Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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Kardus
Beta-class Metahuman
Beta-class Metahuman
Kardus


Posts : 1010
Join date : 2013-03-30
Age : 29

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeSun Jun 23, 2013 12:17 am

Michael Jarred Holloway

Archangel. (Re-app) XDkz3JW

===IDENTITY===


Full Name: Michael Jarred Holloway
Nickname(s): Light.  M.J.
Codename: Archangel
Alias(es): Overlight Arcanist
Age: 18
Classification: Arcanist (A certain type of mage)
Affiliation: Lawful good



===PHYSICAL DESCRIPTION===


Hair Color: White
Eye Color: Bright blue
Height: 5' 11"
Weight: 160
Other Traits: He does not normally have wings.  



===POWERS===


Powers: Book of Overlight.  One of the 10 books that an Arcanist can chose to focus his power in; this book focuses mainly on healing and defensive abilities, though it also has a few average strength attacks in it.  He can also summon minions to use, but he cannon have more than 4 at any one point and time.  This book contains 12 spells; these spells are as follows:

-------Level 1 spells-------

Protection shield: Surrounds Michael in a white glow that will protect him for a set amount of damage.  The initial shield has enough charge to fully block about ten 9mm rounds before depleting, or one powerful attack from something like another Metahuman.  The glow will fade in accordance to how much damage it has absorbed and how much of the shield is left.  This spell has a cool-down of 5 minutes and, if cast again before the first one is gone, the shields will stack together, adding another full-strength shield to what remains of the shield already active.  


Shining bolt: Fires a shining ball of light that flies gracefully through the air, leaving behind a single trail of light as it flies.  It travels at a max speed of 50 mph relative to the velocity of his hand when it is shot.  In other words, if he is standing still and shoots one it will fire at 50 mph; but if he swings his arm like he's throwing a ball, he can chuck it at about 120 mph.  It will explode in a bright flash when it hits something solid, dealing a good kick of explosive damage (Kind of similar to one of Starfire's starbolts).  This attack has almost no cool-down and is Michael's main attack spell.  It is also important to note that it deals twice as much damage against any undead, and will also be extra effective against anything weak to light.  


Summon Pegasus: Exactly what it sounds like.  This spell summons a white Pegasus that Michael or others can mount and ride on.  This Pegasus can fly at speeds up to 125 mph and carry up to 300 lbs, but cannot fly with more weight than that.  It can also cast its own protection shield.  This spell has a cool-down of 5 minutes.  


Forest seed (also known as 'insta-tree'): Causes a magical oak tree to suddenly appear in a bright flash of light.  It can be placed anywhere that Michael or one of his minions can see, and must be rooted to the ground or some structure upon creation.  This tree has a field of life energy that acts to preserve it from damage, and can be seen by the fact that the tree seems to sparkle with white light.  It can initially absorb twice as much damage as a protection shield when first made, but the field will slowly fade over time (the sparkles fading with it to show how much is left).  Since the field is formed of life energy it can be restored or boosted by healing spells such as Michael's spheres of healing.  It can, consequently, also be absorbed by any metas with the ability to absorb life energy.  Once the field fades it simply becomes a regular tree, and can be damaged accordingly.  This spell has a cooldown of 5 minutes.  


Sphere of healing: A white sphere of light and healing power that can be shot just like the shining bolts, and travels at the same speed.  However when it 'explodes' in a flash of light it releases a burst of healing energy.  It is enough to heal over moderate wounds; like a serious burn the size of a dollar bill, an average of 2.5 bullet wounds , or close a deep cut about an inch long.  Unless focused on a particular injury, the healing energy is spread evenly throughout the body.  So a person with just a few injuries would find them considerably healed; but a person with many serious injuries would find them each healed only slightly after a single sphere of healing.  The 'explosion' also does no damage to any scenery.  When used on undead however, this sphere will hurt rather than heal, dealing twice the damage that it would have normally healed to foes like those smelly zombies.  These spheres look almost the same as a shining bolt, except that instead of leaving behind a single straight trail of light, they leave behind two trails that spiral as it flies.  Michael sometimes uses this projectile for target practice or just for fun if he want to shoot something without causing any real damage.  Depending on how much time is covered, this spell can be used once per post by Michael, and any minions that can cast it can also do so once per post.  However due to some magic/bottleneck issues, it would be redundant for any one person to receive more than one sphere per post (in the fast pace of a battle).

