guy?: Evil

Sissel  Empty
PostSubject: Re: Sissel    Sissel  Icon_minitimeMon Aug 12, 2013 9:55 am

Right, so! I've been informed of some 'abuse' of power, though I thought common sense would come into play.

So, you can't play god with time travelling.

If you were to go back 4 mins before (for example) Hitler, and prevented his death. That would have huge ramifications on the present day.

Same goes for the DC Universe, so some restrictions need to be put into place. With regards to how far back in time Sissel can go. I'd like to hear how far back you think Sissel should go first, and then maybe we can find a compromise.

Peace.
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Hotwire
Ωmega-class Metahuman
Ωmega-class Metahuman
Hotwire


Posts : 2435
Join date : 2012-02-05
Age : 26
Location : In my room... at my computer... nuff said.

RPG character
Name: Harmon Tesain
Code Name: Hotwire
Villain or good guy?: Good

Sissel  Empty
PostSubject: Re: Sissel    Sissel  Icon_minitimeMon Aug 12, 2013 10:02 am

Well... sissel once went back 10 years to stop a death... I think that seems a little bit much... and I have a bad feeling we won't be able to compromise this one...

so in the event that 10 years is too much, I'm ready to delete sissel
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PostSubject: Re: Sissel    Sissel  Icon_minitime

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