Teen Titans Legacy
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Teen Titans Legacy

A RPG (Role Playing Game) based shortly after the original Teen Titans TV series. Choose or create a character and get stuck in the action!
 
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 Tim Walters

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Ixen
Dream Crusher
Dream Crusher
Ixen


Posts : 2478
Join date : 2012-04-11
Age : 34

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

Tim Walters Empty
PostSubject: Tim Walters   Tim Walters Icon_minitimeSun Apr 15, 2012 5:28 pm

Tim Walters 5092-1473747377



===IDENTITY===


Full Name: - Tim Walters
Nickname(s): -
Codename: - the apprentice
Alias(es): - He doesn’t use names when he must he uses John Smith
Age: - 18
Classification: - Human
Affiliation: - evil, but he hunts villains

===PHYSICAL DESCRIPTION===


Hair Color: - Black
Eye Color: - Black
Height: - 7’3
Weight: - 250
Other Traits: - He has black spots tattooed on his head

===POWERS===


Altered biology-
  1. Secondary Heart - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail. It may also pump steroids and adrenaline into the first, primary heart to give the subject an extra "rush" of energy on the battlefield. As the chest normally wouldn't have enough space to accommodate the second heart or third lung mentioned later, the right lung is removed and replaced with a second left lung, making room for the extra heart, the third lung fits between them. (this rush would be used to resist exhaustion temporarily)

  2. Ossmodula - This implant strengthens and greatly accelerates the growth of the skeleton of a subject by inducing his bones to absorb a ceramic-based mineral administered in every subject's diet. Within a short painful period of days, the subject's skeleton will be larger and exponentially stronger than a normal man's with growth having topped out at around 7-7.5 feet in height with an equivalent amount of skeleto-muscular mass, the subject’s rib cage will also be fused into a solid bone plate to provide greater protection from injury for the internal organs. (His bones are able to resist small arms fire, anything that isn’t armor piercing and below an m-60.)

  3. Biscopea - Implanted into the chest cavity, this implant massively bolsters skeletomuscular development and muscle fiber density throughout the subject’s body by unleashing a wave of human growth hormones. This organ is commonly implanted at the same time as the Ossmodula since it is necessary to successfully regulate the Ossmodula's hormonal secretions and it will also regulate the hormonal changes caused to the new subject bodys by many of the other implants. The muscles become three times as dense as normal. Muscle growth can be achieved as normal. (with this organ he is able to lift and throw 2.5 tons without strain, and just lift with severe strain up to 4 tons, he is able to run 30 MPH this will tear up the surface he’s running on however.)

  4. Haemastamen- Implanted into a main blood vessel like the aorta, femoral artery or the vena cava, the Haemastamen alters the blood's biochemical composition to carry oxygen and nutrients more efficiently. The actions of the Haemastamen turn a Subject's blood a brighter shade of red than that of normal humans because of its greatly increased oxygen-carrying capacity. It also acts to biochemically regulate the actions of the 2nd and 3rd implants, the Ossmodula and Biscopea. (due to this implant he would be less prone to exhaustion over time)

  5. Larraman's Organ- Shaped like the human liver but only the size of a golf ball, this organ is placed within the chest cavity and manufactures the synthetic biological cells known as Larraman Cells. Larraman Cells and pumps them into the subject’s bloodstream. These serve the same purpose as the baseline human body's platelets, but act faster and more effectively. When a subject is wounded, Larraman Cells are released, attached to his leukocytes (white blood cells). At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and the possible infection of the wound.

  6. Catalepsean Node- Implanted into the back of the cerebrum, this implant allows a subject to avoid sleep, instead entering an almost comatose trance where their minds "recharge". It also allows the resting of half the brain while the other hemisphere remains alert, thus removing the need for the unconsciousness required by normal sleep. The longest anyone can go without rest is 328 hours with this implant.

  7. Preomnor - The Preomnor is essentially an organic decontamination chamber that is implanted inside the chest cavity and connected to the digestive system, above the original stomach so that no actual digestion occurrs in the Preomnor. It is capable of biochemically analyzing ingested materials and neutralizing most known biochemical and inorganic toxins. The Preomnor enables the Subject to eat normally inedible substances and resist any poisons he may ingest.

  8. Omophagea- Implanted into the upper spinal cord so that it becomes a
    component of the central nervous system, this organ is designed to absorb information and any DNA, RNA or protein sequences related to experience or memory. This enables the Subject to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world and then experiencing some of what that creature did before its death

  9. Multi-lung - The Multi-lung is a third lung implanted into an subject pulmonary and circulatory systems in the chest cavity that is able to absorb oxygen from environments usually too poor in oxygen to allow normal human respiratory functioning. Breathing is accomplished through a sphincter implanted into the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the Multi-lung, which then filters out the poisonous or toxic elements.