-------Level 2 spells-------


Sky ray: Causes a beam of light to shoot down instantly from the sky at a target location.  After only a split second it causes an explosion big enough to leave a good sized chunk missing from the pavement, and would hurt slightly more then a Shining bolt.  It has a cool-down of 5 minutes, and, like all Overlight attacks, does double damage to the undead and is effective against anything that doesn't like light-based attacks.  


Rising star (Not yet learned):  Causes a star(not literally, that's just what they are refereed as) of bright white light to appear in the sky over a target location, dropping smaller stars over the area over time.  The frequency of the droppings increases with time, dropping 20 stars overall; each star making a fairly good sized crater.  After the last of these smaller stars has fallen there is a short pause before the big star itself falls and explodes on impact.  Even though a direct hit would hurt as much as a Sky ray, it still creates a massive crater (funny thing about arcane magic is that the damage done to scenery and the damage done to people is not always directly related).  This spell can be used only once per battle, and takes about a post to channel to get it started.  Again, like all of Michael's attacks, these stars are a light-based attack that will also deal twice the normal damage to undead.  


Summon paladin: A powerful, armored minion; this paladin is well trained and in peak physical condition and strength (not superhuman but...still pretty buff).  His sword has a magic ability, and allows him to slash enemies but pass harmlessly through allies; useful for things like hostage situations I guess.  He can also cast his own protection shield, summon his own Pegasus, and cast sphere of healing.  This paladin can only be summoned once per battle.  (Also; the paladin and Michael both share the cool-down for summoning the Pegasus, and a Pegasus summoned by him will count as Michael's minion.)


Summon pixies:   Summons three pixies; each of which can use spheres of healing.  They also have a unique ability called 'fairy ring teleport'.  This teleports any allies in a target location to a particular fairy, sacrificing her in the process and sending her back to where she was summoned from.  The target location can be anywhere that Michael can see, and has a target area with about a 5 foot radius.  This teleport is precise enough to distinguish between friend and foe, leaving behind the foes while teleporting the friends to safety; making this spell also good for hostage situations and emergency escape plans.   5 minute cool down on his as well.


Castle of light: Less like a castle, more like a small tower.  Casting this spell puts Michael in a one-story tall, gold trimmed, medieval-looking tower that will protect Michael until it is destroyed.  It will last until the stone structure receives enough damage to destabilize the magic supporting it (about 1.5 times that of a Protection shield; a decent explosion should do the trick), at which point it will vanish altogether.  The tower is rooted to the ground and is pretty much unmovable.  If needed Michael can dispel the tower early to exit it, but he tries not to since it can only be used once per battle.  The tower will also slowly heal Michael for as long as he remains in it; healing an average of a bullet hole in one minute or a deep cut in two to ten depending on the severity.  


-------Level 3 spells-------
Invulnerability shield (Not yet learned): This spell covers Michael in a shimmering, white field that provides complete protection from all harm for three posts.  However, he cannot cast any spells while this shield is up as doing so will cause the shield to dissipate early.  


Shining power (Not yet learned): Perhaps the most impressive of all the spells in the book of overlight; this spell causes Michael to sprout angelic wings, granting him the gift of flight.  It also causes him to passively and slowly heal over time similar to the Castle of light, and gives him and his attacks holy properties.  This spell is semi-permanent; requiring a bit of rest and slight meditation to revert himself back to normal.  While in this form he cannot use the spell 'Castle of light'.  


