Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 'Black' John.

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AuthorMessage
Draco
Skilled Metahuman
Skilled Metahuman



Posts : 238
Join date : 2011-03-13
Age : 32
Location : Around...

RPG character
Name: Senshuken
Code Name: The Honerable One
Villain or good guy?: Neutral

'Black' John. Empty
PostSubject: 'Black' John.   'Black' John. Icon_minitimeTue Jun 11, 2013 9:20 am

'Black' John. Blackbeard_in_Ink_by_madnest

Grade: C, criminal Kingpin.

[HISTORY]

Full Name: Andrew Lawrence
Codename: Captain
Alias(es): 'Captain Black John', countless others over the years.
Age: 510 years old (Appears 32)
Classification: Admortal Human.
Affiliation: Himself (Evil)

Hair Color: Black as the depths of the ocean
Eye Color: Brown and uncaring as dry seaweed.
Height: Towers over most people at six feet, five inches.
Weight: One hundred and 20 kilograms.
Other Traits:
Most, if not all his teeth are golden replacements for his real teeth, lost many years ago. Not that 'Gangster' garbage either. Old school gold teeth.

Powers:
Immortality: A result of an arrangement with certain powers that be, 'Black' John is immortal. He cannot be killed by normal or abnormal means on land, space, in the air or in fresh water. Over the years many people have tired. Combined with his regenerative abilities, 'Black' John has come back from things within days that would have destroyed other immortals (Or at least ruined their lives for good).

Regeneration: 'Black' John regenerates at an utterly insane rate from just about anything. He was once put through a car crusher by people wishing to move up in the criminal underworld before any of the pieces big enough to survive were thrown into an incinerator. Within two days, not only had he completely reformed but had made it quite clear why people should try messing with him.

Experienced fighter/brawler: Centuries of being a pirate, solder of fortune and thug/head of various criminal underworld families has given 'Black' John some quite deadly combat styles... if he bothers with them at all.

Weaknesses:
Deadline: 'Black' John's immortality and regeneration comes at the price of taking someone out to sea, connecting a heavy weight to them and throwing them in to drown once a year. If this term is not met, 'Black' John will lose his immortality ( Exactly what this means is unclear. If the pact is broken, would John simply become mortal again? Would he gain all the years that have been held back all at once? Would the thing keeping him alive all this time come to collect his soul? No one knows.)

Repeated History: 'Black' John was informed by the powerful entity that granted him immortality that should the circumstances in which it found the human pirate were repeated, it would withdraw its blessing. Because of the sheer amount of times that 'Black' John has changed his name, what country he lives in ect, anyone wishing to find out about just what happened has several centuries of tangled mess to look through.

Thug at heart: 'Black' John is quite intelligent in a number of fields, but despite his raise in society of time people who meet him can tell that at the core the man is a violent thug and many of his plans reflect this fact.

Skills/Strengths:
Nose for profit: Even back when he was just starting out as a pirate, John always had a powerful sense for making a profit. With several centuries of experience behind him, this sense is stronger then ever.

Body is a temple: Over the many years that have past, 'Black' John has come to recognize that his body is possibly the only item that time doesn't wear down. In this regard, he does keep it in the best condition possible. He is considered by several magazines to be at the height of physical perfection that a normal human can reach.

Likes:
Money, Loose Women, Someone else's blood on his knuckles, Sea air.

Dislikes:
Losing money, Self righteous twats, having to get his teeth replaced whenever someone's attempt on his life causes them to fall out.

Equipment:
Just about anything he can purchase with his vast amount of wealth. (Legally or Illegally)

Habits/Quirks:
In an act that can only be considered something full circle, 'Black' John dresses and acts like a high class of pirate. He wears an eye patch he doesn't need, has a parrot that says 'Eight and a half percent' and throws parties that are on par with the legendary Studio 54 back in its prime. He hints at the whole world what he is and what he was and they hold him an awe for it.

Personality:
Hundreds of years have allowed 'Black' John to refine his charm, wit and charisma to the point of seeming quite natural. Publicly he is considered 'The youngest member of the 'Good Old Boys', a sweetheart from the Southern States who represents the best of these United States by keeping the best of the old while happily accepting the best of the new while being prepared to get his own hands dirty when a scrap takes place. Off the record, he is a criminal. Not a criminal mastermind, but someone who has been in the business so long that he has seen it all, knows what works and what doesn't and when a major step in technology takes place isn't afraid to hire those who can figure out how best to take advantage of it.

While he isn't afraid to get into a fight because he is quite the skilled fighter, 'Black' John isn't prideful enough to consider himself the best; He is more then happy to pay for their services when the need arises.

Place of Origin:
Andrew Lawrence was born in London, England in 1503 AD to a family that was quickly developing a proud naval tradition. Joining the English Navy at age 7 as a cabin boy, Andrew spent the next ten years in the British navy, enduring harsh conditions for little pay. food or respect from their 'noble' captain. When he was 17, he took part with his fellow crew members in a mutiny, killing the captain and his two loyalists and going freelance. In the end they made port in Algiers, a Islamic city in North Africa that was friendly to those who helped make money for them, no questions asked. For the next 15 years, Andrew Lawrence lived a good life as a pirate.

The good times ended when he was 32. Picking the wrong side in a mutiny, Andrew got tied to a spare cannon and thrown overboard into the ocean. As he sank to the depths, something made Andrew a deal. Two months later Andrew returned to Algiers, murdered every single one of his former crew mates who had thrown him overboard before declaring himself captain of the ship. Having become something of a legend by this point, he gathered a new crew rather quickly and began his career anew. Captain Andrew Lawrence officially died when he went down with his ship as sunk after a fierce battle against three pirate hunter ships. No body was ever recovered.

Over the years someone who might have possibly looked like Captain Lawrence if you looked at him from the right angle in the right lightning but clearly wasn't because the man had been clearly been dead for a few years now would appear on different ships, or at different ports. He would only remain at the same port or the same ship for one or two decades before vanishing, only to appear as someone completely different at another part of the world. Sometimes a legit trader, other times a pirate or a mercenary willing to fight for the highest bidder. Sometimes in charge of a ship and other times merely a crew member. But always connected to the sea in some manner. His agreement with the powers that be demanded it.

Within the last three years, a young southern gentleman inherited the Black Book Pleasure Cruise company from a distant uncle that no one alive could remember meeting. This 'Captain Black' John as he liked to be called quickly began turning what was once a local 'tour of the bay' company into what is quickly becoming the largest and most famous pleasure cruise liner corporation in the United States and the rest of the western world, despite rumors of illegal activity happening aboard the ships. 'Black' John himself is overseeing the development of the companies new Headquarters in Jump City, planning to celebrate it's completion with the annual reward holiday for the crew (and their families) who achieved the best customer feedback with a week long cruise on one of the companies ships, to be waited on hand and foot by the crew who was going to get downsized once the trip was over (Some people tended to be so heartbroken by losing their jobs that their co-workers never see or hear from them again).

'Black' John has high hopes of earning quite a lot of money from Jump City. High hopes indeed.
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