  10. Occulobe - Essentially, the Occulobe is an organ that enhances a subject’s eyesight after being implanted along the optic nerve and connected to the retina, granting him exceptional vision and the ability to see normally in a low-light environment.

  11. Lyman's Ear - This organ implant renders a Subject immune to dizziness and motion-induced nausea, and enables a subject to consciously filter out "white noise" or resist other sonic attacks. (resistance only works on attacks affecting the inner ear, or hearing.)

  12. Melanochrome - Linked into the endocrine system via the lymphatic system, this organ alters the pigment cells in the skin, which allows the subject’s skin to shield him from otherwise dangerous levels of radiation and heat.

  13. Oolitic Kidney- This organ works in conjunction with the Preomnor, filtering the blood to remove toxins that have been ingested or breathed into the body. However, this detoxification process renders the subject unconscious once it begins, so it can be very dangerous if required during combat. Under normal circumstances, the Oolitic Kidney also acts as a regulatory organ for the subject’s physiology, maintaining the efficient action of the subject's advanced circulatory system and the proper functioning of his other organs, implanted or otherwise.

  14. Neuroglottis - This organ implanted in the mouth allows a subject to biochemically assess a wide variety of things simply by taste or smell, biochemically testing various objects for toxicity and nutritional content, essentially determining if the substance is edible or poisonous. From poisons to chemicals to animals, a subject can even track his quarry by taste or smell alone, much like the average canine bred for tracking. (smell would be by flicking his tongue out like a snake)

  15. Mucranoid - Altering the subjec’t sweat glands, this endocrine-lined organ causes the secretion by a subject’s body of an oily, waxy substance that coats the skin when necessary, protecting it from extreme temperatures and to some extent, even the extreme cold. (up to 600 degrees f and down to -60 degrees f, without special gear)

  16. Nueratripticator – This response package is implanted between the two hemispheres of the brain increasing the amount of information processed at a time. The function being that the increased information increases the relexes to a power of three when compared to preimplantion. It also serves a function by increasing the ability to think and as a result he is able to think critically in much less time, able to do complex formulas in seconds.

Skills: - He was taught sword fighting in the style of the ancient warriors of Europe. Studying the way others work he’s figured out how to work stealthily.

Weaknesses: -
Strict code of honor – he will not harm anyone who is trying to stop him as long as they aren’t putting others at risk. He requires himself to push himself to near death to stop the forces of evil.
Size – due to his size he makes a large target, and regardless of his ability to stop bleeding wounds do hurt and will exhaust him.
Burns – because scar tissue forms so quickly burns are catastrophic to his system. Due to the scars he would suffer in terms of maneuverability.
Loss of magic – for the majority of Tim’s life he was a powerful warlock, following his near death his link to magic has been permanently severed. It was a major loss to him and influences his daily life. If it is brought up he gets irritable and is prone to outbursts and loss of thinking. This can be severely debilitating in a fight.

Equipment: - Tim no longer uses armor, when he awoke he had a pair of iridium long swords, and a metal storm pistol with a booklet for how to get the ammunition put together.

===PSYCHOLOGICAL PROFILE===


Personality: - He uses whatever is required to take down the villains. He’s a loner in general and avoids others when he can, he will come to the aid of anyone he sees in trouble, usually without warning.

Strengths: - he is very hard to influence due to his history


===PERSONAL BACKGROUND===


Family Members: - Malharon killed his family but he saw Tim’s hidden potential.

Place of Origin: - he was only an infant when Malharon took him

Current City: - Jump City

History: - Tim was only an infant when his family was brutally murdered in their home. He was only allowed to live because Balgorph (Malharon’s demon) told him the boy had potential.
Malharon took Tim with him as he wandered they were inseparable. At two Malharon began teaching him how to warp natural magic and then to use it as a weapon. He had mastered blasts at seven and progressed them into spears of energy by ten.
Malharon and Balgorph were both surprised he came by it so naturally the never suspected it was fueled by hatred for them. At age eleven he started training in the sword and finishing out his powers. On his sixteenth birthday, which he chose for himself, Tim attacked Malharon in his sleep. Forcing him to discorporate or die, they have never met again but they have hunted each other.
Tim arrived in jump city and began hunting villains to stay in practice with his dark powers since they had to be fueled by death and hate. Tim took a few months to track down Malharon and finished him off. He went into the city with renewed hope and joined a group known as Symbiote, they practiced many things that Tim did not approve of. He began blackmailing the leader into running missions by him first. Things went very well for them. One night Tim was in a museum after falling asleep watching for criminals. During an attempt to stop a robbery of a huge priceless diamond, Tim tried dropping the room on them after being injured, but the criminals escaped and the room collapsed on him.
Tim was near dead when he was found, he awoke a few days later. Someone had changed him, he remembered only flashes knowing where his base was and what he had been doing the week before and longer, but the events in the museum are a blur, he remembers fighting Steampunk and nothing else. He has yet to realize his link to magic was destroyed due to damage to his body and the implants.
He woke up a week later in an alley the process was not in any memories of his, he had a note telling him about the modifications. He got his bearings and figured out where he was, he bought some clothes and went home.