Arcane book (Inactive).  Every arcanists first book, this book has a variety of useful abilities and basic attacks.  Michael has learned all the spells in this book, but is limited in the number of spells he can have 'armed' with him at any one time.  Michael has decided to focus mainly on Overlight spells and master that book before returning back to the book of arcane to re-learn some if it's spells (I will post these spells later; sometime before he re-learns some of them.)  


Skills: Michael has kind of put most of his time training his skills into his powers, and I don't think he is particularly advanced at anything else really...  At least not that I can think of right now.  

Weaknesses:

Bodies of water.  Michael cannot swim, and being fully submerged in water will also wash away any protection shields or his invulnerability shield; however he will keep his wings if he falls in the water.  

Close ranged combat.  Michael's attack spells deal damage via explosions, so if he wanted to hurt someone at point-blank-range without hurting himself as well, he would either need his paladin or resort to using his fists.  

Anti-magic.  If someone can prevent Michael from casting spells, or is immune to magic attacks...he's gunna have a bad time.  

Equipment: The book of Overlight and the Archane book (he is still learning and needs to study after all).  


===PSYCHOLOGICAL PROFILE===


Personality: Michael has a layered personality, outwardly appearing to be very a cheerful, easygoing, and friendly person.  He doesn't always take things seriously and can make a fool of himself at times.  Beneath that, however, are different layers of seriousness.  The deepest layer is a very unforgiving personality, capable of intense hatred and complete rage.  This is not the kind of person you want to tick off.  He is a humanistic person, and will not stand to see suffering of any kind.  

Strengths: Intelligent.  Protective.  Loyal.  Usually thinks things through rather than acting in haste.  

Interests/Habits: Going for walks and rides for some quiet time alone.  


===PERSONAL BACKGROUND===


Family Members:
Place of Origin:
History: Michael was born in a world in which the entire human population is capable of using arcane magic.  It's interesting; the world that Michael comes from.  It is set in a time and place where modern technology and conveniences meet things like cyclopes, faeries, and goblins; even dragons are considered a common sight, and can even be summoned and ridden by certain arcanists.  

In Michael's society, children are taught the basics of magic and the spells of the Arcane book in late grade school; and afterwards are given their choice to continue their studies in any of the 8 mid-tier books that they choose.  These being the books of flame, earth, storm, frost, underdark, overlight, nature, and seas; though a few people, for whatever reason, may chose to stop at the basic Arcane book.  Devoting oneself to a book takes time to focus one's powers into it; and even though a person may change books at any time they chose, it takes time and effort to 'get out' of one book and 'into' another, so people are encouraged to chose carefully.  There is a 10th book, the book of cogs, but is is difficult and can only be learned by those who have spent years getting into and mastering all of the other 8 main books; as such they are revered as scholars, teachers, and wise men in the ways of the arcane magics  Anyway, as they develop and devote themselves to their book of choice, they start to 'lose' the spells from the Arcane book as they get deeper into their chosen books; though they are able to keep a few spells from the arcane book if they chose, some people (like Michael) chose to give up the arcane spells quickly to learn in their chosen book faster.  The number of spells an arcanist can have at any one time increases as they progress in their talents; up to a maximum of 16 for a fully-learned person; balanced however they want between the Arcane book and the book of their choice.  

When it came his time to chose a book, Michael picked the book of overlight.  This was for multiple reasons, but perhaps the biggest reasons were that:  1. He preferred to be able to defend himself with shields and other protection rather then preemptive offence.  2. The spells in book of overlight are the hardest to abuse or misuse, and he did not want to do this with his power.  And 3. Overlight spells can easily be used for the assistance of others; whether it be summoning a Pegasus to ride on or using his spheres of healing to aid the injured.  

Michael came to jump city via an experimental advancement of the spell 'Arcane portal' which provides a two-way transportation ability between two points in space.  The goal was to create a portal that would work between parallel dimensions, and Michael volunteered to test it after experiments with minions failed due to them being dis-connected from their masters.  The short version is that this test was a half-success in that it did indeed transport Michael to another dimension (the Teen Titans dimension), but doing so shorted out the machine used to do so; causing it to break and leaving Michael temporarily stranded in this strange new world until the scientists back home can fix it.


Last edited by Kardus on Fri Jan 24, 2014 9:56 am; edited 37 times in total
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

Archangel. (Re-app) Empty
PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeSun Jun 23, 2013 2:20 am

Claimed by the devil in the pale moonlight. Please notify me when you finish your application.
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Kardus
Beta-class Metahuman
Beta-class Metahuman
Kardus


Posts : 1010
Join date : 2013-03-30
Age : 29

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeFri Jun 28, 2013 12:30 am

Ok, I think I am finally done. I personally am still not satisfied with the quality of his history entry; and I think that it could have been better written. But at this point I'm too tired/lazy to perfect it and want to be done with his app already. So here ya go. :3

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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeFri Jun 28, 2013 9:22 am

I'm liking the character, but people with magic can only have 10 spells. Take out two and get back to me, please.
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Kardus
Beta-class Metahuman
Beta-class Metahuman
Kardus


Posts : 1010
Join date : 2013-03-30
Age : 29

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeFri Jun 28, 2013 10:15 am

He already has only ten spells. His two level 3 spells are not yet learned; he will get them later in development. I just thought I would put them up there so that it is known what they are and so I won't have to put them up again when he learns them.
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeFri Jun 28, 2013 10:46 am

Looking good so far. You mention that all of his damage-based spells deal twice the damage to undead, while mentioning in one that it could do extended damage to demons. Does the demons part also apply to every spell?

For Shining Bolt (The spell mentioning demons), you should clarify just how much damage.

I think Healing Ball should have a cooldown.

Since you have a damage limit/health amount on opponents which is clearly defined, I think you should clarify just how much damage attacks from opponents can do.
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Kardus
Beta-class Metahuman
Beta-class Metahuman
Kardus


Posts : 1010
Join date : 2013-03-30
Age : 29

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeFri Jun 28, 2013 3:19 pm

Yeah. The partly-holy effect goes for all of his overlight attacks; not just Shining Bolt. As for how much extra damage it does, I'm not sure. I guess it might depend on how much the enemy doesn't like holy attacks (Btw I just used demons as an example). If I had to set something concrete, then I guess I would say twice the normal damage for them as well. Sphere of healing on the other hand; unlike undead I think I would like to have it behave normally toward stuff like demons.

Sphere of healing might have a small cool-down, but not too big of one. I'm thinking once per unit per post (depending on how much time is covered in a single post.) At any rate, he shouldn't be able to use it so much that he can quickly heal himself back up after each attack he takes.

Damage other people can do: If you're asking for outside examples, then I guess that a bit hard... For some reason I find it easy to turn numbers into a general feel, but not so good at turning general feels into numbers (if that makes sense). I would say that being 2-3 feet from a single stick of dynamite when it goes off would do about 75 damage. Metas like Michael can take a lot more punishment then normal people.
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeSat Jun 29, 2013 12:45 pm

I'm sorry, I know I slapped my approval on this already, but another concern came to mind with the administrative team. Not everyone's going to like and comply with the system of HP and damage, so why not just take out the system altogether and keep the spells?
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Kardus
Beta-class Metahuman
Beta-class Metahuman
Kardus


Posts : 1010
Join date : 2013-03-30
Age : 29

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeSat Jun 29, 2013 7:37 pm

I like that idea.  I don't plan on using anything like that in-forum.  They are just for general guidelines and such about how strong different spells are.  

I can probably re-right them to remove the whole thing; it would take some effort but it's doable.  You're saying you would like me to do that?

Edit: Didn't wait for a reply. Just went ahead and did it. Let me know how it looks.
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Kyte
The Acrimonious
The Acrimonious
Kyte


Posts : 4697
Join date : 2011-02-26
Age : 30
Location : The hollowed end...

RPG character
Name: Kyte
Code Name: Akunin
Villain or good guy?: Evil

Archangel. (Re-app) Empty
PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeSat Jun 29, 2013 10:01 pm

Okay, looking good. Here's my approval sticker again.