Last edited by Crypt Master on Tue Jul 10, 2012 10:11 pm; edited 9 times in total
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Thr33
Magic Man
Magic Man
Thr33


Posts : 1419
Join date : 2010-07-31
Age : 29
Location : US - Midwest

RPG character
Name:
Code Name:
Villain or good guy?: Good

Tim Walters Empty
PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeSun Apr 15, 2012 6:32 pm

I got this one!

Expect a review shortly Smile
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Ixen
Dream Crusher
Dream Crusher
Ixen


Posts : 2478
Join date : 2012-04-11
Age : 34

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

Tim Walters Empty
PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeWed Apr 18, 2012 1:36 pm

Anxiously awaiting Smile
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Tim Walters Empty
PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeWed Apr 18, 2012 2:03 pm

Don't want to step on your toes, Thr33, but I can take it from here if you're busy.

Ixen,

How long can the beam last? How often can he use it?

How would his invisibility be dispelled? Having an explosion happen when it is dispelled would be a different power than invisibility, so this would put you at 5 powers, which is 1 too many.

How does his spear steal someone’s sight? Does he have to hit them with it? Does it make a flash? Also, just wondering, but why would he want to steal someone’s sight if he is already invisible?

Equipment: right now, you have his powers working through a spear that he doesn’t have. Even if it is made of magical energy, the spear should be listed here. Instead, he has a sword? It isn’t possible to use a two-handed sword and a spear at the same time. How would this work in combat, then? Also, his armor resists modern weapons? Does that mean that it’s bulletproof?

Please answer these questions by editing your profile. Once that is done, I will review this app again.

-Dar
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Ixen
Dream Crusher
Dream Crusher
Ixen


Posts : 2478
Join date : 2012-04-11
Age : 34

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

Tim Walters Empty
PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeWed Apr 18, 2012 2:54 pm

Working on a phone sorry if there are typos.

Beam has been edited.

Any effect that cancels out magic cancels all but the mask of flesh.

Removed the explosive entry

It isn't an actual spear. That's just the best way to describe it its a beam of energy that extends from his fingers a half inch in diameter. It steals the sight by placing energy over the eyes as added. He must hit them but armor doesn't stop it as it is magic unless the armor stops magic as well.

The beshadowed spear doesn't create a flash it just doesn't radiate the purple energy. It cannot be removed until it fades unless the magic is actually canceled out.

The reason the spear isn't listed is because unless he is using it it doesn't exist. It is just a magic beam extending from his fingers.

The armor entry has been edited it was not intended to be bullet proof but taser/stungun proof.
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PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeWed Apr 18, 2012 6:45 pm

Tim Walters Kamina59
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Thr33
Magic Man
Magic Man
Thr33


Posts : 1419
Join date : 2010-07-31
Age : 29
Location : US - Midwest

RPG character
Name:
Code Name:
Villain or good guy?: Good

Tim Walters Empty
PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeFri Apr 20, 2012 9:09 am

Sorry...I got quite busy in RL unexpectedly...
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Ixen
Dream Crusher
Dream Crusher
Ixen


Posts : 2478
Join date : 2012-04-11
Age : 34

RPG character
Name:
Code Name:
Villain or good guy?: Neutral

Tim Walters Empty
PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeTue Jul 10, 2012 2:16 am

Edited, awaiting reapproval.
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The Muse
The Doctor
The Doctor
The Muse


Posts : 1319
Join date : 2011-01-28
Age : 28

RPG character
Name: Vira
Code Name:
Villain or good guy?: Evil

Tim Walters Empty
PostSubject: Re: Tim Walters   Tim Walters Icon_minitimeTue Jul 10, 2012 11:26 pm

I'll go ahead and accept this, just dont go crazy with his resistance to radiation, melanin has its limits...I think, I dunno, seems like it should. I'm sure you'll be fine. Just remember

Tim Walters 85089239
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PostSubject: Re: Tim Walters   Tim Walters Icon_minitime

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