Archangel. (Re-app) Approv12
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Kardus
Beta-class Metahuman
Beta-class Metahuman
Kardus


Posts : 1010
Join date : 2013-03-30
Age : 29

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeSun Jan 19, 2014 5:42 pm

I would like to re-app Michael again. I've changed his personality a bit so he should be easier to rp, and I don't think I'll loose the muse for him like before.
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Ama
Beta-class Metahuman
Beta-class Metahuman
Ama


Posts : 1301
Join date : 2010-10-13

RPG character
Name: Quinn
Code Name: Al-Safira
Villain or good guy?: Evil

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeWed Jan 22, 2014 8:56 pm

Archangel. (Re-app) 29gk7jd

Needs another though Very Happy
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Ixen
Dream Crusher
Dream Crusher
Ixen


Posts : 2478
Join date : 2012-04-11
Age : 34

RPG character
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Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeThu Jan 23, 2014 1:42 am

First off remember it was stated that spells replace sub powers, the limit is 9.

What are the limits of the Protection shield, it's not actually stated.

If shining bolt is an arcane light based attack why does it have anything to do with holy energy, there is nothing godly related here.

The pegasus, how fast can if fly, how many can it cary and fly, and how powerful is it's shield.

Forest seed needs to be stated how much damage it can take, a good deal can mean different things to different people.

Once per post is a bit much for any healing ability of "moderate" power. I assume this would be closing up of decent size cuts and getting rid of bullets and the like.

How fast do the attacks Shining bolt and Sky ray travel. How much time is needed to channel and start Rising star?

How long are your minions present? Can they be dispelled?

How strong exactly is the paladin, does he have super strength?

The pixies say that it sacrifices "her" in the process, does this mean it only requires one or did you mean that all three of them are forced to go. As it reads could you for instance do this three times with one spell at one time?

How much does it take to destroy the "castle" Can this also be dispelled, and how slowly do you actually heal?

Invulnerability shield isn't getting an approval from me due to the fact that no defence should be perfect.

The Arcane book cannot be used AT ALL until it's been reapproved with those listed.
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Kardus
Beta-class Metahuman
Beta-class Metahuman
Kardus


Posts : 1010
Join date : 2013-03-30
Age : 29

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeThu Jan 23, 2014 5:13 pm

I have been told before by, I think Toxicity/Kyte or possibly Dar, that spellcasters are an exception and can have ten spells to start if that's all they have. If you insist on it, I can select and 'unlearn' one spell (likely to be Rising Star), but I ask that you consult with your fellow mods about this if you would.

Added specs to the shield.

I see...I will remove the default holy properties. However I will change the Shining Power spell so that when it is active it will give his spells/attacks a holy effect. This makes sense due to the fact that this spell basically makes him a temporary angel. Please let me know if this is alright/not alright.

The Pegasus can fly at speeds of...what's a good number...125 mph. Their protection shields are just the same as Michael's.

Added specs on the forest tree spell.

Edited the heal spheres to be more specific.

Added a velocity speed to the shining bolt spell. Heal spheres travel in the same manner.

Minions can indeed be dispelled, and will stick around until then or they are 'killed'.

Specified that the paladin is rather buff, but not superhuman.

Added specs on the pixie teleportation.

Added specs on the Castle of Light.

I'm not sure how the process of adding more spells works... Are you saying that I have to write up ever one of the Arcane spells NOW to approve them before they can be added in later with another approval? I'm not sure I understand. Could you explain this to me please?

Also, I added anti-magic to his weaknesses because it only made sense.
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Ixen
Dream Crusher
Dream Crusher
Ixen


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Join date : 2012-04-11
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PostSubject: Re: Archangel. (Re-app)   Archangel. (Re-app) Icon_minitimeFri Jan 24, 2014 10:23 am

Archangel. (Re-app) Approved_by_tarterus_malacor-d69nlgl
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Teen Titans Legacy :: Mix with the teams :: Archives :: Second Boot :: Inactive Characters :: Graveyard-
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